Jump to content

Steam and Bethesda remove paid modding from Skyrim Workshop


Dark0ne

Recommended Posts

In response to post #24734264.


  Reveal hidden contents


Your consoles vs PC sales point that you made is exactly why Bethesda needs to start properly optimizing their games for the PC platform instead of porting them over to PC from consoles (Skyrim was ported over to PC/PS3 from the X-Box 360 version of the game, hence why PC/PS3 users had so many issues with Skyrim playing properly on said platforms). They also need to start packaging 64 bit versions of their games on PC alongside the 32 bit versions like Microsoft does their OSes. This would totally eliminate artificial memory limits for users of 64 bit Windows OSes.
Link to comment
Share on other sites

  • Replies 2.1k
  • Created
  • Last Reply

Top Posters In This Topic

In response to post #24735309. #24735399, #24735679, #24735834 are all replies on the same post.


  Reveal hidden contents


They said:

"We're going to remove the payment feature from the Skyrim workshop."

"SKYRIM WORKSHOP", not the entire workshop, just Skyrim's.

And:

"We understand our own game's communities pretty well, but stepping into an established, years old modding community in Skyrim was probably not the right place to start iterating."

Starting in Skyrim was a bad idea. Basically, they'll get to it again with a new game.
Link to comment
Share on other sites

I am not for or against paid modding. It's like any art, some individuals get into it for the challenge, to grow artistically, others for the money as well. Neither is bad or good, just DIFFERENT. It's like many modders post on their page "if you don't like this mod move on don't download it and don't troll" you as a user always have the option to not pay for a mod.

 

I am surprised Bethesda and Valve listened, and it shows a lot about them as a company and how much they value their customers. Now here are the possible repercussions for future endeavors:

 

1. no creation kits released anymore to the ungrateful people that didn't know what they had until it's gone.

2. we lost some major modding talent due to some extremists in the community and extreme hate

3. modders that stayed free, garnered hardcore loyal followers...as long as they don't charge money, and showed their loyalty to us as downloaders

4. Dark0ne and other website owners are going to start wondering if pouring money into a website sponsored by such a finicky crowd that can turn on you in an instant is worth dealing with.

 

So with that said. I love the Nexus and all it's pages. I love Bethesda and Valve for trying something new and taking a risk. Mostly I love my country for being capitalist and the market decided the product wasn't worth buying so it failed. It's about supply and demand. If there is no demand there is no product.

 

I will keep on buying Bethesda and Valve games. I decided to put my money where my mouth is and I started donating to some of the modders here on the Nexus that have donation buttons up because the Nexus gives them 100% of what you donate. Might not be much, maybe a cup of coffee for the late nights spent modding. But for most of the popular mods that have 500k downloads or more, if everyone kicked in 50 cents, that's a pretty decent thank you and a lot of coffee. Artmoor and Chesko might not be hired by Bethesda, buy they can be hired by the modding community if we all give them a small thanks. Hey even the guys at Venice beach sketching on pads or juggling chainsaws get donations in a hat, why not a modder?

 

I'm just hoping our community heals quickly, but some bitter taste is always going to be there. As a downloader of mods I saw some really poisonous stuff posted against people that decided to pay the bills with their talent on their pages. I know that if I was a modder, and I lived from inspiration in the heart, that would kill any I had.

 

Not for or against it. Just think Bethesda and Valve did it wrong, it felt forced down our throats. Too much, too soon. I think people here got scared we would lose our top modders to money and big corporations. That should show how valuable these mods are to everyone.

 

 

 

Link to comment
Share on other sites

In response to post #24731774. #24731829, #24732304, #24732414, #24732439, #24732464, #24732534, #24733239 are all replies on the same post.


  Reveal hidden contents


However the Nexus business is still in one piece. You made the right decision staying home.

Pops
Link to comment
Share on other sites

In response to post #24734844. #24735134, #24735264, #24735599, #24735689, #24735799 are all replies on the same post.


  Reveal hidden contents


Lol i have around 3000 hours in the ck and more than over 10 times that on modding skyrim with tools etc ...
Link to comment
Share on other sites

In response to post #24735859.


  Reveal hidden contents


The CK for Skyrim is a glitchy mess too, with the most notorious bugs being the inability to load multiple masters into the CK without it throwing errors or crashing altogether & the deleted navmeshes during finalization of a plug-in.
Link to comment
Share on other sites

In response to post #24732584. #24734194 is also a reply to the same post.


  Reveal hidden contents


Here, here! :)
Link to comment
Share on other sites

In response to post #24735839. #24735914 is also a reply to the same post.


  Reveal hidden contents


War is not over, this was just victory over one battle.
Steam planed all this since 2012 and as you can read they just abondoned it for skyrim. it is stupid to believe that there wont be games with transactions for user made content built in from scratch.

Valve got their taste with TF and Dota, they will not stop.
Link to comment
Share on other sites

Guest
This topic is now closed to further replies.
  • Recently Browsing   0 members

    • No registered users viewing this page.

×
×
  • Create New...