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Steam and Bethesda remove paid modding from Skyrim Workshop


Dark0ne

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In response to post #24758224. #24758554, #24758859, #24758979 are all replies on the same post.


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@dirty companies were changing their stance on modding BEFORE all this. For years, actually. Modding conflicts with DLC and cash shops, and those things are GREAT from a dev/distro's point of view. Why let the players make and distribute FOR FREE that which we can squeeze nickels and dimes out of them for?

So, it was certain that one day someone would try something along these lines. I'm surprised they were so blatant about the profiteering on the initial attempt; but not unhappy about it. It made the case much more stark from the outset and cast the whole thing in a pretty clear light.
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In response to post #24758289. #24758584 is also a reply to the same post.


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Someone on Gopher's Soundcloud stream put this pretty perfectly in perspective:

"In my opinion there can't be an open system for this, paid mods are closer to DLC in business terms and in value to the customer; the only difference is the nature of the labor. Paid mods should be 'curated', vetted and quality checked by Bethesda themselves; Bethesda should not be taking a cut for something they would not release themselves. Mods should be pitched like real projects with some scope with the developer being trusted by Bethesda as they would any contractor they use. At least that's something like this should be used when demanding a hefty pay wall, some of my most played games are under $10; I expect something at least a fraction of the quality, not $2 for 1 sword, or 50c for some .ini edit."

That's what all the people arguing FOR it are not seeing; They think "I can keep doing what I'm doing and all that changes is now I'm making money for it!" When in fact the whole paradigm has shifted! People are much more flexible when it costs nothing, and infinitely less so when you want them to pay for a thing.
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In response to post #24750659. #24751234, #24751479, #24751989, #24752184, #24752194, #24752214, #24752369, #24752499, #24752619, #24752624, #24752694, #24752819, #24752834, #24752854, #24752944, #24753079, #24753134, #24753249, #24755354, #24755649, #24755674, #24755734, #24755859, #24756679, #24756804, #24757029, #24757049, #24757199, #24757929, #24758809, #24759289 are all replies on the same post.


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@njits
I didn't omit those who are of that mind, you ignored my point. NEXUS shouldn't be ashamed... Nexus is not a GROUP-THINK..it is comprised of a broad range of opinion and position...not to mention levels of Maturity. Lumping everyone into the same mindset is the failure of critical thought I was addressing.
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In response to post #24757069. #24757229, #24757314, #24757684, #24758614, #24758724, #24758949, #24759229 are all replies on the same post.


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@phellen - I tend to when testing modification go through the quests and see if they can be made to break (in a way which a player may do them).
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In response to post #24753409. #24753989, #24754089, #24754939 are all replies on the same post.


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@np that makes sense, actually. I hadn't thought in those terms., Workshop *would* be the only way they'd have the ability to see who's doing what.

Speaking in terms not including the recent debacle, the workshop is a shitshow! Who in their right mind would use it for modding if they knew of alternatives? I don't know a single person who plays without modding, but I also don't know anyone who relies on steam for their mod content.
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