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Load All Of Skyrim At Once? - Discussion


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I know this sounds crazy, and it kinda is, but with a powerful enough desktop, it might be possible, if not then the world would have an extreme benchmarker.

My current rig can only handle 20 UGridToLoad in the creation kit(tamriel, throat of world, looking down at the world), 25 and it crashes, idk how many cores the CK utilizes but my pc can't handle that, it can how ever, handle 50 UGridToLoad of an empty tamriel, any more and it crashes, im not expert when it comes to hardware or what would be recommended for 4K gaming or other stuff like that but i am at least very interested in the thought of having skyrim 100% loaded and running around with max setting and ENB, all textures at 4k, that would be....(No Words), and when i mean 100% loaded, i mean the grass, trees, no objects turning into bad quality LOD or what ever, NPCs all loaded and walking around, effects and fighting, NPCs in and out of buildings, everything loaded.

 

I wanna call it "Skyrim: Fully Loaded"

 

Here is some questions that we could Discuss:

 

1: what is the best that we have done with the computers that we currently have?

2: what would be the best option for ingame, workstation or gaming rigs?

3: Do you think its possible? (Skyrim 100% loaded(from end to end), Maxed Settings, ENB and all textures Modded to 4K)

 

Found a video showing skyrim in 4K at maxed settings, im not sure if its all textures but it also shows it along side RealVisionENB, and it looks pretty good.

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The engine used for Skyrim is the 18 year old Netimmerse/Lightspeed/Gambryo engine. It is a 32 bit engine originally designed for much smaller games than Skyrim. Oblivion put a strain on it. New Vegas nearly crippled it. They modified the engine for Fallout3, and again for New Vegas, and yet again for Skyrim. But is showing it's age. A 32 bit engine can only use an absolute maximum of about 3.5Gig of ram, If it were possible to do some kind of tricks to get it to use more, they would have been used long ago. It has problems with multi threading and with multiple cores. Multiple video cards cause it to choke, It cannot use more than a single screen ( You can spread the same image across several though) - Because none of these existed when the engine was originally made.

 

No, Beth is not going to remake Skyrim with a newer engine (and neither is anyone else) But hopefully the next Beth game will use a true 64 bit engine that can handle things like lots more ram, multiple processor cores, multi threading, multiple video cards and multi screen use. :woot:

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I had considered upping my system ram to like 64, or 128 gig, creating a "ramdrive" at about 35 gig or so, and have the entire game loading from ram. THAT would yeild some good performance. (at the price of waiting initially for everything to load to the ramdrive.) You *might* be able to bump settings, ugrids, texture res, when loading directly from ram... but, you wouldn't be able to load the whole game. As bben stated, the 32 bit architecture makes sure of that.....

 

I would love to see an option for a 64 bit game engine in the next round of Beth releases..... considering most newer machines are going that direction anyway..... it wouldn't cut substantially into the customer base.

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maan, they better use the newest and best stuff for their next game, and i hope it supports skyrim stuff too, it would be cool to have simple conversions or w/e, i wanna take my stuff with me ya know.

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I echo what bben said. Currently have an i5 processor and 16gb Ram.

 

My newest 4GB vram graphics card lately went pop so I've had to RMA it and in the meantime I 've had to revert to my old card until it's sorted and my old card struggles with new titles like DiRT Rally which struggle to rise above 30fps on Ultra, my newest card had no trouble humming along at a capped 60.

 

Skyrim however makes no difference what card, cpu or ram I throw at it it always struggles at the same points with exactly the same framerate drops regardless. It would appear to be a limitation of the game engine it simply poops out beyond a certain point regardless of the capabilities of the hardware.

 

 

But hopefully the next Beth game will use a true 64 bit engine that can handle things like lots more ram, multiple processor cores, multi threading, multiple video cards and multi screen use. :woot:

 

 

From something I read somewhere Bethesda plans to try and squeeze at least one more game out of the creaking engine. Considering their primary market is consoles I have doubts they'll release a more up to date engine until they're forced too as the current one would seem to be adequate for that purpose.

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Ok bro comon, I tend to not exactly be frugal with my computer money and that alone seems a bit retarded, maybe if I was playing UHD porn in all my screens at once.. oh wait nm one reg ssd can handle that.. Maybe if I was.. nope.. maybe.. nope..

 

I guess shaving .267 seconds off the skyrim load time is worth it .. wait.. nope.. lol

 

Seriously they xfer around 500+ MB/s, and sure you get 900+MB/s with a 2 raid etc, but wtf, my DAI loads in 2 seconds, witcher even loads new zones etc in under 3 at full everything, why waste the money to shave off 1-1.5 seconds lol

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