cike25 Posted September 25, 2015 Share Posted September 25, 2015 i'm quite looking forward to conjuration, as i had been trying to find a mod that adds "corpse scavenging" and "building" to my liking. Link to comment Share on other sites More sharing options...
AfroGamerNinja Posted September 25, 2015 Share Posted September 25, 2015 Will the OP be updated with the newest perk trees? Link to comment Share on other sites More sharing options...
Snyggles333 Posted September 28, 2015 Share Posted September 28, 2015 This mod looks more and more awesome the more I read into it! Sorry to ask the forbidden question, but do you have any sort of release date you are working towards or will you just release when you feel it is ready? Link to comment Share on other sites More sharing options...
Snyggles333 Posted September 28, 2015 Share Posted September 28, 2015 I really love what you are doing with the vanilla perks and so was wondering if you consider taking a look at the alchemy tree? I understand it is no longer strictly a "magic" tree, but it has been considered so in previous games. I just feel like you could make one of the most boring vanilla perk trees interesting!! Link to comment Share on other sites More sharing options...
AfroGamerNinja Posted September 29, 2015 Share Posted September 29, 2015 You know you could've just edited your post, right? But hey, for the release date, steelfeathers last said next weekend, but she's probably working on making it ASIS compatible, so I wouldn't count on that. Link to comment Share on other sites More sharing options...
AfroGamerNinja Posted October 3, 2015 Share Posted October 3, 2015 Sorry for the double post, but have you found out how to make the perks compatible with ASIS? I'm only asking since I'm seeking how myself. If I find out, I'll let you know. Link to comment Share on other sites More sharing options...
steelfeathers Posted October 4, 2015 Author Share Posted October 4, 2015 Um...I haven't actually been looking. This past week, I've gotten involved in the Beyond Skyrim project, and that's been taking up all of my time. Go check it out! https://www.facebook.com/BeyondSkyrim As a teaser, here is some of the stuff I've been working on: http://i.imgur.com/YOJbY4o.jpg http://www.darkcreations.org/static/uploads/attachments/monthly_2015_10/necro_model.thumb.png.b91c0b99d157d9ba5d126846a5c3c2a1.png Link to comment Share on other sites More sharing options...
AfroGamerNinja Posted October 5, 2015 Share Posted October 5, 2015 So, I went to Reddit and asked about it. This is what I got, as far as ''most complete answer to the question'' goes: You don' t make a perk mod compatible with ASIS. You make ASIS compatible with the perks mod.Also if you don't use the perk distribution part from ASIS you are totally fine.If you want to do this though, then you need to make sure ASIS won't ditribute perks that are not meant to be by adding the appropriate keywords in the appropriate blocklist, and this really depends on the mod and the perks. Some mods give information about that. It can be bad to ditribute perks for various reasons. You can also look at the ASIS improved ini files on the Nexus to see what they did. I hope it helps. Link to comment Share on other sites More sharing options...
Plowbat Posted October 12, 2015 Share Posted October 12, 2015 Is the project still on the rails, though you're working on Beyond Skyrim? Link to comment Share on other sites More sharing options...
steelfeathers Posted October 12, 2015 Author Share Posted October 12, 2015 (edited) Honestly, it's been hard to get over the hurdle of fixing the last few bugs and testing everything. My motivation just isn't there. You guys are great, but there's only about three of you, and recently it just hasn't felt like it's worth the effort. Especially since the mod will either flop and be pretty much ingored, or else get a bunch of whiners and complainers spewing their entitlement issues all over the comments section, the way I've seen happen with Ordinator. I don't know. I'll see if I can't work up the energy for one big push to get everything finished and out the door, but I can't make any promises at this point. Edited October 12, 2015 by steelfeathers Link to comment Share on other sites More sharing options...
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