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Steam and Bethesda remove paid modding from Skyrim Workshop


Dark0ne

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In response to post #24732659. #24732734, #24732829 are all replies on the same post.


neiljwd wrote:
WightMage wrote: Cheers, mate!
goremuffin wrote: That's true, was big of Bethesda and Valve to admit their mistake.


Aye, you have the right of it. Maybe next time, they'll soft-sell crazy ideas past the folks who HAVE THE MONEY THEY WANT before taking action.
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I am glad it has stopped, but at the same time, kind of meh, I do think modders if they wish should be able to sell their made from scratch assets if they so choose, as long as there is a standard for it in quality.

 

The issue is still here of thousands to millions made in add revenue off of modders. Can some of that extra add money be donated to the modders bringing in the traffic, or to modders who have made file of the month with some type of hardware and if its a multi person team they all get the same thing? What can be done to try and encourage people to donate, because there are many modders here who have never seen a penny in their entire modding career. Some are in need, and many have generated a lot of traffic for the site and the community for it to exist.

 

I would had loved this to see in house production pipeline tools as a modder, would had loved to be able to fully dump blender and max for 100% Maya with Bethesda's in house tools.

 

But I agree the terms on steam was terrible, 25% for the modder, the rest went to valve and Bethesda the big chunk 45% to Bethesda. If Bethesda could go in and claim all rights and make any modders work their intellectual property, with no legal representation to the modder, the modders should had gotten 70% at a minimum. The only way I could see that 25% being acceptable that all of Bethesda's in house production pipeline tools got made available to all modders. The modders selling their mods, Bethesda offers them legal protection. But that's in a perfect world =/

 

Edited by donta1979
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In response to post #24732359. #24732454, #24732714, #24732834 are all replies on the same post.


Reaper0021 wrote:
JCDNWarrior wrote: There was a massive war machine being prepared and pushed out from various anonymous sites throughout the days too, as well as the massive spreading of the information.

I very much doubt that Beth and Valve would've stopped if it wasn't for the absolutely massive resistance from modders, the community, and the gaming community as a whole.
WightMage wrote: Damn right. They really didn't need to end the whole thing like they did. It's almost comparable to the end of the Cold War.
Dark0ne wrote: I really don't think I had much to do with it at all.


I would say 99% of that "war machine" was being completely ignored by Valve and Bethesda, since the vast majority of that "war machine" was unhinged sociopathic sycophants who were pasting ASCII genitalia all over the internet in protest.

Gopher saying "I want this to go away" on Youtube probably did more to change their mind than any of those petitions, subreddits, Steam Groups, or letters to individuals who will never see them.
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In response to post #24732124. #24732174, #24732224, #24732264, #24732339, #24732529, #24732594, #24732694, #24732724, #24732769, #24732784 are all replies on the same post.


Salazanz wrote:
CelticPaladin wrote: Those "Greedy" modders are very unlikely to be back with their mods, and it's a damn shame.
JCDNWarrior wrote: I don't know if we could trust such modders anymore, though. We may also have to look out for spite updates from them for being caught between the two forces like this.

Having said that, I do hope they will return to the fold and redouble their modding efforts for the community.
phantompally76 wrote: It is. But others will take their place.
KoZAcK1021 wrote: Why? If they can't monetize it why not make it free?
calfurius wrote: Greedy modders? How is it greedy to sell what you work hard to make? Do you have a job? or have you ever sold a product that you made in your entire life?
Elta1 wrote: Too bad those "greedy modders" are some of the best modders.
akkalat85 wrote: They are part of our community. Remember, every one of them contributed to this scene over the years. If they come back we should welcome them with open arms. Every one of us is one less of them.
Dark0ne wrote: Most of those "greedy modders" you speak of kept all ther mods up on the Nexus, for free, through all this drama.
phantompally76 wrote: @calfurius, mods were never designed to be sold.

Refusing to pay for alterations to a product one has already purchased isn't greedy. It's common sense. No one forced mod authors to spend any amount of time on any mod. That's simply not how it works.

If mod authors want to make money, they need to stop farting around with video game data files and go get a job. We'll miss their creativity, but we'll get by.
JCDNWarrior wrote: Once you sell a mod, you're a professional developer. This opens the can of worms, the people that buy and play your DLC also would be vastly more strict and demanding, logically, and you would probably be breaking many rules on commercial use of software that only may be used non-commercially. With Steam having such little quality control (early access, greenlight, even a few normal old re-released games) this would've catched fire easily.


I'm glad we don't have to worry about these things for a while though, until they try it again.


Dude, you won. Be a gracious winner.

Those modders were no more greedy than those of us who said--loadly and often--that we didn't want to pay for mods. They wanted to make some money, we wanted to keep our money. While a mass migration to the paywalls of the workshop would have been a bad thing for the community, they didn't owe us anything. Let's not villify them just because we stood on opposite sides of this.
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To me this whole thing just showed me how quickly the modding "community" could tear at individuals and be divided. As well as how people jump on each other for expressing their opinion and feelings. It is a shame that people drove out some of the best modders because their ideals did not conform with their own beliefs. But at the same time it showed us that even mod authors could act just as childish with protest banners, hiding or pulling mods, backlash or immaturity.

 

It is not the mod authors that if worried about or would call a sell out but the mod users that blamed them. People feared change and burned those who attempted to ride it. Some say that the damage is done, that even if the authors that used the Workshop came back that it wont be the same. I agree but it is not the authors that did the damage but the users. It is not the authors that swore. It is not the authors that gave death threats. It is not the authors that spammed. Chesko tried to reason with the users, try to appeal to the user and the users banished him.

 

It is not the paid mods I fear, but the backlash of users.

 

 

It is a shame that it is gone and it is a shame that is happened.

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