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Steam and Bethesda remove paid modding from Skyrim Workshop


Dark0ne

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In response to post #24748294. #24748909, #24748959, #24749014, #24749054, #24749074, #24749089, #24749114, #24749169, #24749269, #24749289, #24749409, #24749439, #24749529, #24749564, #24749574, #24749674, #24749709, #24749814, #24749884, #24749889, #24749954, #24750114, #24750204, #24750249, #24750254, #24750279, #24750544, #24750564, #24750709, #24750814, #24750904, #24751449, #24751489, #24751899, #24751974, #24752079, #24752334, #24752454, #24753799, #24754219, #24754259, #24754609, #24754739, #24754979, #24755419, #24755704, #24755774, #24755999, #24756039, #24756394, #24756489, #24756599, #24756669, #24756944, #24757404, #24757709, #24757794, #24757819, #24757959, #24758109, #24758244, #24758549, #24758604, #24758779, #24758789, #24759069, #24760799 are all replies on the same post.


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If you make mods for endorsements or praise then you're in the wrong in the first place. Modding is first and foremost people improving their games for themselves and then sharing their creations out of good will. That's why users (must) accept incomplete, buggy, beta, unfinished, unsupported or abandoned mods. Put money into this and you get what ? Customers, who are protected by laws and will be much more vocal about bugs (and rightly so this time). I am so glad I couldn't monetize my Skyrim mods back when I uploaded some because they would just be a pain to support today with my full time job.

Your way of thinking is the exact opposite of the modding system as it is and as it should be because you mod while waiting for something in return. The community is not responsible nor did it force you to use your free time to mod or share your creation. Endorsements are fairly recent on nexus, mods existed long before and will exist long after endorsements disappear.

I fully understand where you come from as I've experienced it (for another game) but you're wrong in the way you approach the situation. Ask yourself why you mod, if your answer isn't "because I like it" then you've got your issue. Stop modding for others or fame, mod for yourself and you'll see things differently.
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In response to post #24750659. #24751234, #24751479, #24751989, #24752184, #24752194, #24752214, #24752369, #24752499, #24752619, #24752624, #24752694, #24752819, #24752834, #24752854, #24752944, #24753079, #24753134, #24753249, #24755354, #24755649, #24755674, #24755734, #24755859, #24756679, #24756804, #24757029, #24757049, #24757199, #24757929, #24758809, #24759289, #24759754, #24760424, #24760524, #24760554 are all replies on the same post.


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It depends on the mod community.

Models and textures for Second Life, sure, people make a living from that. It has always been that way. Team Fortress 2 Hats, yeah. Planetside 2 Skins/Models, yep. Sims 2/3 mods, uh-huh. The difference is, those communities have always been like that. TES modding has not.

TES modding has been a free hobbyists medium for 10+ years now. That can't just be uprooted over night without consequence, especially without warning. This isn't a job, it's a hobby. No one in their right mind would enter into TES modding with the intention of making it their "living."

Instead of doing some backdoor NDA thing with only a few modders of their choosing, they should have been transparent and up front about this from the very get-go. They may not have been so quickly shouted down.

Also, we can't REALLY talk about the "artists making money" when they only get 25% and only see a payout when they net $100 which I doubt any of those mods did in the four days they were up.
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In response to post #24750659. #24751234, #24751479, #24751989, #24752184, #24752194, #24752214, #24752369, #24752499, #24752619, #24752624, #24752694, #24752819, #24752834, #24752854, #24752944, #24753079, #24753134, #24753249, #24755354, #24755649, #24755674, #24755734, #24755859, #24756679, #24756804, #24757029, #24757049, #24757199, #24757929, #24758809, #24759289, #24759754, #24760424, #24760524, #24760554, #24760899 are all replies on the same post.


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Just curious, how many mod makers BOUGHT The Creation Kit from Bethesda, and also Bought and/or donated to the creators of NIFSKOPE, GIMP, BLENDER while expecting to be paid for your mods?

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Making mods is a lot fun, updating mods can be really dull and time consuming
Most authors will want to move on to their next mod idea/interest.
Why not pay a very small amount for an update that adds extra features
That way ensuring the modder keeps old mods up to date
I know i would for somthing like Frostfall (Chesko) also an update for the Creation Kit
Maybe an extra update donation button, dont know put about as much thought into it
As probably steam did, a balance in the force shall be found
The best fair solution will probably come from nexus over this year a user maybe
I also like free stuff does'nt everyone and would not pay for most mods
Including my own which are quite basic
but some are a bit special and i would support those mod makers
Being able to quit their jobs and mod full time.
No one would choose to mod or work in the game industry for the money
The dude that said no one asked you to make mods
No one asked Jimi Hendrix to pick up a guitar.
FavoredSoul, most Nexus users are fair minded
Hope you dont hide mods really like Ultimate Assortment.
phantompally76, can't you agree to disagree and State your reason try to see both sides.
It's easy to be in the in crowd go along with mob rules
Takes guts to stand apart, a bit of trust goes a long way.
More important things going on in the World there are.
Hav'nt experienced any Trolls on nexus but my lightsaber is Red
And turns all the way upto 11
I will eventually take over this World
(You have been warned)





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Oh and the whole "only one percent mod" and "only eight percent use mods"?

