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Moments That Infuriated You


BlindLookout

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The main thing that irritates me is the simple fact that it's obvious that Bethesda expects Modders to pick up the slack.

 

Unoptimized textures? Check. Modders are already knocking that out.

Bland locations that are empty/too small/no personality? Check. Modders please fix.

Boring weapon systems? Check. Modders will fix this.

Settlement System has problems? Check. Modders will fix it.

Quest Line Problems? Check

 

I love playing it, I'm not gonna lie.

 

But it's just this little niggling irritation when I'm out in the glowing sea, find a federal armory, and it's one room with junk from the level 10 level list when I'm leve 60.

 

It really really feels like they spent years crafting the world, doing all the art assets, then went: Ya know what, let the modders and players finish it.

 

Oh, and a really annoying one...

 

I turn a settlement into a FORTRESS OF DOOM!!!! with turrets, walls, gates, traps, minefields, sirens, everything. Every single settler is wearing combat armor and packing high end weaponry.

 

Preston sends me there because 5 Raiders hiding in a hat store half the map way walked up and demanded tribute.

 

FIGHT ON YOUR OWN, YOU LOSERS!

 

Another one...

 

No "Warlord of Boston" option.

 

I've been ignoring everyone's missions, executing mouthy settlers, killing everyone who crosses me, and clearing out Boston ruin by ruin.

 

Oh, AND ANOTHER GODDAMN THING!

 

FIX YOUR BUILDINGS!

 

The buildings that everyone lives in look worse than something 4 drunk teenagers with supplies stolen from a nearby construction site could make. They're hovels. They're crap. FOR THE LOVE OF GOD PICK UP THAT GARBAGE!

 

I honestly hate it. I really really hate it.

 

Sweep up that crap, patch those holes, fix that roof, and have some pride.

 

The Last Complaint...

 

This is no longer about exploring the Old World, this is now: Bethesda Faction War: The Series.

 

Limited vaults, all of them already occupied or explored with one notable exception.

Federal Stockpile Areas? All dug into or looted behind the Master locks/terminals.

Glowing Sea wreckage? GUNNERZ WUZ HEAR! LULZ!

Sealed up & locked hospital not opened since the war? SUPER MUTANTS! BALLA-SNACKBAR! BOOM!

 

Ghouls don't bother me. They were trapped there. It's just that all the areas, even if I find some half-buried military bunker in the Glowing Sea, feel flat, empty. More than once you find a bunker that is small inside than the outside suggests. It's like they added these places and either we're waiting for DLC or Bethesda is hoping modders expand all of it.

 

It's all little niggling parts, but it really really bugs me.

 

So much wasted potential.

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It really really feels like they spent years crafting the world, doing all the art assets, then went: Ya know what, let the modders and players finish it.

 

 

 

 

This sums it up perfectly! :thumbsup:

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Preston Garvey! (I could leave it at that, but...)

 

So, he needs my help (desperatly, insistently) on a two-bit fight with some raiders. I get it, the guy is exhausted, probably for having to put up with Marcy and her husband(?) all the way since Quincy. Fine, I'll help. Then, asks me to go solve HIS problem (I'm not a Minutemen, he is) in Tenpines, that want the Raiders in Corvega (hate the f*******g place) gone, instead of just moving someplace safer (like a sensible person would). Fine, I'll go and do alone, what a squad of Minutemen SHOULD do. Then he wants me to be "General", "Lead" the Minutemen, so he can give me orders? FU! I went down that hole, all the way, my "General" days are spent chasing after settlers problems (sometimes so far away that I just want to say: Are YOU F******G KIDING ME?). And what does the estimeed Mr.Garvey? Nothing. Zilch. Nada. Except cooking up a few more settlers in distress, go help "General"... quests.

 

So I give him the General Suit (really a old suit that spent years in a corpse, is supposed to be my reward for all this?) (They could at least, I don't know, CLEAN it?), set him up in The Castle, assign him to a bed in the General's Room, and forget about him.

 

It turns out I don't lead the Minutemen, he does. I'm an Enforcer, Builder, Security, all around Helper, but not a leader. So I was swindled, manouvered, handled. By Mr. Preston Garvey.

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It turns out I don't lead the Minutemen, he does. I'm an Enforcer, Builder, Security, all around Helper, but not a leader. So I was swindled, manouvered, handled. By Mr. Preston Garvey.

 

Same thing with the Institute. You don't really become the Director. You're just the new Kellog replacement doing what the others tell you to do. You are very neatly 'groomed' by Father in that regard. And to top it all, your new quarters don't even have a bed, never mind any kind of crafting facilities. At least with the BOS, they never try to tell you you're anything other than a high ranking soldier in Maxson's army.

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The main thing that irritates me is the simple fact that it's obvious that Bethesda expects Modders to pick up the slack.

I honestly hate it. I really really hate it.

 

[...]

 

So much wasted potential.

 

100% agreed.

 

I mean, you can perfectly play the game at normal and only die because you forgot to check your healthbar. Even without any mods it just doesn't feel very ... real.

 

I hate that this game is so f*#@ing linear. Your choices don't really matter. Or if you would want to make a choice, you can't.

 

Even those four "endings" feel stale.

 

I mean "OH wow thanks Bethesda for giving us the ability to continue playing, but you really could have put more f*#@ing effort into the game".

 

Like, me and railroad leader: "So, what we gonna do now?" - "Well, I guess you have to kill us." Bam, dead.

Why the f*#@ can't I continue working for the Institute AND the Railroad? Man, that would be so much fun with Shaun dying, me freeing the synths and killing Desdemona and leading the Railroad at the same time.

 

I mean, c'mon, we don't even know if the synths are capable of procreation. That was what disturbed me the most. I mean, they are more android than robot, but with being of blood and flesh.

And just because Shaun (the bastard and his alterior motives) wanted a child model for me, so that it doesn't feel TOOf*#@INGWEIRDFORME. Gah.

 

And you had to come to like a lot of people on the surface, and then it's either "eat or die". Forget all your friends and loved ones and the people you cared about and the children on the surface and let us live down beneath the earth with an infinite power supply because MANKIND IS NOT WORTH OUR ATTENTION.

 

Gah, f*#@ you f*#@ you f*#@ you.

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Moraelin, you make a lot of good points against synths and the Railroad in all of these threads but I still can't do it. I was all for doing the BoS ending after meeting Father (and reloading after shooting him in the face) until the end of Blind Betrayal and Tactical Thinking started. When Kells handed me that list, I saw red. Some of the names on that list are the only people I find interesting in the entire game. Most npcs are entirely forgettable including all but two BoS members so why the hell do I have to assassinate the only people worth talking to?

 

Yeah no. Screw your Main quest, Bethesda. I've reloaded back to Liberty Reprimed and am not finishing the game with any faction. They can all rot. I'mma go back to discovering cool places and slaying random packs of Muties for the rest of my days. Game was a helluva lot more fun before I began trying to advance the MQ and I only did it because I wanted to sleep with Paladin Danse. That turned out well :sad:

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MC voice saying every npc's first name upon meeting them for the first time... along with every other time. Pointless and immersion breaking addition.

As much as I've come to hate that 'good little boy' voice, I'd rather he just said "Hey".

Maybe be on first name basis after several visits?

 

No shortage of design flaws in this one but this is just stupid.

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