Lachdonin Posted December 1, 2015 Share Posted December 1, 2015 (edited) In all seriousness, Fallout 4 is open world FPS with stats. Yes, it's fun, shooting is fun. But RPG? I want to play as a stealth character, pacifist, and progress the story in that way (or ROLE)..... More than half the RPGs (probably closer to 90% of them... Frankly, I can only think of 3 or 4 games that would allow it) and literally EVERY Bethesda Game ever, don't allow anything like that. It's an unrealistic standard, and if you're expecting something like that, it's only your own fault that you're disappointed. Even then, you can do a substantial amount of content without ever shooting anyone. And yes, the main quest line is included in that. Edited December 1, 2015 by Lachdonin Link to comment Share on other sites More sharing options...
Boombro Posted December 1, 2015 Share Posted December 1, 2015 (edited) I want to play as a stealth character, pacifist, and progress the story in that way (or ROLE).....NopeDude, do you have 1 perception? You can do all of that and more, expect the RP. Some already ended the game without killing anything (except quests that needed that, why would you do them anyways.) using luck and charisma. I used charisma to end almost all of the fights I have faced in my way and to keep people alive and pacify them. There was almost never a scripted threat going on without one. Fo4 has more options to be a pacifist than all past titles. The high checks was rather hard though. I myself sneaked in 80% of the quests I have done. It a lot harder this time around, but it still do-able with a modded combat knife to aid in some cases and no followers. If you wish to be an assassin, there way more way to do it than a sniper rifle this time around, with weapon mods to add bleed effects and higher sneak damage. You could also you use frenzy or poison with the syringe rifle and other effects, order animals to attack, draw fights to other factions, let your followers fight them. There is also those police robots in every combat heavy area along with turrets in others to let them end fights for you or aid in sneaking and running away. And fo4 has a wide options for traps and bombs, some has freeze effects and not just "BOOM!" So fo4 has a legit trapper build capabilities for the first time in beth games. Fo4 in short, has more ways to not use a gun than all fo3. By a mile. here's a minigun and a power armor, go shower everything with a rain of bullets!You didn't have to. You could have said no to the whole thing and ran off or not use any of these two. You still need 6-8 STR to take the minigun though without PA. As soon as you clear the place the quest will end, you don't have to take the core, the mini gun or the power armor. The core also is only half charged to end shortly after the deathclaw battle, you can hardly move it to red rocket before it ends, rendering the PA useless for at at least two more hours into game. (if you know where to look already and had proper stats.) Edited December 1, 2015 by Boombro Link to comment Share on other sites More sharing options...
UhuruNUru Posted December 1, 2015 Share Posted December 1, 2015 In all seriousness, Fallout 4 is open world FPS with stats. Yes, it's fun, shooting is fun. But RPG?I want to play as a stealth character, pacifist, and progress the story in that way (or ROLE).....Nope, here's a minigun and a power armor, go shower everything with a rain of bullets! So, I dropped the idea of role playing and play it as the game wants me to play. I see a red tick on a compass, I kill it. I wait for a GECK, script extender and Niftools to mod a game in a way I want it to be. :laugh: Yes, I was a bit sour there, I'll admit.The role playing comes by you limiting the game to the role you choose, not the game conforming to you.So what if you found power armour early on, a true stealthy role play would jusy ignore that power armour and continue stealthily to kill all opposition, including deathclaws and super mutants. Too often the game is blamed for "forcing you to make a choice", when no force was used at all. Thus with the early Power Armour, you chose to use it, no one made you.Even using the Power Armour, a noob would likely deplete both ammo and power before the end. Leaving them with useless, but fixable armour with no power, which again is Bethesda's intended role.Voiced character or not, Skyrim is no different to Fallout with this The Dragonborn was Bethesda's Skyrim role as much as the, bereaved spouse, looking for their son is Fallout's Game to easy? Try taking none of the perks or med boosts or healing, meaning only sleep heals, modding the game can simply mean not using a mechanic, if it makes it too easy for you.So of course, you can roleplay in Fallout, but that's the point, the roleplay must come from you, not the game. When the game decides, you are still roleplaying, but you are role playing the role Bethesda decided and are limited by Bethesda's terms and conditions, not your own. Link to comment Share on other sites More sharing options...