 

Where in the name of Alduin's litterbox did they get that crap? Skyrim alone has sold over 10 million (legitimate) copies, with about 15% being PC version (in other words, 1,500,000 PC). So one percent of that would mean that only about 10,000 people world wide make mods? And only 80,000 people use mods?

 

I call nonsense. Loudly.

 

According to the Wikipedia article, over 20 million copies of Skyrim had been sold by 2013.

 

And as far as mods themselves?

"Todd Howard stated in an interview [...] that 'Skyrim did better than we’ve ever done on PC by a large, large number. And that’s where the mods are. That feeds the game for a long time.'"

 

So which is it? You embrace the modding community? You want to "support" the modding community by charging for our work, and keeping more than half of what you charge? Or you're a bunch of wet-bottomed liars who failed miserably with your onliner, and want to use us to keep your profit margin up?

 

Oh and -- THIS. This, a thousand times this.

 

MisterGibson

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If you make mods for endorsements or praise then you're in the wrong in the first place. Modding is first and foremost people improving their games for themselves and then sharing their creations out of good will. That's why users (must) accept incomplete, buggy, beta, unfinished, unsupported or abandoned mods. Put money into this and you get what ? Customers, who are protected by laws and will be much more vocal about bugs (and rightly so this time). I am so glad I couldn't monetize my Skyrim mods back when I uploaded some because they would just be a pain to support today with my full time job.

 


Your way of thinking is the exact opposite of the modding system as it is and as it should be because you mod while waiting for something in return. The community is not responsible nor did it force you to use your free time to mod or share your creation. Endorsements are fairly recent on nexus, mods existed long before and will exist long after endorsements disappear.

I fully understand where you come from as I've experienced it (for another game) but you're wrong in the way you approach the situation. Ask yourself why you mod, if your answer isn't "because I like it" then you've got your issue. Stop modding for others or fame, mod for yourself and you'll see things differently.

 

 

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In response to post #24750659. #24751234, #24751479, #24751989, #24752184, #24752194, #24752214, #24752369, #24752499, #24752619, #24752624, #24752694, #24752819, #24752834, #24752854, #24752944, #24753079, #24753134, #24753249, #24755354, #24755649, #24755674, #24755734, #24755859, #24756679, #24756804, #24757029, #24757049, #24757199, #24757929, #24758809, #24759289, #24759754, #24760424, #24760524, #24760554, #24760899, #24760939 are all replies on the same post.


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Not forgetting to donate to Audacity's team.
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They tried something, they kind of botched it, the gaming community crucified them and decided to assume the worst on every possible front. The usual one extreme or the other humanity.

 

I feel that Valve/Bethesda were negligent in their responsibilities with the scheme, which puts several negative marks beside their 2 million positive . The "community"/internet descended into a feral horde and mistook a broken steam community release for an attempt at World War 3. I even saw WW2 flags updated with Steam logos, guess which ones? The reaction of concern was justified, but maybe next time can we try to be a bit more civil? I know most were so but(as ever I guess) lots of it was waaaaaaaaaaay over the top.

 

We should be vigilant but we should also try to be rational, weigh things up, give them time to breathe? If we want to be taken seriously and maintain a relationship between ourselves and developers I think we need to work on that,. Even if we run into situations were "they" aren't civil, we should be.

This isn't a "victory", we just lost an option completely due to a fear of even looking at change and a misguided start. I'm not saying I liked what they did but the "victory" stuff is like thugs smashing up their neighborhood in "anger/protest" then crying victory when the police abandon it as a lost cause. Yeah, we communicated that we didn't like something, but we also managed to maintain the same old angry internet mob image. Go us.

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I love this community and have been very concerned by recent events, particularly the abuse dished out to mod makers. However these are very much '1st World Problems' !

 

I would encourage you to think about our wider community and donate to the Nepal Earthquake appeals. If you have not done so already and can afford to, please do.

 

Lets all be a bit more tolerant and forgiving and get a sense of proportion about things. :)

 

Particular thanks to Dark0ne and Gopher for being calm and rational.

 

( Moderators. I am sorry if this is not an appropriate use of this forum. I have deliberately not included any links. )

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