Jump to content

Why do people hate Fallout 4 so much?


DreadedKat

Recommended Posts

Fallout 4 is kind of unremarkable in many ways. Its not a bad game at all, I just think it doesn't have a focus of its own. So much has been borrowed from other games.

This!

 

I don't feel like it's a Fallout game. For me it feels like another Steam open world/crafting/building/post-apocalipse game, only not in Early access and costs 60 euros.

Link to comment
Share on other sites

  • Replies 417
  • Created
  • Last Reply

Top Posters In This Topic

I might fall into the haters category but that wouldn't be accurate and I suspect that is the case for other 'haters' too. Hate in my case be born of love. I love many things about the game, but the ending and how the quests converge for me sucked for me to the point that I felt awful. And I'm troubled that a game I was really enjoying became that experience in the end and leaves me not wanting to play it again because it is that sad to me. Maybe other haters have similar issues. Maybe there are things about a game they really like but there are other unpleasant elements that make it less enjoyable or hard to tolerate. Much of the hate I have seen is that kind of thing unless it's just general bethesda haters.

 

To me it feels like they had skyrim base and said 'let's put together a fallout on that' but didn't put as much heart into it and took ideas from bioware games that sold well while not really thinking about who their fans had been. It's like a hodgepodge of ME3, the sims, fo3, with skyrim bones.

Link to comment
Share on other sites

For me there seems to be a lack of content compared to Skyrim. With Skyrim I felt (and still feel) that it's virtually impossible to finish/complete. So so much content ...almost overwhelming. With FO4 I feel that I've done the majority of stuff and I've only played 50+ hours.

Link to comment
Share on other sites

For me there seems to be a lack of content compared to Skyrim. With Skyrim I felt (and still feel) that it's virtually impossible to finish/complete. So so much content ...almost overwhelming. With FO4 I feel that I've done the majority of stuff and I've only played 50+ hours.

 

That's a huge part of it too. I had to work hard to get everything done in skyrim and even then, I would burn out. Here? I could do it and much of it is not really interesting. I get that it is a wasteland but there still could be much more. The quest lines are all stunted so that limits you right there because they intersect at a certain point and you have to choose.

 

Game content is lacking once you remove things like crafting and settlements. That takes a bulk of time, but really, that is not the game I want to play. I would prefer to go on quests that are fun or interesting. This feels like it's about a third of skyrim's content, if that. Honestly more like a quarter or fifth. There is just not much to do unless you want to tinker with settlements in which case getting The Sims would probably suit one more.

 

If I feel like I've basically done the game in the first few weeks I have it then the game doesn't have much to offer. It took me at least a month in skyrim to even get near that and there was a lot I missed that I discovered months later because I didn't have the guide. Well, I got the guide to fallout and all I can say is that I'm astounded as I read it at how little there is to do in it.

 

They really just threw this one together. Nothing about it seems like they really put a lot of heart and soul into it. It is a cash grab. Sure they made the open world great, but that is their thing and they have a lot of people that work specifically on that. The rest of it is pretty minimal once you remove the crafting and settlements which is what they were banking on to make the game seem like it is longer with more content. But that really isn't content, not in the traditional sense.

 

At sixty hours I should not be bored with the game. Not with an open world created by bethesda. God only knows what the dlc will look like. Probably short and not very inspired.

 

In skyrim, I could run around for countless hours doing anything but the main quest. Even the faction quest lines alone could keep me busy for a while. I think I only did the main quest line about five or six times before I stopped doing it. There was so much to do it was unbelievable. If this had half of that, it would be spectacular. But you run out of things rather fast. Too fast. So the game is short unless you want to keep trying to build up the settlements or do repeating radiant quests. That was not the case in skyrim. There were a lot of quests in the land that were not even part of the factions. So many different things to discover in different caves. I can't even remember half of them but there were over a dozen. Maybe twenty. That is more than how many side quests this game has in general. I have the guide and I'm not kidding. It's sad.

 

TL;DR - there is very little actual game content (quests, side quests) once you remove crafting and settlements. So you are forced to do the main and faction quests which get old fast.

Link to comment
Share on other sites

I might fall into the haters category but that wouldn't be accurate and I suspect that is the case for other 'haters' too. Hate in my case be born of love. I love many things about the game, but the ending and how the quests converge for me sucked for me to the point that I felt awful. And I'm troubled that a game I was really enjoying became that experience in the end and leaves me not wanting to play it again because it is that sad to me. Maybe other haters have similar issues. Maybe there are things about a game they really like but there are other unpleasant elements that make it less enjoyable or hard to tolerate. Much of the hate I have seen is that kind of thing unless it's just general bethesda haters.

 

To me it feels like they had skyrim base and said 'let's put together a fallout on that' but didn't put as much heart into it and took ideas from bioware games that sold well while not really thinking about who their fans had been. It's like a hodgepodge of ME3, the sims, fo3, with skyrim bones.

