mlee3141 Posted August 24, 2014 Share Posted August 24, 2014 Thanks for the support. I did some testing, and discovered she shows up on time if you stop and fight the enemies in the Midden, instead of using the "killall" command like I did. No additional scripting needed! Link to comment Share on other sites More sharing options...
Mattiewagg Posted August 25, 2014 Author Share Posted August 25, 2014 So I see from the GetActorOwner page that apparently the function always returns none. Is there any similar function? I'm trying to find out if the actor being looked at is owned by the player. Link to comment Share on other sites More sharing options...
Mattiewagg Posted August 25, 2014 Author Share Posted August 25, 2014 Nevermind, I used IsInFaction. Link to comment Share on other sites More sharing options...
Mattiewagg Posted August 28, 2014 Author Share Posted August 28, 2014 What is HUDCartMode? There's a function SetHUDCartMode but I have no idea what it means and haven't found a solid definition. Link to comment Share on other sites More sharing options...
IsharaMeradin Posted August 28, 2014 Share Posted August 28, 2014 What is HUDCartMode? There's a function SetHUDCartMode but I have no idea what it means and haven't found a solid definition.Based on this post I'd surmise that it hides portions of the HUD and leaves other portions visible. Why not test it out and report your findings somewhere? Link to comment Share on other sites More sharing options...
Mattiewagg Posted August 28, 2014 Author Share Posted August 28, 2014 What is HUDCartMode? There's a function SetHUDCartMode but I have no idea what it means and haven't found a solid definition.Based on this post I'd surmise that it hides portions of the HUD and leaves other portions visible. Why not test it out and report your findings somewhere? Alright, thank you. I'll probably test it. Link to comment Share on other sites More sharing options...
Valkasha Posted August 28, 2014 Share Posted August 28, 2014 (edited) Isn't that what they use in the helgen cart ride? Like enable cutscenes where the player can look around but not move untill cartmode is turned off again? Edited August 28, 2014 by Valkasha Link to comment Share on other sites More sharing options...
Mattiewagg Posted August 29, 2014 Author Share Posted August 29, 2014 (edited) Do roombounds and portals work in exteriors? And if somebody sends you a .npc file created with RaceMenu and CharGenExtension, can it be imported like any other .npc file in the CK without any dependencies or issues? Edited August 29, 2014 by Matthiaswagg Link to comment Share on other sites More sharing options...
Mattiewagg Posted August 29, 2014 Author Share Posted August 29, 2014 If I have an alias for my quest placed in the world and initially dead, will it disappear after a while? It needs to stay persistent, at least until the player has finished part of the quest. Link to comment Share on other sites More sharing options...
lofgren Posted August 29, 2014 Share Posted August 29, 2014 Objects placed in the world in the CK are not removed. And actually based on my reading any object still in use by an alias will not be deleted until the alias is cleared. I haven't tested this extensively, but for one of my mods I placed a crafted potion into an alias and was later able to create more copies of it, while all other attempts caused the game to crash. Even after the cell where the potion was placed was manually reset, the alias persisted. Link to comment Share on other sites More sharing options...
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