Baralin101 Posted November 22, 2015 Share Posted November 22, 2015 Is there any way to mod the ability, to salvage and scav matterials from out side of the settlement's "green" zones? Like those car's that are all over the place, and piles of tires, ect ect? Link to comment Share on other sites More sharing options...
MioneRCP Posted November 22, 2015 Share Posted November 22, 2015 Is there any way to mod the ability, to salvage and scav matterials from out side of the settlement's "green" zones? Like those car's that are all over the place, and piles of tires, ect ect? I thought about this one a lot as well, the first settlement you can build is virtually on an island why not include the whole island? so yes a mod that can expanded the 'green zone' would be brilliant! Link to comment Share on other sites More sharing options...
mwhenry16 Posted November 22, 2015 Share Posted November 22, 2015 An in game, in inventory repository of what an item is useful for, once it it picked up at least once. Like a recipe book, but for every item. Maybe it could be a collectible "pages" thing. Link to comment Share on other sites More sharing options...
FishBiter Posted November 22, 2015 Share Posted November 22, 2015 This may be my least modded bethesda game ever, that's just how good the vanilla game feels. I'll likely install a mod that increases enemy numbers ( excited to see what TonyCubed does for the Fallout4 version of Sands of Time ), maybe a new body and texture for the ladies, and a backpack mod. The majority of previous fallout mods were dedicated to improving combat, but it doesn't really feel needed anymore. I might remake my own Brutal Encumbrance mod. Link to comment Share on other sites More sharing options...
Wrolly13 Posted November 22, 2015 Share Posted November 22, 2015 I want a mod that keeps power armor worn by companions from taking durability damage. I put Curie in a set of X-01 V power armor, the second highest tier of the best power armor, five minutes later all four limbs are broken. How does that even happen!? It is the same for all of them, put them in a suit and it breaks immediately. Link to comment Share on other sites More sharing options...
LordGrievous Posted November 23, 2015 Share Posted November 23, 2015 I want a mod that keeps power armor worn by companions from taking durability damage. I put Curie in a set of X-01 V power armor, the second highest tier of the best power armor, five minutes later all four limbs are broken. How does that even happen!? It is the same for all of them, put them in a suit and it breaks immediately.I think this is just because companions are stupid. They seemed to be attracted to exploding cars like moths to light. Link to comment Share on other sites More sharing options...
nekollx Posted November 23, 2015 Share Posted November 23, 2015 Mods I already want, given my current playthrough Peaceful way to do the endgame with Institute playthroughUnlimited Companions or Followers determined by charismaXP from follower killsPermanent ruin clearingA quest to upgrade/repair Nick's featuresFallout Classic Weapons (updated to have FO3/New Vegas +dlc weapons)Fallout 4 version of this: http://www.nexusmods.com/fallout3/mods/13383/?An autoloot system for all corpses, objects containers once a ruin is clearedWay to fix settlement buildings (the greenhouses, your house, Cabot Manor, the walls of the Castle)A way to make settlements out of Vaults and the Corgeva assembly plant (That's where I'd build a defensible settlement)Flags for settlement (Brotherhood, American, Institute) Controversial thingsRadiation removed from being in waterA Vurt green worldReal animalsSpouse as companionA quest where you try to bond with Father Any other mods you'd like to see? a few of those are already done, theres a perk that removes radiation from water you drin kand food you eat, and a mod that makes radiation storms harder or have no rads, i foxhed up the Castle by just stacking the wood floor house foundation which easily fixes the holes in the walls, the Build anywhere mod will spawn a workbench at your position which in turn makes the 50 foot radiuse around it settlement enabled, i even did a highlight video on it (around 651 is when i start to rebuild concord) As for me i want that unlimited companion mod as well, i'd also like a topless version of the female variant of the grognak costume mainly cause i hate magically gender swaping costumes.But one thing that's REALLY bugging me...why does my strenght go DOWN when i enter powered armor, that need a patch ASAP Link to comment Share on other sites More sharing options...
nekollx Posted November 23, 2015 Share Posted November 23, 2015 (edited) 3) ** higher levels of building structure Stage 1: current. Stage 2: Improved building panels (no more see-through walls or roofs) Stage 3: Advanced building objects (wired internals, indoor plumbing, functioning and non-broken appearing tubs/showers/sinks/appliances) Stage 4: 'Futuristic' building panels / objects - as in, near pre-War technology, without the greed/bloodthirsty/inhuman corporate styling. (exploding 200+ year-old defunct cars??) This exists in Vanilla, find the Picket Fences skill books, one gave me High Tech laps and the other gave me the ability to build white picket fences I just want an Iron Man suit. And a Hulk-Buster suit. And Repulsor beams. And sustainable flight from the jetpack. That's not asking too much is it? :D errmmm.... You HAVE an iron man suit! Whatcha think these Power Suits are? o.O Now, hulk-busting... They do work well against Super Mutants, and Super Mutant Masters, and (if you move quickly enough), even the Behemoths. ^_^ Repulsor beams.. hmmm.... lasers, plasmas, They do a fine job of burning stuff, but dunno about 'repulsing'. Sustainable flight... Haven't found one, tried one, so iunno. Are they separate from the Fusion Core? 'cause if you carry 50 of those babies, I'm sure you can sustain flight for a nice long time! already doable just combine the configurable fusion core drain mod with the jetpack ap drain mod, i have 0 ap drain and the default 50% fusion core mod (as well as the repair bobblehead and all 3 ranks of nuclear physicists) i can now fly all i want, not drain my AP and when i start falling just tapp jump twice and I start rising again. I want to collect Buttercups the way I collect teddy bears. Wait... You collect teddy bears? o.O Didja find the pair of lover bears on their shiny bed amidst the flowers? I nearly fell out of my chair, laughing at that one. Someone was being a bit naughty. There's a weston atmatoys factory that has several Giddyup Buttercups (and several pieces) Edited November 23, 2015 by nekollx Link to comment Share on other sites More sharing options...
Laz3456 Posted November 23, 2015 Share Posted November 23, 2015 Oh and a mod that allows to to adjust the chance of guns jamming based on type such as blot action, Semi and full automatic. Cheers, Laz 3456 Link to comment Share on other sites More sharing options...
geekminxen Posted November 23, 2015 Share Posted November 23, 2015 There's a weston atmatoys factory that has several Giddyup Buttercups (and several pieces) Thank you. I did grab those, though they have since vanished from my inventory. Yay. Reminds me, though-- giving us the ability to build settlements without the ability to accurately place all the junk we've collected to decorate the place seems sloppy...we need a Jaxonz Positioner mod for FO4. :) (You can't grab a Buttercup-- apparently you can haul them around in your pocket all day long, but they're "too heavy" to set upright once you drop them on the floor.) Link to comment Share on other sites More sharing options...
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