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Displaying multiple weapons on your PC


devinpatterson

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So, this thread gave me an idea - how about wearable satchel charges, like a backpack? I already had extracted and edited the mesh to use as a container in my mod. So, since I hate asking for stuff without offering anything in return, the mesh is here, if it helps. Do you think it would be possible to turn it into a backpack, like so?

 

http://i.imgur.com/4jyn7zp.png

 

It would look pretty awesome! I had to upscale it through the GECK in the picture (by default the satchel is too small) but that I guess shouldn't be hard to do in Blender - I am only good at removing bits and bobs there, but not a lot more.

 

So, yeah! That would be badass! My toon would be proud to rock that around :dance:

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It would just clip with this one NPC who has a little pouch on that hip, but I'll do some scripting magic so the armor with the gas mask instead of the hip pouch is added to him upon death.

So part of teh script in the alpha (it's really simple, basic stuff) will remove the armor addon when the real gas mask is removed from inventory. You may want to use it because it would perform the same function (removing teh visible gas mask at teh hip when the player takes it) and also display it on the players hip when s/he adds it to his/her inventory. It's a nice little perk that I think players will appreciate as opposed to only the NPC being able to have it visibly displayed.

 

I can still move it to the other hip for you if you want, though.

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So, this thread gave me an idea - how about wearable satchel charges, like a backpack?

Wow, your just begging to go boom :ohmy: , like to live on the edge?

 

Do you think it would be possible to turn it into a backpack, like so?

Yeah, I don't foresee any problems, probably easier than rigging most of the weapons. As long as it doesn't involve adding any straps (like a backpack, as they'd never work well with multiple outfits/armor) we're golden.

 

So, yeah! That would be badass! My toon would be proud to rock that around :dance:

You know your'r a bad*ss when you can just strap a satchel charge to your back, and flaunt yourself as a walking bomb.

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That's what I was thinking, gonna call it "The Time Bomb" :laugh: Yup, no straps or anythin'. Really excited to see if it can be made! If I was feeling creative I would've devised a script with a random chance (say, 5%?) that the backpack would explode on hit and kill you if you wear it in combat. That would be hilarious, hahaha :laugh:

 

Oh, and don't worry about the gas mask, I tested it and it looks really good so I'm happy. I wasn't planning on making Lonesome Road a requirement (the mod already requires OWB) but I think it'll be worth it. Thanks again! :)

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That's what I was thinking, gonna call it "The Time Bomb" :laugh: Yup, no straps or anythin'. Really excited to see if it can be made!

I didn't have any unusual difficulties with teh model itself, but I forgot to put the little red light on :sad: So I will have to redo that, and change some positions a little. But it gave me a chance to experiment a bit with some ideas related to thrown or placed weapons.

 

Instead of one big one, I put two normal sized satchel charges on the back (in a second, you'll see why I wanted them to stay the same size) and they look pretty good (although I need to bring the top one down a fair amount). Pic;

 

 

 

http://i1066.photobucket.com/albums/u404/devinlpatterson/FONV%20Mods-works%20in%20progress/SatchelCharges_zpspm9rr4rg.jpg

 

 

 

I set up the script to add and remove them automatically depending on how many were in the players inventory. Vid;

 

 

 

http://youtu.be/xLfuWklZpXs

 

 

 

It might be a little hard to see because of the angle (had to get a POV that showed both the back and the satchel charges on the ground) and because I compressed it heavily so I didn't have to wait on the UL. This could also be used for other weapons that one normally caries several of (like a bundle of spears that gets smaller as you throw them).

 

If I was feeling creative I would've devised a script with a random chance (say, 5%?) that the backpack would explode on hit and kill you if you wear it in combat. That would be hilarious, hahaha :laugh:

Yeah if you make it with some dt or dr then it can loose item health and you can have it explode (maybe when it's at 0/broken). The advantage there (with the dr or dt) being that you know only the shots that hit the satchel model count toward making it go up in a blaze of glory.

 

Oh, and don't worry about the gas mask, I tested it and it looks really good so I'm happy.

That's good, it keeps it a bit more compatible when it's not clashing with a holstered weapon.

 

I wasn't planning on making Lonesome Road a requirement (the mod already requires OWB) but I think it'll be worth it. Thanks again! :smile:

Yeah I wouldn't sweat it too much. In theory it's good modding to keep dependencies down, realistically FONV and it's DLC's were so insanely cheap during the last steam sale, that everybody should have the whole set....and I'm guessing over 90% of players do by now.

 

Anyway if anybody wants to muck around with it, the mod is here. Just unrar into the data folder and select in your launcher of choice. It will do everything else automatically (including equipping and unequipping the models/armor addons depeding on your inventory). If there was a OnDraw or if satchel charges were holstered like grenades it would be just about perfect.

 

Also I could use help with names for the mod. Some common terms (as per the fallout play on words/puns is good too) like armed to the teeth or some such. I'll probably put them out in collections. One collection might be a group of NCR weapons and the mod named "Loaded for Bear". Although that one works equally as well for a legion collection as a NCR one.

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Hey bud, sorry I haven't got the time to test the backpack :( Still hoping that there could be a version that is only one satchel, like the pic I uploaded before. One that gets bigger the more you carry sounds awesome! I wouldn't even think doing stuff like that was possible :laugh:

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Hey bud, sorry I haven't got the time to test the backpack :sad: Still hoping that there could be a version that is only one satchel, like the pic I uploaded before.

No worries, I'll still make you a single bigger one.

 

One that gets bigger the more you carry sounds awesome! I wouldn't even think doing stuff like that was possible :laugh:

Yeah just a quest script that compares CarryWeight to InventoryWeight and loads a different model based on teh ratio. But I think it's kind of cool because it adds a bit to the immersion.

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