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Why do people hate Fallout 4 so much?


DreadedKat

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I might fall into the haters category but that wouldn't be accurate and I suspect that is the case for other 'haters' too. Hate in my case be born of love. I love many things about the game, but the ending and how the quests converge for me sucked for me to the point that I felt awful. And I'm troubled that a game I was really enjoying became that experience in the end and leaves me not wanting to play it again because it is that sad to me. Maybe other haters have similar issues. Maybe there are things about a game they really like but there are other unpleasant elements that make it less enjoyable or hard to tolerate. Much of the hate I have seen is that kind of thing unless it's just general bethesda haters.

 

To me it feels like they had skyrim base and said 'let's put together a fallout on that' but didn't put as much heart into it and took ideas from bioware games that sold well while not really thinking about who their fans had been. It's like a hodgepodge of ME3, the sims, fo3, with skyrim bones.

 

Skyrim's "more" content was mostly watered-down copy-pasted shovelcontent. You explore 5 dungeons and you've seen them all.

F4 has dozens of different places and they almost never feel the same (I think I've seen a couple reused asset combos tho).

Skyrim was also much more prone to crashing (have yet to CTD on F4 despite 3x spawn mods), save bloating, and in general any save with too many hours on it tended to become corrupted in a way or another.

 

Also Skyrim had the major issue that you had a huge buildup in the story up to the first dragon kill and then the game becomes bland and generic. Civil war was the only thing that kept the game mildly interesting for me, but the dragon story has got to be the most boring thing I've ever seen.

 

TBH Fallout 4 is the first Bethesda game I could call a good game without mods.

Skyrim becomes good with 200+ mods, but vanilla is utter garbage.

 

 

Well I would hope it has been improved given it's been half a decade since releases using the same engine. If they couldn't improve on that during that time they should stop making games.

 

Skyrim had more to do that was generally more interesting. That was my main point. Bitching about mods you needed to like the game is beside the point. There is far less content in this game and that is just looking at the quests. They are scant. Even more stingy when you see that you can't even finish all the faction lines without restarting or going back to a prior save. So while dungeons might have been similar in skyrim, there were many that were unique and even had their own quests within them whether it be stopping some evil, obtaining some specific item, or helping an NPC, there were several of them that added something interesting to the game. This is not counting all the ones that were just there for you to clear. Then the factions had longer quest lines than this one. The magic school was not even that long but it each quest was pretty interesting. Thieves guild was also fairly involved. Dark brotherhood as well. Here, I think you get maybe three or four before you are locked out. I'd have to look at the guide but I think it's about four which makes them far shorter than the skyrim faction quest lines and each of them in skyrim was far more interesting than the ones here which are not much more than go fetch this or kill them.

 

I won't even get into the actual story being lame and having it be so similar to fallout 3 therefore lacking originality. But the game on whole is bare bones for gameplay. If you feel you needed mods for skyrim, fine, but that game had a lot of content. I finished in under 60 hours and that was doing everything I could using a guide (which is not even needed because there is so little). At 60 hours in skyrim I had done portions of quest lines but hadn't finished everything and had barely explored the whole map and dungeons. Most of it was unexplored and undiscovered aside from what was needed for specific quests which I really hadn't gotten anywhere near finishing.

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True.

 

Oblivion had even longer and better quests over all. I hardly recall an "okay" quest, they had good length, good well placed twists, fewer plot holes and you can find then easily. And the factions quests were good-amazing.

 

It only fault was....well...almost everything else to be honest. Lol.

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I remember playing the very first fall out. I enjoyed it a lot (back in the day). I have also played all the following fallouts. Fallout 4, well, isn't it getting old? How many senerios do we have to play from the perspective of coming out of the ground (regardless if being a descendant or where frozen) to a appocolyptic world? The same old story with different people and tasks to do. I would of hoped by time Fallout 4 came out it would focus more on trying to secure a future for yourself and possibly future generations in the wasteland. After all, you are now here, no time machine backwards in time. I liked Fallout 4 to some extent. I like the settlement thing to some degree. I rathered that the game allowed you to sellect where you can build your settlement not having predetermined sites. Secondly, I believe the structures/items in the world need to be destructable (example: like in Just Cause 3?). Point is that you are in an appocolyptic world, reguardless how you arrived there, what do plan to do? Obvisoully it's now your home. Safety in numbers? Rather be on your own? Build a santuary for one, or for a community. Have the focus on trying bringing the people of the wasteland together, trying to restablish civilization, create a better future.....It's really hard to convey what I really want to convey, but if Fallout 4 had just focused on the settlement scenario (not so much how they done it), they definitly could work out better quests associated along those lines. To get a better idea (maybe) to what I am trying to convey, watch the following movies and or games....Postman (with Kevin Kosner, in that movie there were many settlements, some not knowing the other existed. Then there was a tyrant gang that wanted to exploit those communities....), and there is State of Decay (having to find a good place for settlement and manage a way to get the people there, items to sustain...), Water World, Red Dawn (Patrick Swayze), Jericho (TV show).........I am not saying I liked or disliked any of these shows/games, but I will say I do like the concept of all of them. It's to bad that there are so many good concepts that is spread out all over the spectrum. Bring it to all one place, one game. I am not saying have it focus on building buildings and such, but should be in there, but focus on discovering other communities, making new friends/enemies, creating and shaping the future. And hope it turns out at least half to what you expected, or not. Sorry for rambling....but if I were a rich man, I would hire the best programmers money can buy and I would have the two games that's in my head created. Instead, a poor man, I can only rely on what's out there and say, "well, kind of what I had in mind, but this and that...".

