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Zaldir

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Yeah, Todd himself have said that the Modding Community is very important for the Elder Scrolls Games. :)

I believe he said so in the most recent Bethesda Podcast actually.

 

Ah, didn't know it was Todd. ^^

I read it in an article, I searched for it to reference it but couldn't find it. Oh well.

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@WeissYohji: Except that since the spell haven't disappear this is ont a question of diversity. If you count enchanting and maybe alchemy, magic already has 6 or 7 skill. If you add one there will be too much magic skills. And with their system of specialisation there can't put too much skill because if there is the player will never be able to specialise. Well, I suppose that's what they had in mind but there also is this story of "mystical magic" which is stupid by definition.

It would NOT make for too many magic skills! We had more skills in Morrowind and got by perfectly well. If you can have more skills in Morrowind, you can have them in Skyrim.

 

Bethesda really needs to stop dumbing things down and go back to how things were in Morrowind. Gamers are NOT morons.

 

At least give us more incentive to use hand-to-hand as a major combat skill and put axes back in their own separate skill set. They're not blunt weapons if they've got big-ass blades!

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Considering there won't be any Major skills, hand-to-hand would not be good as a major skill o_O

 

And Axes can be used as both Blunt and Blade, so there's a little dilemma there - So the best solution if they're keeping two skills for it would be to have only "one-handed" and "two-handed"... Would prefer the old way though (Morrowind)...

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If you can have more skills in Morrowind, you can have them in Skyrim.
That's wrong. I mean if you go there, there is no reason for not having 10 567 skill at least, or more... This is not a question of dumbness, this is a question of how much they want the player to be specialized in the skill system and how much they give us the opportunity to use other system to customize the character. The system exists: The perks. If you add up that, if you want to think your character before creating it, it seems to me as complex and certainly more interesting. The system will be dumb if there is no depth in it. And it's not possible to say if there will be for the moment.
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This limits the number of skills not so bad. Yes, on the one hand, it will be limited.

 

But if you look, you see there skill such as smithing.

And smithing, it may not be only "production" skill, this may be the skill in handling the hammers. So even with a hammers as weapons

 

Similarly woodcuting - its not only skill in beheading cutting the tree, but also skills in dealing with the axes of all kinds.

Edited by Semtex
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To be honest I think construction set is definatly going to be available. They have been hiring people who have experience with GECK and Construction Set so the interface will very likely be similar.
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Seriously, Pronam? Well, coming from you, I am certain it is correct! :D

 

I was really going to get to sleep now, but if there's coming more about Skyrim, well... I don't think I can^^

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