Boombro Posted December 9, 2015 Share Posted December 9, 2015 I think the story is too strong for an open/sandbox world. When your kid gets kidnapped, you'd need a VERY good reason to get side tracked and go look for Giddy Up Buttercup Spare Parts. But there isn't.uumm. There is. You have to RP that part though. Like thinking the baby is dead/gone. Not wanting the baby in the first. Going mad. Forgetting the baby (it easy to forget you have a baby when you get attacked by big crabs and a deathclaw.) being scared, not knowing how to find the baby etc etc blah blah. It would've made a better game I think if we had been able to find Shaun very early already, like, in Diamond City, as a teenage foster child with some loving foster parents, That changes the whole questline though. Would've been even better if they hadn't used the stolen child theme at all, it's more suited to linear storylines than to open world design anyway.That what everyone have been saying. Link to comment Share on other sites More sharing options...
spirited123 Posted December 9, 2015 Share Posted December 9, 2015 (edited) So, here's where I am with the story, and writing in Fallout 4 in general. I am huuuuge on avoiding spoilers when playing a game or watching a film/tv series. Nothing bleeps me off than to hear spoilers. So I shouldn't even be in this thread. The title should have warned me off. But i've put around 103 hours into the game and I'm near the end and I don't care about being spoiled at this point. I don't think its going to ruin anything for me, from what I've seen so far. People I barely even know call me General and give me miniguns and power armor, I'm looking for a son I don't care about, I'm saying things I don't want to say and making choices I don't want to make. I've created some dude and half the time I have no idea who he is or what he's doing. I have no real control over him, he's doing his own thing and I'm just watching. So I haven't bothered trying to avoid spoilers with Fallout 4. I just don't care about the story or the character you make, because the game doesn't care what you want to do. I want to start again on a harder difficulty, so I'm pushing through the main story. I love the gunplay, I just don't care about much else (though I would if it was in any way engaging). I've come to really dislike talking to people now and pick any old thing. It just doesn't matter anymore. Edited December 9, 2015 by spirited123 Link to comment Share on other sites More sharing options...
Berathe Posted December 9, 2015 Share Posted December 9, 2015 I think the story is too strong for an open/sandbox world. When your kid gets kidnapped, you'd need a VERY good reason to get side tracked and go look for Giddy Up Buttercup Spare Parts. But there isn't. It would've made a better game I think if we had been able to find Shaun very early already, like, in Diamond City, as a teenage foster child with some loving foster parents, so we'd get to make a sensible choice to just leave him there and get on with our seperate lives. It could still serve as a hook then to find out about the Institute, but would also have taken the pressure away of finding who should be the most important person left in your life. Would've been even better if they hadn't used the stolen child theme at all, it's more suited to linear storylines than to open world design anyway. I've found out what has happened to Shaun and now I've stopped the main quest. I'd joined BoS and Danse is my main companion. If you've played long enough you can guess the significance of this. Now I'm disillusioned with BoS and avoiding them, confused about what I should do about Shaun....I've opted out, done a runner. I managed to do this before any of the factions became hostile to me. So now I'm exploring, completing remaining quests and establishing settlements working with the minutemen It may not be a long-term solution but it is letting me make my own stories to a certain extent. Link to comment Share on other sites More sharing options...
