ArekkusuStorm Posted May 20, 2015 Share Posted May 20, 2015 (edited) @Frankenstein & Devin - Yeah, I see why. Geck wants a folder you're missing in the folder structure. Oh... and also the game crashes with the current model, I'll see what's up with it. Edit: I thiiink a new skeleton a required... Yup that did it. If you want, Devin, I can upload my version. Edited May 20, 2015 by ArekkusuStorm Link to comment Share on other sites More sharing options...
devinpatterson Posted May 20, 2015 Author Share Posted May 20, 2015 @Frankenstein & Devin - Yeah, I see why. Geck wants a folder you're missing in the folder structure. Oh... and also the game crashes with the current model, I'll see what's up with it. Hmmm that's surprising since I used the bsa to take the screen shot (removed the nif from my NV directory). If the folder structure was incorrect it never should have loaded from the archive, but I'll take a look at it next time I fire up the geck. Might be a bit though, RL conspires to foil my modding plans :sad: Edit: I thiiink a new skeleton a required... Yup that did it. If you want, Devin, I can upload my version. Naw it wouldn't need a new skeleton, I'v never had a replacer (neither modding or play) I always use the default one. Might be something specific to your game though. Link to comment Share on other sites More sharing options...
ArekkusuStorm Posted May 20, 2015 Share Posted May 20, 2015 (edited) "Hmmm that's surprising since I used the bsa to take the screen shot"Not quite sure what you meant here, but I did extract the BSA to make sure everything was in order and that's where I found the error. GECK gave me the red diamond missing model which was why I extracted it in the first place. Edited May 20, 2015 by ArekkusuStorm Link to comment Share on other sites More sharing options...
devinpatterson Posted May 20, 2015 Author Share Posted May 20, 2015 Not quite sure what you meant here, but I did extract the BSA to make sure everything was in order and that's where I found the error. I was just surprised that got by me because of the process I use. After creating a model I move the nif out of the FONV folder, recreate the directory structure in another folder and then compress it with bsa commander. So usually if there is an error in the path it shows up immediately when I go in game (since the model is only in the bsa at this point). It's a simple but effective safety check, but somehow I fubar'd it. Anyway here is the new links (well old/same links actually, but updated rars); Automatically equipped version Manually equipped version Try those FrankensteinDR, they should work for you now. Tahnks for the input/troubleshooting ArekkusuStorm. And let me know if the armateur/skeleton is still an issue for you. I prefer to parent the skeleton to the model (and all of my previous ones are done that way) for vertex groups, as I like to see where blender assigns them, but if it causes crashes on your system it might cause crashes on others. If that's the case, I can probably add vertex groups by hand or rename the armature in nifskope (don't know, never had the need to try as this is the firs time I'v heard of it being an issue). Link to comment Share on other sites More sharing options...
ArekkusuStorm Posted May 20, 2015 Share Posted May 20, 2015 Works fine now, in the previous version I noticed a .00 after the scene root so that might've been why. Link to comment Share on other sites More sharing options...
devinpatterson Posted May 21, 2015 Author Share Posted May 21, 2015 Works fine now, in the previous version I noticed a .00 after the scene root so that might've been why. Weirdness, I didn't change the model, just the directory structure....then re-archived it. thanks again for troubleshooting it Link to comment Share on other sites More sharing options...
masoncravens Posted May 27, 2015 Share Posted May 27, 2015 masoncravens, on 13 May 2015 - 1:43 PM, said:any news on the lantern idea i had that you merged into this post?just read up a bit on it and have seen youve done quite a bit of work so no rush just askin :tongue:Unfortunately I havn't had time to do anything FO related (or even non FO related gaming) last week or this week :sad: I'v been slammed in RL. But one of the reasons I thought it might go well with the weapons thread is because of the lunchbox (ie bottlecap mine) grips/animations. You could save me some time though. Check it out and let me know if swapping out the lunchbox model with a lantern would look good. See if the animation looks like it would fit. i tried it and it looks a bit off so moving it around a bit may help and i may actually be able to do it myself so no worry if you dont get to it, if i do it ill post here so if you want my data then u can take it and use it maybe. but whatevs :p Good luck on what you are up to now tho Link to comment Share on other sites More sharing options...
devinpatterson Posted May 28, 2015 Author Share Posted May 28, 2015 i tried it and it looks a bit off so moving it around a bit may help and i may actually be able to do it myself so no worry if you dont get to it, It isn't holstered/sheathed, so moving it around shouldn't be a problem, but it has a couple of key points that I thought would make it a good candidate for your request. 1. The grip and animation look pretty good to me, and as far as I know it's really the only example of that category. I don't think any other mines have the arm down and a grip that is curled around a handle......at least not that I remember (I never use mines). 2. It's a weapon so it removes a possible conflict that you'd have for an armor addon in the right hand. Obviously we can't have an the lantern attached while your using another weapon, so that means an AA would have to be automatically unequipped once a weapon is drawn or rigged to the left hand. The unequip isn't a big deal scripting wise, but having a weapon does it automatically. 3. you can drop it by just hitting your fire button, you don't even need to sheath it. Might not be something you want, but it could be handy. Drop it for a quick weapon change and you still have light, as it's laying on teh ground. So for those reasons, I think it could have an advantage over a AA. An AA will just have the lantern rigged to the hand, and won't change the animation or grip (it'll just be the default). You could theoretically have a fake glove (clenched) that is equipped when the lantern was equipped. Rig it just/all to the left hand bone or something so the finger bones won't deform the mesh and it will appear to be clenched as per normal. But it's impractical since you'd have to make a replacement model for each glove, and swap them in and out. And even though it has the advantage of being able to be rigged to teh left hand, when you aim, even with a one handed pistol, it'll break the immersion (and probably block your view if yo were in first person). Anyway that's pretty much as I see it, someone else may have more insight, maybe an AO that might work or something. Good luck on what you are up to now tho Thanks, most of the mundane RL cr*p is done, so I'm back to modding......probably do a little bit tonight. Link to comment Share on other sites More sharing options...
electricpanda14 Posted May 31, 2015 Share Posted May 31, 2015 here's what i suggest:Rifle, preferrably on backSniper rifle, maybe slung across shoulder with a strap on it, or you could go for a Witcher type look (both weapons on back)Pistol/Revolver: Revolver on a holster, pistol maybe in back of pantsSMG: strung out across the right side of your rear near your hip These are just a few suggestions, and I hope that you can make this work, good luck! Link to comment Share on other sites More sharing options...
phico90 Posted June 1, 2015 Share Posted June 1, 2015 Hi big fan of your work so nice of you to alot time for the community i would like to ask if you have the time of course cuz im one of those players that wear a backpack and i want the fatman at my back but they occupy the same slot i was just wondering if you could put the fatman on another slot idk since im a noob and only know how to play the game and not mod anyway if you dont want to do this its chill and im still a hardcore supporter and again love your work :cool: :cool: :thumbsup: :thumbsup: :thumbsup: Link to comment Share on other sites More sharing options...
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