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Poor Simmers...


tonicmole

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While going from Skyrim to Fallout 4 I suddenly thought about peaking over at the Sims 4 community to see what's going on..... :ohmy: . They are still trying to get toddlers and something symbolizing a game. Makes me feel...blessed to be a Bethesda head. No relationship between gamer and publisher/developer will be perfect. From Saints Row, Dragon Age there are struggles....but damn. The Sims mod community was one of the largest in gaming, and now it's practically dissolved. It's sad. Fallout 4's mod community is growing as fast as theirs is collapsing. Long story short, let's mod toddlers into Fallout 4 just to be trolls. :laugh:

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I'll never understand why developers and publishers have something against modding, actually I do, it means they have nothing to gain financially from them, so therefore they'd have no interest, but modding is good for franchises like the Sims in the long run. A healthy modding community, while yes, free, does stand to gain developers and publishers something. More attention and attraction to games that have been released, mods and communities keep these games alive between development cycles, and maintains interest in the game itself and the franchise as a whole, because of the cool things people make and the attention sometimes that comes with such impressive mods and communities is basically free advertising and a consistent playerbase for games that would otherwise have had their players dissipate over time. Which is exactly what has happened with the Sims, as a result of a developer that supports these kinds of freedoms for players and modding, new & inquisitive players to the series are keen to jump on board for the current game and the next installment.

 

Skyrim held a long interest for players, who invited even more players to purchase the game to see what all the fuss is about, and that game grew for many years after its release, which is a good thing. A bigger audience can only mean a bigger turnout for your next game, should it maintain those freedoms.

 

I'm a huge Sims fan, and the Sims 4 is the only installment of the series I've yet to purchase because of such actions. Nickel and diming your players into buying packs and small DLC releases isn't going to entice anyone. I prefer large expansive DLC installments which make me feel like I've had my money well spent.

 

We can only hope this continues for Bethesda's games, and more importantly they listen to player feedback, positive or negative. Because people who have their complaints are not necessarily angry at the developers, they're coming from a place of passion and they want to see these games expand their potential and grow for the coming years. It's much more rewarding to keep coming back to a game over and over than to just move on to something else, this has always been something the Sims has captivated, and now they play it, get pretty bored with it, and they won't recommend it to other people as a result.

Edited by DesertEvil09
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I dabble in The Sims every now and again, but i noticed after playing 4 for a while, that more mods are being created for 2 & 3 still than 4. Maybe they're all just waiting till the game is actually finished.

 

I think, well hope....that a lot of simmers are realizing that EA love to release an unfinished game then finish it with dlc which is just a massive piss take considering the price! It's a big no no for me anyway in a game but it's especially cheeky with something as overpriced as The Sims.

 

I'll go so far as to say that because of this, the majority of people did not own a legitimate copy of the game. With The Sims 4, you pretty much have to or you can't use the gallery and add any worlds or lots. Props to them for that, they pretty much eliminated piracy of their game lol

 

I still wouldn't feel sorry for the simmers....at least they have a building system that 'just works' :wink:

Edited by Puddycat
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I happened to check Steam stats just two months after The Witcher 3 was released. more people were playing Skyrim...I personally didn't start really losing interest in Skyrim until just this last spring, and I got the game on PC two weeks after release.

 

Now I'm playing FO4 and it looks like Bethesda got their Skyrim into their Fallout....to which I respond with a hearty "HOORAY!!!". FO3 and FO:NV were lots of fun, but I never really felt personally invested in any of the characters I played. I just couldn't seem to impart any real personality into them, unlike Skyrim where such a crew of goofy miscreants I never DID see...FO4 has that fell now too...diggin' it.

 

My current character is taking a tour of the world perimeter wearing a tuxedo and a bowler hat and toting pipe weapons (and perks in lockpicking, hacking, and scrapping). At level 7 I just spent the better part of an hour dealing with a Savage Deathclaw.

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PC games and mods have a very old relationship going hand in hand, for most parts. As mods got better with a number of PC games, they've brought longevity to an old title. Or interestingly, a mod got me to buy a game that I otherwise had no intention of buying before.

 

Bethesda's RPGs have the extra bonus that the company has traditionally been quite open for their games being moddable. The player / mod community has embraced that for years and years now in both TES and FO3+ games. The Vanilla games were good enough but the mod community really brought extra flavoring to cater to different playstyles and... Desires :devil:

 

The flip side with a developer that I used to absolutely adore but has shut out the mod community? DICE and their Battlefield games. DICE used to be fine with mods and their BF games. BF1942, and especially BF2 in particular had some awesome mods. But I guess DICE didn't like players making mods so starting with BF3, they've been quite closed to mods. Which is a shame. Because there are modders, mod teams out there that could do some great things with a game. Mods have brought extra life to a game and they typically incorporate DLCs / Expansions as requirements to build upon. I can imagine the things guys can do with the BF3/4 engine if they were allowed to toy with it.

Edited by Warmaker01
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I dabble in The Sims every now and again, but i noticed after playing 4 for a while, that more mods are being created for 2 & 3 still than 4. Maybe they're all just waiting till the game is actually finished.

From what I've seen on that end of things, The reason is actually because a large amount of those things which were previously modded frequently in Sims 2 and 3 are now things which are heavily locked away by EA. Their DLC scheme this time around even further prevents modding since a person would need to throw a good $500-$1000 at EA in order to unlock components to address dependencies that mods might have. The whole DLC thing was what made me just give up on the series shortly after 3 since they tried to push so many things piecemeal through their online store while switching many things to use their own internal texturing and material system. This material system was a fairly big roadblock in the early parts of Sims 3 modding as it locked out custom clothing, objects, ect. Last I looked, even more was locked out by due to "innovation" meanwhile more core variety and functionality was pushed to DLC.

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