michael199310 Posted June 22, 2016 Share Posted June 22, 2016 What would you consider a big worldspace? We are working on a mod with island similar in size to Solstheim but I can't find anywhere how many cells were used in it.Can someone give me estimated lenght x breadth in cells of Solstheim, or can clarify whether 42x45 cells is a lot ;) Link to comment Share on other sites More sharing options...
Aragorn58 Posted June 22, 2016 Share Posted June 22, 2016 What would you consider a big worldspace? We are working on a mod with island similar in size to Solstheim but I can't find anywhere how many cells were used in it. Can someone give me estimated lenght x breadth in cells of Solstheim, or can clarify whether 42x45 cells is a lot :wink:Have a look Here Link to comment Share on other sites More sharing options...
Dakpyro2 Posted June 24, 2016 Share Posted June 24, 2016 So I'm working on a follower mod where you can teach a follower what you have learned and train their stats and such. The wiki tells me that the [Actor].AddShout() function will crash and corrupt the save if used on an NPC as opposed to a player. Is there any way around this? Does SKSE fix this at all? Link to comment Share on other sites More sharing options...
Elias555 Posted June 25, 2016 Share Posted June 25, 2016 So I'm working on a follower mod where you can teach a follower what you have learned and train their stats and such. The wiki tells me that the [Actor].AddShout() function will crash and corrupt the save if used on an NPC as opposed to a player. Is there any way around this? Does SKSE fix this at all?Maybe using lost of formlists could be a work around.Have the actor pull the shout based on an array listing all the shouts. Link to comment Share on other sites More sharing options...
cdcooley Posted June 25, 2016 Share Posted June 25, 2016 The only way NPCs can use Perks or Shouts is if they are added to those characters in the CK. Link to comment Share on other sites More sharing options...
Zoulou Posted July 3, 2016 Share Posted July 3, 2016 Hello, I'm new to Mod Organizer. I followed STEP instructions but when I install a mod I got an unexpected pop-up saying "Extract BSA - This mod contains at least one BSA (...) If you don't know about BSA's, just select no"I am unsure of what to do. Many thanks in advance for your kind help. Link to comment Share on other sites More sharing options...
cdcooley Posted July 3, 2016 Share Posted July 3, 2016 Those instructions are pretty clear. Select "no" since you're unsure. Mod Organizer's BSA management features are for advanced users who know what they need. Link to comment Share on other sites More sharing options...
Zoulou Posted July 3, 2016 Share Posted July 3, 2016 My bad. Ignorant I am and ignorant I should stay seeing how helpful was your reply. Nevermind, I will look for help in some other place. Link to comment Share on other sites More sharing options...
youbetterwork Posted July 3, 2016 Share Posted July 3, 2016 That option will (among other things) "open up" the mod allowing you a look inside.It could cause problems for the average user, and it is not needed.If you intend to become a mod author and want to see "inside" so that you can tinker around, go for it. If you don't need that, just leave it alone. Link to comment Share on other sites More sharing options...
cdcooley Posted July 3, 2016 Share Posted July 3, 2016 My bad. Ignorant I am and ignorant I should stay seeing how helpful was your reply. Nevermind, I will look for help in some other place.You didn't ask for an explanation in your original post. You said you were unsure what to do. Managing BSAs in Mod Organizer is something you only need to do if you want to force resources from a particular mod to load in a different order than they would by default. In almost every case you don't need to do that. It really is one of those features that you should ignore until you actually find a need for it. Unpacking BSAs goes a step beyond just managing them, it allows you to manage individual resources files. It's something very few people need to do and if you get to the point where you need that feature you'll know it. Link to comment Share on other sites More sharing options...
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