MrTholian Posted October 8, 2014 Share Posted October 8, 2014 I simply want to change the body of a custom race. Is it as easy as dragging and dropping the new meshes and textures into the custom race's folder, and overwriting? Twofer Wednesday. I have downloaded and installed the Creation Kit, at least twice, and it will not run. Any ideas? Link to comment Share on other sites More sharing options...
Mattiewagg Posted October 9, 2014 Author Share Posted October 9, 2014 (edited) Does GetEquippedSpell work for passive abilities such as Night Eye (for source 3, Other, or source 4, Instant? - not sure which)? Similarly, does EquipSpell work in this case (for say, Night Eye once again, for source 2)? What am I saying? Night Eye is a power not an ability. :facepalm: Edited October 9, 2014 by Matthiaswagg Link to comment Share on other sites More sharing options...
Tamardia Posted October 9, 2014 Share Posted October 9, 2014 Hello again. I do not want anyone to -do- a complete script for me, rather link me to something like "Scripting for Dummies". I want to make a trophy, let's take the Dragonstone from Bleak Falls Barrow for example... I make a static item and put it in a holder, and check Initially disabled. Now, how do I create a script that will enable it when the player has delivered the stone to Farengar? I'm suspecting it will be something like: when Quest stage= "stone delivered" then SHOW else HIDE end But I'm completely lost when it comes to papyrus... Link to comment Share on other sites More sharing options...
Mattiewagg Posted October 9, 2014 Author Share Posted October 9, 2014 (edited) Hello again. I do not want anyone to -do- a complete script for me, rather link me to something like "Scripting for Dummies". I want to make a trophy, let's take the Dragonstone from Bleak Falls Barrow for example... I make a static item and put it in a holder, and check Initially disabled. Now, how do I create a script that will enable it when the player has delivered the stone to Farengar? I'm suspecting it will be something like: when Quest stage= "stone delivered" then SHOW else HIDE end But I'm completely lost when it comes to papyrus... Scripting for Dummies Edited October 11, 2014 by Matthiaswagg Link to comment Share on other sites More sharing options...
Mattiewagg Posted October 11, 2014 Author Share Posted October 11, 2014 Anybody got an idea on this? Even just a yes or no? Is there a way to stop an NPC with a specific voicetype (who is valid for other guard dialogue) from saying certain generic things (I don't want my NPC bribable but he has the other guard dialogue) - WITHOUT causing conflicts with mods that edit the GuardCrimeDialogue quest? I'm assuming adding that condition would mark the quest as changed, thus conflicting with those mods. But I just want to make it so he can't say those lines, since it makes sense for him as a character. However, I won't if it introduces conflicts. So I guess my question really is: Will adding a condition to DialogueCrimeGuards on the bribery lines that prevents my custom NPC from saying it (by his custom voicetype) introduce conflicts with mods that change DialogueCrimeGuards? And if so, is there a way to do this that WON'T conflict with those mods? Link to comment Share on other sites More sharing options...
RHodeidra Posted October 12, 2014 Share Posted October 12, 2014 If you add an OR everything should always work, but you are trying to add a "NOT" condition, which I have not yet tried. It should not be a problem though.Btw, I'm continuing work on my worldspace but I've just noticed that my mountains and glaciers sometimes do not cast a shadow.Adding height to the terrain is not always an option, so is there some setting I am missing that enables the landscape objects to cast shadows ? Maybe this only works after generating heightmap ? Link to comment Share on other sites More sharing options...
Mattiewagg Posted October 13, 2014 Author Share Posted October 13, 2014 (edited) If you have an actor set to be part of TownWhiterunFaction, and you kill him, but he initiated combat (via StartCombat), is it a crime? Edited October 13, 2014 by Matthiaswagg Link to comment Share on other sites More sharing options...
leron9999 Posted October 13, 2014 Share Posted October 13, 2014 Is there a way to make equipment bluish-transparent like bound weapons via some enchant shaders, or is it necessary to manually create the transparent textures? Link to comment Share on other sites More sharing options...
FireFlickerFlak Posted October 13, 2014 Share Posted October 13, 2014 what is the normal process when you want to request beta testing for your mod? Link to comment Share on other sites More sharing options...
Mattiewagg Posted October 13, 2014 Author Share Posted October 13, 2014 what is the normal process when you want to request beta testing for your mod?Post in Skyrim Mod Talk notifying people about it with a download to the beta. Or ask them to PM you for the download. Link to comment Share on other sites More sharing options...
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