Ryagard Posted March 26, 2016 Share Posted March 26, 2016 Then just make a custom eye.nif for your character, and give it a glow map. But this way they will always have glowing eyes.Can't I just follow it the same way the Draugr eyes are set up and have that script for determining when to have them somewhere (I'm not sure if I put it in Quest or what)? You can have more than one script in a Quest... or maybe I'm thinking of Spells...? Probably both? :psyduck: Trying to sort it out last night kind of exploded my brain. Also it was past midnight. The glow on the draugr eyes are built into the .nif as a glowmap. you cannot activate that deactivate that willy-nilly Link to comment Share on other sites More sharing options...
Darkxenoth Posted March 27, 2016 Share Posted March 27, 2016 Okay, I'm almost certain there's a way to do this, but I've already spent over an hour trying to figure out how so... How would you apply an enchantment to an item with a script? Link to comment Share on other sites More sharing options...
Ryagard Posted March 27, 2016 Share Posted March 27, 2016 Okay, I'm almost certain there's a way to do this, but I've already spent over an hour trying to figure out how so... How would you apply an enchantment to an item with a script?Double click the item in the render window, or find it in your list and open the item and on the left side there is a cloumb enchanting. Choose an enchantment and you are finished. Scripts should not block enchantments, unless the script adds an enchantment, or the Item is a template of an Item with a script Link to comment Share on other sites More sharing options...
Darkxenoth Posted March 27, 2016 Share Posted March 27, 2016 Okay, I'm almost certain there's a way to do this, but I've already spent over an hour trying to figure out how so... How would you apply an enchantment to an item with a script?Double click the item in the render window, or find it in your list and open the item and on the left side there is a cloumb enchanting. Choose an enchantment and you are finished. Scripts should not block enchantments, unless the script adds an enchantment, or the Item is a template of an Item with a script I didn't ask how to put an enchantment on an item from the CK, I asked how to apply an enchantment with a script... I'm trying to make a spell that will allow you to enchant an item from anywhere in-game, without having to make it access an enchanting table. Link to comment Share on other sites More sharing options...
Ryagard Posted March 27, 2016 Share Posted March 27, 2016 Okay, I'm almost certain there's a way to do this, but I've already spent over an hour trying to figure out how so... How would you apply an enchantment to an item with a script?Double click the item in the render window, or find it in your list and open the item and on the left side there is a cloumb enchanting. Choose an enchantment and you are finished. Scripts should not block enchantments, unless the script adds an enchantment, or the Item is a template of an Item with a script I didn't ask how to put an enchantment on an item from the CK, I asked how to apply an enchantment with a script... I'm trying to make a spell that will allow you to enchant an item from anywhere in-game, without having to make it access an enchanting table. Oh well, your punctuation said otherwise haha you could try just scripting the spell so that when it is cast in activates the enchanting menu, and when you leave the menu it is dispelled. Link to comment Share on other sites More sharing options...
Shivala Posted March 27, 2016 Share Posted March 27, 2016 Does anyone know where I can change the payout when doing a job for a NPC? For instance chopping wood? Link to comment Share on other sites More sharing options...
IsharaMeradin Posted March 28, 2016 Share Posted March 28, 2016 Does anyone know where I can change the payout when doing a job for a NPC? For instance chopping wood?Since you get paid while in dialogue with them, I'd suspect it is within the dialogue topic info script fragments for the quest that governs the particular task. Link to comment Share on other sites More sharing options...
Shivala Posted March 28, 2016 Share Posted March 28, 2016 Aye, thanks Ishara, with your info I found out the base value of the product is relevant here. Its being used for the sum Link to comment Share on other sites More sharing options...
Darkxenoth Posted March 28, 2016 Share Posted March 28, 2016 Okay, I'm almost certain there's a way to do this, but I've already spent over an hour trying to figure out how so... How would you apply an enchantment to an item with a script?Double click the item in the render window, or find it in your list and open the item and on the left side there is a cloumb enchanting. Choose an enchantment and you are finished. Scripts should not block enchantments, unless the script adds an enchantment, or the Item is a template of an Item with a script I didn't ask how to put an enchantment on an item from the CK, I asked how to apply an enchantment with a script... I'm trying to make a spell that will allow you to enchant an item from anywhere in-game, without having to make it access an enchanting table. Oh well, your punctuation said otherwise haha you could try just scripting the spell so that when it is cast in activates the enchanting menu, and when you leave the menu it is dispelled. I know I could do that... but I'm wanting it to only allow you to enchant one item at a time, and that way wouldn't accomplish that. Oh well. Link to comment Share on other sites More sharing options...
Ryagard Posted March 28, 2016 Share Posted March 28, 2016 Okay, I'm almost certain there's a way to do this, but I've already spent over an hour trying to figure out how so... How would you apply an enchantment to an item with a script?Double click the item in the render window, or find it in your list and open the item and on the left side there is a cloumb enchanting. Choose an enchantment and you are finished. Scripts should not block enchantments, unless the script adds an enchantment, or the Item is a template of an Item with a script I didn't ask how to put an enchantment on an item from the CK, I asked how to apply an enchantment with a script... I'm trying to make a spell that will allow you to enchant an item from anywhere in-game, without having to make it access an enchanting table. Oh well, your punctuation said otherwise haha you could try just scripting the spell so that when it is cast in activates the enchanting menu, and when you leave the menu it is dispelled. I know I could do that... but I'm wanting it to only allow you to enchant one item at a time, and that way wouldn't accomplish that. Oh well.Ok then, if you want help you really need to specify in detail what you want next time :) Link to comment Share on other sites More sharing options...
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