mrspongeworthy Posted December 3, 2015 Share Posted December 3, 2015 OK, I like to avoid spoilers (probably part of why I don't already know the answer to this - I'm afraid to Google it for fear of major spoilers), so no spoilers please: I'm having a lot of trouble finding any character motivation beyond "I have to find my baby! My baby!" But I have the feeling that is the Main quest line of FO4, so doing it first may 1) be difficult to impossible and 2) break the game in fundamental ways. But what I would like to do is, start the game (over) and then do whatever I need to do to find my child (if that's even possible) FIRST and then do the rest of the game. Is that doable? Will it break or spoil other aspects of the game? Thanks! Link to comment Share on other sites More sharing options...
Boombro Posted December 3, 2015 Share Posted December 3, 2015 Yes. But it a good idea to level up every now and then. But if you are joining a faction. Do all the faction quests first. Link to comment Share on other sites More sharing options...
Aintiarna Posted December 3, 2015 Share Posted December 3, 2015 It's hard to explain without spoilers. I'll try. Certain parts of the main questline are tough in the sense that they require your character to be at a certain level to get through them unless you really know what you're doing. You can steam ahead to the point where you find the baby and then stop and then take your time to do other things if you wish, but as I said, the difficulty of some of the parts of it are the only stumbling block. You also need to have gained resources, materials, people, allies, etc., which will take time no matter how fast you want to go. It's designed to be played alongside you setting up farms and such like which of course every parent would be very eager to do if their child had been kidnapped. :confused: On the other hand, you're adrift in a world you don't understand with no clue as to where to even start looking. You can explain it either way I suppose. very mild spoiler: Finding the baby is nowhere near the end of the main questline. You can get as far as finding the baby without being irrevocably committed to a certain faction, although you will need a faction's help along the way. Link to comment Share on other sites More sharing options...
Vagrant0 Posted December 3, 2015 Share Posted December 3, 2015 Powering through things straight away could prove interesting and challenging, but there are also a couple of points where it makes logical sense to try and take stock of your abilities and build up resources or connections before going further. There are certain parts where you need help from some people before you can progress. Link to comment Share on other sites More sharing options...
FishBiter Posted December 3, 2015 Share Posted December 3, 2015 OK, I like to avoid spoilers (probably part of why I don't already know the answer to this - I'm afraid to Google it for fear of major spoilers), so no spoilers please: I'm having a lot of trouble finding any character motivation beyond "I have to find my baby! My baby!" But I have the feeling that is the Main quest line of FO4, so doing it first may 1) be difficult to impossible and 2) break the game in fundamental ways. But what I would like to do is, start the game (over) and then do whatever I need to do to find my child (if that's even possible) FIRST and then do the rest of the game. Is that doable? Will it break or spoil other aspects of the game? Thanks! Yes, you can do this. You will miss out on some faction quests though. Link to comment Share on other sites More sharing options...
mrspongeworthy Posted December 3, 2015 Author Share Posted December 3, 2015 OK, thanks. I guess I'll just try to pretend my baby isn't out there somewhere likely being killed and eaten... It's interesting that the writers don't think of this kind of thing. I mean, from the wandering I've done so far, it really looks to me as if the only way for me to experience all the content properly is to pretty much ignore the one thing I should really focus on for weeks or months of game-time. Fallout 3 didn't have this issue since your father was perfectly capable of taking care of himself. Didn't matter how long you took. In FO4 every time I do *anything* not directly related to finding my baby I think "wtf am I doing?" But taking that route I was wading around the commons in no time and it felt like I was rushing through game content. Sounds like something a good mod could fix some day in the future. Not nearly as bad as DAI though. No matter what character I made I could find zero motivation whatsoever and eventually had to resort to taking over Cassandra and "playing as Cassandra" as much as I could. Let's hope Bethesda never get bought by EA. They destroy everything they touch. Link to comment Share on other sites More sharing options...
Deleted3507349User Posted December 3, 2015 Share Posted December 3, 2015 I powered straight on through until I found the lil' guy...doing just enough on the side to get cooperation...then I decided I need to figure some things out before I went any further. Long story short; this is a Bethesda game, you can pretty much do things however and whenever you want (including forgetting the little rugrat ever existed and enjoy your new-found singleness). That's the thing, see...the only actual requirement in a Bethesda game is to get out of the initial area and into the world, after that any and all quests are entirely optional (including the so-called 'main quest'). Also of note is that unlike previous Fallout games this one keeps going after the main quest is finished...so explore to your heart's content. Link to comment Share on other sites More sharing options...
Gilibran Posted December 3, 2015 Share Posted December 3, 2015 Without spoiling, imho you should focus on finding your baby from the second you leave the vault and simply do what's neccesary using what and whoever you need, following the main quest. There are 2 points where you as a desperate parent can choose to focus on other things first in your search without a conflict of concious, they should be obvious when you reach them. Link to comment Share on other sites More sharing options...
FishBiter Posted December 3, 2015 Share Posted December 3, 2015 (edited) It's interesting that the writers don't think of this kind of thing. Well, they did. They absolutely did. The writers knew what game they were writing for - a game where the player has a lot of freedom to do what they want. I mean, should they have forced you to follow the main quest? No. Did they force you to do all those side missions? Of course not. As I understand it, the "point of no return" is actually kind of far into the game - essentially you have to choose at some point where your loyalties lay, and when you do what you do it locks out two of the four factions. You can actually, as I understand it, go far enough into the main quest that you will learn 'something' that in essence will derail your quest to find your baby ( spoiler: I'm not saying it's aliens, but it's aliens. ), at which point you can likely justify doing side missions, and you can get to this point without locking anything out. Now, in my game I got to a certain point in the main quest that is actually much earlier than the point I mentioned above, and something I learned at that point justified my character essentially procrastinating on trying to find her kid. Basically, because of what she found out she's wondering if she even wants to know what happened to her kid because she's afraid it'll be something terrible, something she can't handle; of course it tears her up inside with her instincts pulling her in two directions, and this no doubt explains why this woman who was a peaceful house wife a week ago has slowly turned into a violent, drug-chugging, killer-for-hire ( waking up in a 200-years-later hell world probably helped too ). It's like when people put off going to the doctor because they don't want to find out they have some terrible disease - she's finding all sorts of reasons to keep herself from finding her kid because she doesn't want to face the possibility that instead of her sweet little baby she's going to find out a horrible truth. Part of her would rather just assume that her baby is dead, because dead baby might actually be better than what this apocalyptic radioactive wasteland world could have turned her kid into. This also explains why she almost never sleeps.. because she has a lot of trouble sleeping because when things get quiet she starts turning all this over in her head - as a result she can only sleep once every few days when she's completely exhausted ( Cait helps tucker her out a bit too, if ya know what I mean, wink wink nudge nudge ). I mean sure this is all just role-playing silliness and the game didn't make me do/think any of this.. but I mean it works. You can use this explanation as well if you like :D PS - I tried to be as vague as possible to avoid spoilers. It's not aliens ( at least, not as far as I know ). Edited December 3, 2015 by FishBiter Link to comment Share on other sites More sharing options...
Raycheetah Posted December 3, 2015 Share Posted December 3, 2015 There is a point at which you find out where your son is, but lack the means to get there. At that point, as the player, you can meander off a bit and do some other things, on the rationale that your character has no idea where to go, next (even if you could pursue the somewhat vague clues available, should you wish to continue directly down the main questline). =^[.]^= Link to comment Share on other sites More sharing options...
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