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To me, the biggest letdown of Fallout 4 was how puny the map was compared to Skyrim and even Fallout 3. For a franchise who's primary selling point is world creation and exploration I'm puzzled why the map is so small now. Skyrim also benefited from having different geographical flavours within the map. In Fallout 4, the only major terrain transition is the Irradiated Sea portion. Which looks great, but is mostly empty.

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I couldn't agree more! What happened to the old slogan "Takes money to make money"? If the "PDC Producers" where to start actually focus on doing "AAA" games, the gamers will come, and back they will come.

 

A good game won't sell well just because it good. It also up to marketing, exposer, type and what not. A good game can also ward off players if was complex, not what they like etc.

 

Look at original sin, one of the best RPG games overall. Still less sold than many other worse titles in it whole lifespan by many miles.

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Okay, My direct feelings of Fallout 4.

 

Exploring became old quick. Where is the excitement? Nothing really to discover new, from one fallout series to the next. Sure, some new factions...but not what I was saying. Example, there are no mutated sea creatures (Mirlurks was a lazy imagination to have it represent all posible mutated sea creatures. Was nice to see a dead carcuss of what looked like to be a mutated dophin. Well, where are the live ones. A mutated bird here and there would of been nice.

 

Okay, back to exploring. I found that worrying about going back to those safes, lock boxes, etc., that I was not able to open earlier, until I leveled up lock-picking perk to expert or master. It was a total waste of time and a waste of points spent that perk. Always the same low class junk that you would find in unlocked boxes. Nothing ever special. No sense of suspense, hopefulness, etc. And always the same old junk we've been seeing from Fallout to Fallout.

 

And who's making the bullets and producing all this gun powder? I feel that all modern weapons should be very scarce, nonexistent and/or useless, unless used as a melee weapon. Homemade Crossbow. Man made pipe bombs etc... would of been a nice twist.

 

Settlements - It's nice that you can build what you want and scrap out trees, old fences, and junked cars, not to mention junking out the crumbled homes in San. Hills. But my problem is that I am able to junk out all that, but it doesn't let me junk out certain trees in the build area, not to mention shrubs, saplings, and other items that it doesn't let you junk out. It is very frustrating. What's worse is that you spend more time trying to place that wall, floor, door, what ever item, in the spot it needs to go. Where you want it to go. Where IT should go and be....but darn it, it will not give me green to place! Always having to settle for "good enough" or flush hours of building down the drain because you can not get a wall or two in the right place, and you have to scrap the whole project. I want to build the settlement of my dreams. Crappy that you have grass going up through floor boards, or you cant have the walls meld to one another for a seamless connection, and what ever height, so when building boundary walls, there are no unsightly gaps between, in front/behind, and underneath (un-level ground) each wall/fence. After many, many hours in attempting to build my designs, I said, I will just focus on finishing the main quest. I finished it. Siding with and against (reloaded to save point) the one or other faction. Dull. None of the quests really stood out for me. We seen 3 different scenarios coming up out of the ground, now 4. Probably why that nothing really feels fresh, new. I was looking for immersion. I miss being able to place the points where I wanted on skills. I don't like how they done it this time. I feel that the MODers out there saved this game for me. But at the same time that discusses me. I paid 60 bucks for a game that it takes MODers to make it the way it should of been? I thank God for the MODers. Bethesda (and others) should give some kind of kick back to MODers, or start dropping the price on those mediocre games so I can afford to buy game and donate to the MODers for making it the way it should of been. :o]

 

Over all FO4 is Okay. Just don't expect great immersion from it. Expect to see the same dull things you've been accustomed to seeing in previous FO. Don't waste time going back to that locked container, unless directed by a quest. It will be a wasted mix of emotions. You will not be amazed with anything in an expert/master locked container. Just disappointment. "Why so much security for 12 pre-war dollars, .38 cal ammo (4), Stimpack, fancybrush."? :o)

 

I just ordered Witcher 3. Originally (and regrettably) passed up to purchase FO4. I hope I find a job soon. :o/ So far the player reviews are "Very Positive" (same for FO4 received also) for Witcher 3.

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Okay, back to exploring. I found that worrying about going back to those safes, lock boxes, etc., that I was not able to open earlier, until I leveled up lock-picking perk to expert or master. It was a total waste of time and a waste of points spent that perk. Always the same low class junk that you would find in unlocked boxes. Nothing ever special. No sense of suspense, hopefulness, etc. And always the same old junk we've been seeing from Fallout to Fallout.

 

Yeah, why does the safe loot suck so much? This is every safe:

 

2 different types of ammo

A pipe pistol

A silver spoon/lighter/watch

Pre-war money

 

It would have ben great to find a unique piece of armor or weapon in the safes. Something rewarding other than the same stuff you just find in all the other containers. Most (all?) of the safes have been subject to an exel spreadsheet formula. You can see the mechanics in front of your eyes like Neo sees the Matrix!

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I agree with many of these comments, especially about lack of terrain diversity in FO4. I didn't even like Skyrim because imo it was a major step down (variety-wise) from Oblivion. A lot of people including me were and still are tired of exploring endless variations of the same destroyed terrain theme. It broke immersion for me even in FONV, people just standing around doing nothing, and we're supposed to believe nobody has cleaned up or rebuilt anything, anywhere? I wasn't able to get into it and FO4 was just more of the same.

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In every Bethesda game, I find myself enjoying the early levels more than later levels. Starting at level 1 with next to nothing, the loot one encounters all seems immediatly useful or valuble. But, as one progresses in the game the loot becomes less and less exciting because you don't really NEED it anymore, instead you're just finding items that provide a nominal improvement over what you already have.

Perhaps FO4 would benefit from a suite of serious scarcity themed mods that made everything that wasn't crap rare, increased radiation, made stimpacks, chems & bobbie pins uncommon etc. Perhaps then, it could be the kind of survivalist type game that could prolong the thrill of finding something that you desperately need?

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