 

Skyrim's "more" content was mostly watered-down copy-pasted shovelcontent. You explore 5 dungeons and you've seen them all.

F4 has dozens of different places and they almost never feel the same (I think I've seen a couple reused asset combos tho).

Skyrim was also much more prone to crashing (have yet to CTD on F4 despite 3x spawn mods), save bloating, and in general any save with too many hours on it tended to become corrupted in a way or another.

 

Also Skyrim had the major issue that you had a huge buildup in the story up to the first dragon kill and then the game becomes bland and generic. Civil war was the only thing that kept the game mildly interesting for me, but the dragon story has got to be the most boring thing I've ever seen.

 

TBH Fallout 4 is the first Bethesda game I could call a good game without mods.

Skyrim becomes good with 200+ mods, but vanilla is utter garbage.

Link to comment
Share on other sites

 

 

TBH Fallout 4 is the first Bethesda game I could call a good game without mods.
Skyrim becomes good with 200+ mods, but vanilla is utter garbage.

That right.

I can't play skyrim without mods. I can play fo4 without mods. Fo4 is also very stable and hardly have any crashes, bugs and glitches. They are not game breaking for me.

Link to comment
Share on other sites

I dont hate it, and am currently enjoying playing it, even with it's bugs and limitations.

 

​Problem is, I wish Game makers would Get Off The Fense and stop trying to make Console/Pc Hybreds.

It never works well for either side, stop trying to cut corners in order to fill both shoes, one size does not fit all.

​What works better, we all know, Is make the PC Game and Port it to Consoles.

​Sure it takes more effort, time, and MONEY, but that is the Difference between a AAA Game Producer, and a Profit Driven Crap Producer.

 

​I really do not understand why Game Companies that have worked so hard building up Trust with their PC Fans,

​would throw it all away by putting out lesser Console/Pc Hybreds.

We all know what works best, Game Companies Have to know as well.

​So it has to be either Money motivated, OR they are just giving PC Players the Finger.

As for me Never Mind, as the MODERS will Save the Game from Creeping Console Crap.

Link to comment
Share on other sites

 

 

 

That right.

I can't play skyrim without mods. I can play fo4 without mods. Fo4 is also very stable and hardly have any crashes, bugs and glitches. They are not game breaking for me.

 

True, but I said the same thing about New Vegas and when mods like Project Nevada came out, vanilla game wasn't as fun as modded one.

Wait till GECK and script extender becomes avaliable. ;)

Link to comment
Share on other sites

 

 

​I really do not understand why Game Companies that have worked so hard building up Trust with their PC Fans,
​would throw it all away by putting out lesser Console/Pc Hybreds

Because consoles are a much bigger market. Skyrim on pc hardly owns 50% of the units sold the on first 1-3 years when it came out, and still ps3 and xbon 360 Skyrim is sold more. And guess what market fo4 sold the most? Steam hardly takes a small bite of the whole sale. A

 

They are a company, they need the cash. Trust doesn't feed people, power up the building, buy 3d software copies and upgrade the engine. Money does.

 

 

Sure it takes more effort, time, and MONEY, but that is the Difference between a AAA Game Producer, and a Profit Driven Crap Producer.

That not the only reason. They want all fans across all platforms to play the same day. I want the same too, and you have to wait year(s) for the port.

Edited by Boombro
Link to comment
Share on other sites

 

To me it feels like they had skyrim base and said 'let's put together a fallout on that' but didn't put as much heart into it and took ideas from bioware games that sold well while not really thinking about who their fans had been. It's like a hodgepodge of ME3, the sims, fo3, with skyrim bones.

 

I think Bethesda had a checklist of features they wanted from other games to make Fallout 4 appeal to as broad a demographic as possible. Base building/crafting, voiced protagonist, dialogue wheel, weapons with 'magic' effects ala Borderlands (heck, even your base of operations is called Sanctuary, just like Borderlands 2) etc etc. I have to wonder who mandated these features - I don't think it came from game designers, they tend to be creative people and these weren't creative decisions. It sounds to me more like focus groups and/or executives decided the direction for Fallout 4.

 

Some developers can borrow ideas from other games and hammer on them and work them into their own games so they're cohesive and fit, like Blizzard. Blizzard are the biggest thieves in the industry, but they've perfected the whole 'steal an idea and make it ours' technique. Blizzard knows its limitations, so they play to their strengths instead. I don't really like Blizzards games, but I can appreciate how well they're made.

 

Bethesda hasn't made these features work in Fallout 4. They're not Blizzard, but it seems they tried to be in this particular instance.

Link to comment
Share on other sites

  • Recently Browsing   0 members

    • No registered users viewing this page.

×
×
  • Create New...