Boombro Posted December 1, 2015 Share Posted December 1, 2015 The role playing comes by you limiting the game to the role you choose, not the game conforming to you.So what if you found power armour early on, a true stealthy role play would jusy ignore that power armour and continue stealthily to kill all opposition, including deathclaws and super mutants. Too often the game is blamed for "forcing you to make a choice", when no force was used at all. Thus with the early Power Armour, you chose to use it, no one made you.Even using the Power Armour, a noob would likely deplete both ammo and power before the end. Leaving them with useless, but fixable armour with no power, which again is Bethesda's intended role.Voiced character or not, Skyrim is no different to Fallout with this The Dragonborn was Bethesda's Skyrim role as much as the, bereaved spouse, looking for their son is Fallout's ^You gotta admit the wheel limited the choices a bit. Game to easy? Try taking none of the perks or med boosts or healing, meaning only sleep heals, modding the game can simply mean not using a mechanic, if it makes it too easy for you.So of course, you can roleplay in Fallout, but that's the point, the roleplay must come from you, not the game. When the game decides, you are still roleplaying, but you are role playing the role Bethesda decided and are limited by Bethesda's terms and conditions, not your own. I know what you mean. A guy in reddit complained that the game was very easy and Beth should be ashamed. Later in the comments, it turns out he was using power armor, drugs, was almost fully perked with all the buffs and using a legendary modded big gun as a tanky level 60. Link to comment Share on other sites More sharing options...
Lachdonin Posted December 1, 2015 Share Posted December 1, 2015 ^You gotta admit the wheel limited the choices a bit. Not really. It made them less transparent, but it actually offers more choices than Fallout 3 (which had an average of 3 dialogue choices based on the first hour or so of gameplay) and Skyrim. The wheel doesn't inherently make things any worse, it's just really poorly implemented. Link to comment Share on other sites More sharing options...
Boombro Posted December 1, 2015 Share Posted December 1, 2015 it's just really poorly implemented. Link to comment Share on other sites More sharing options...
Lachdonin Posted December 1, 2015 Share Posted December 1, 2015 Yeah. One more button press could have expanded it into 12 options per dialogue choice, given room for perk-related dialogue options (to replace the properly defunct skills) along with threats, and more room so you were more able to avoid the whole 'stolen baby' thing. And not doing the whole 'topical' thing would have helped too. It sucked in Morrowind and Oblivion, and it still sucks. You don't need a scroll menu for a decent dialogue system, but you do need full sentances. Link to comment Share on other sites More sharing options...
KiCHo666 Posted December 1, 2015 Share Posted December 1, 2015 Actually, thanks for the info!The way I saw it first hand, I found it to be quite restrictive.And I didn't find the game to be easy, to be honest. Played on Hard difficulty and I was dying alot. I was depending on Intelligence and Luck, the rest was pretty low. Link to comment Share on other sites More sharing options...
DesertEvil09 Posted December 1, 2015 Share Posted December 1, 2015 Yeah. One more button press could have expanded it into 12 options per dialogue choice, given room for perk-related dialogue options (to replace the properly defunct skills) along with threats, and more room so you were more able to avoid the whole 'stolen baby' thing.All possible and affordable had the game not gone for the 'voiced protagonist' route. I am of the firm belief that by going down this road, this franchise has now shot itself in the foot in the future. Either Bethesda decides with future DLC and sequels to rectify complaints and add a more expansive, role playing driven dialogue system complete with perk, special and skill/speech checks, or get rid of the voiced protagonist. This does two things, the budget will subsequently go up alot more if they are willing to add such details (they should. I still think having the whole game have lines with 1+ INT could've been short, sweet and possible) or let's say Obsidian or Bethesda decided we aren't going to sacrifice RPG dialogue systems for the sake of having a voice to the player, and get rid of it, and some fans will see this as some "massive downgrade". Personally I wouldn't. If they can have their cake and eat it too, good for them, it'll be a major accomplishment. But I just don't see that happening when I look at this dialogue system. It's only the tip of the iceberg of disappointment for this game and the series as a whole in the future. Link to comment Share on other sites More sharing options...
Boombro Posted December 1, 2015 Share Posted December 1, 2015 It's only the tip of the iceberg of disappointment for this game and the series as a whole in the future.Hey, have some hope. They maybe will never do that again since everyone is pissed about it. It sucked in Morrowind and Oblivion, and it still sucks. You don't need a scroll menu for a decent dialogue system, but you do need full sentances. Many get used to the scrolling already. Personally, I think keying them was a smart idea that works well, the cam was also a cool idea. But yeah that it. Link to comment Share on other sites More sharing options...
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