AfroGamerNinja Posted February 15, 2016 Share Posted February 15, 2016 (edited) So, I'm currently beta testing. The result: so far so good. But, for some reason, I can't have Conjuration Dual Casting in spite of having set myself up to level 100 in that skill. Also, what does "Aurify" do? Edited February 15, 2016 by AfroGamerNinja Link to comment Share on other sites More sharing options...
steelfeathers Posted February 15, 2016 Author Share Posted February 15, 2016 So, I'm currently beta testing. The result: so far so good. But, for some reason, I can't have Conjuration Dual Casting in spite of having set myself up to level 100 in that skill. Also, what does "Aurify" do? Yeah, that was an oversight on my part. The forgot to update the conditions for the dual casting perk to reference the new Student perk, instead of Conjuration Novice. It's been fixed in the latest beta test version (I'll send you a PM with the updated copy - there are a lot of other fixes included) If you're seeing the "Aurify" prompt, you must have the perk Midas Touch. If you select "Aurify", the target will turn to gold. Link to comment Share on other sites More sharing options...
steelfeathers Posted February 17, 2016 Author Share Posted February 17, 2016 For those of you who are beta testing, please re-download!I goofed up and forgot to include a bunch of scripts in the old version. Link to comment Share on other sites More sharing options...
steelfeathers Posted February 18, 2016 Author Share Posted February 18, 2016 Done verifying the Restoration tree! (Gratifyingly, it seems like I've done almost everything right here, whereas with other trees I found a lot of bugs.) I'm hoping to be done by sometime this weekend so that I can FINALLY put this mod out on the market, so to speak. Link to comment Share on other sites More sharing options...
ScrollThief84 Posted February 18, 2016 Share Posted February 18, 2016 Done verifying the Restoration tree! (Gratifyingly, it seems like I've done almost everything right here, whereas with other trees I found a lot of bugs.) I'm hoping to be done by sometime this weekend so that I can FINALLY put this mod out on the market, so to speak. Sweet! I have recently been looking for a perk overhaul and although very good, Ordinator wasn't exactly what I was looking for. That being said, I can't wait to dig into this mod. Good luck on your release and I'll be waiting... Some what patiently :) Link to comment Share on other sites More sharing options...
ScrollThief84 Posted February 18, 2016 Share Posted February 18, 2016 I do have a question also. Will you have a perk refund system for people that are installing this in the middle of a play through? :) Link to comment Share on other sites More sharing options...
steelfeathers Posted February 18, 2016 Author Share Posted February 18, 2016 I do have a question also. Will you have a perk refund system for people that are installing this in the middle of a play through? :smile: Yes. The first time you start the game with Path of Sorcery installed, it will refund all the vanilla magic perks you've taken. However (as I plan to explain on the mod page), you can't install this mod mid play-through if you have been using another mod that changes magic perk trees, AND you want to install this mod on top of that one. For instance, if I wanted to use Ordinator for the Stealth and Warrior trees, but wanted to use Path of Sorcery for the magic trees, you could install PoS on top of Ordinator. BUT that will only work if you haven't been taking magic perks from Ordinator. So really, in that case, it's safest to start with a clean save. In Link to comment Share on other sites More sharing options...
ScrollThief84 Posted February 19, 2016 Share Posted February 19, 2016 Ok, thanks for clearing that up and the fast reply. I will be using this when it's available. Link to comment Share on other sites More sharing options...
steelfeathers Posted February 19, 2016 Author Share Posted February 19, 2016 Done testing Enchanting, whoot! Only Destruction left to go, and then I'll have to work on getting some good screenshots for the mod page. As a side note, it's fairly difficult to get interesting and eye-catching screenshots of a mechanics mod.... -__-; Link to comment Share on other sites More sharing options...
steelfeathers Posted February 21, 2016 Author Share Posted February 21, 2016 Almost done!! I'll probably be posting later tonight. Get excited. Link to comment Share on other sites More sharing options...
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