starlitegirl Posted December 9, 2015 Share Posted December 9, 2015 MASSIVE SPOILER WARNING!!! The story is terrible. Once again searching for a family member, which is okay until they eff up the whole thing. And while I don't mind having a voice on a game character, his response tone in general is so woefully inadequate for the fact that his world was blown to a wasteland before his eyes then he spend 200 years in a vault with no time to comprehend what happened, sees his wife killed and baby kidnapped, emerges to find a wasteland that resembles nothing of the world he knew and it's generally overrun with vermin and criminals. That's before we even start heading down the faction quest lines and see that aside from the minutemen, they're all variations of insane. Okay, fine, Bethesda wants to give me all that as their 'story', I'll play along, but don't have me ally with the minutemen right off and run around building the commonwealth into a better place only to have me destroy it. I honestly feel like they are sitting back and watching all the Bioware crap and taking some of the absolute worst of it. We've got a voice now and it's not even the best version of it. We've got a variation of renegade and paragon as well as neutral. We've got terrible endings that feel like they were taken from ME3 and changed to suit this story. None of them good and all of them feeling just like ME3. I feel like the minutemen are the only decent option and even then, it still ends terribly. I'm not fond of going with that level of destruction when I was trying to rebuild the world which brings me to the next thing that bugs me.... Infiltration. Why can't I infiltrate and stop some of what is happening? I have a military background. I'm working for all the factions. Why can't I be more proactive and actually prevent some of this stuff like keeping the Institute from going forward with their nuclear power? I could sabotage that quest. I'm with a scientist who can be handled quite easily. This makes zero sense to me other than they are forcing you into a corner for their story. But my character would play along and see where it leads then keep them from moving forward with their plan however possible. I don't know. I was truly depressed as I progressed and realized what they did with the story, converging all the factions on a single point so you have to choose one and are locked out of the others. That sucked. And you son.... that was disturbing. Then the ending which is awful no matter how you slice it. Somebody sat up nights working on how to make this an uninspiring and depressing experience. War. War never changes. And apparently neither do crappy story ideas in game land. They just keep recycling the same garbage and giving it a new stench. Link to comment Share on other sites More sharing options...
charwo Posted December 9, 2015 Share Posted December 9, 2015 Endings are fixable though. The idea of the story is solid and playing around with cyrosleep was well played with. But I had this problem in Fallout 1: I wanted NOTHING to do with blowing up Mariposa and the Cathedral: Vaults and intact pre-war bases are simply too valuable to be destroyed willy nilly. want to defeat the Institute without being forced nuke the place. I want it occupied, it's research seized in tact and used for the good of mankind, as well as making the synths be able to have (human) children. Not impossible given how basically only their brains are tech. And if I want to reform the Railroad, I don't want to kill my friends at the Railroad in the process: I want the ability to convince them Shaun is dying and they need to lay low because he's plotting like Vito Carelone. AND most of all, I want to be able to save Shaun. I want to convince him to go into cryosleep, or get Curie to be able to make more universal cures or even help keep him around with Lorenzo's serum. Shaun doesn't need to die, there are real options, hell putting him in a robobrain would be enough.These are things I think modders will be able to fix. That and a spouse survival/companion mod. That alone would make loads of sense in terms of rapid adjustment. Link to comment Share on other sites More sharing options...
Boombro Posted December 9, 2015 Share Posted December 9, 2015 (edited) AND most of all, I want to be able to save Shaun. I want to convince him to go into cryosleep, or get Curie to be able to make more universal cures or even help keep him around with Lorenzo's serum. Shaun doesn't need to die, there are real options, hell putting him in a robobrain would be enough.He can make robots that pretty much human and failed to save himself. You think you have a chance?And Robobrains are not really the same people. That why he made robo Shaun, it a way for him to life again. Edited December 9, 2015 by Boombro Link to comment Share on other sites More sharing options...
charwo Posted December 9, 2015 Share Posted December 9, 2015 AND most of all, I want to be able to save Shaun. I want to convince him to go into cryosleep, or get Curie to be able to make more universal cures or even help keep him around with Lorenzo's serum. Shaun doesn't need to die, there are real options, hell putting him in a robobrain would be enough.He can make robots that pretty much human and failed to save himself. You think you have a chance?And Robobrains are not really the same people. That why he made robo Shaun, it a way for him to life again. True and not, the Think Tank are essentially hovering robobrains, and retained all their personality and memories before Mobius lobotomized them. Even still, it would preserve his brain until a body could be cloned or something. Plus, I'm not saying Shaun would have consent in this. Saving the boy and punishing him all the same would be a fitting end for a parent reunited with his child....and set the stage for a new beginning. Eventually. Link to comment Share on other sites More sharing options...
thunderlord2200 Posted December 15, 2015 Share Posted December 15, 2015 Write quests? I have done so. It not really that hard to carter to needs of RP. Hard to format to be neat looking in draft though since there will be a lot of options. Mod dialogue? Did that too, It easy to make lines and comments based on player perks, states, gear and other. thats the worst thing to think of, the way i see it a game from a triple A game maker should NOT be in many meant relay on mods to make there games better and fix everything wrong with them. that's what i think Beth is doing. using moders to fix everything thats wrong with there game so they dont have to send patches that can brake the game or (in this case make mods not work) they should be making great stories (anything is really better then most beth mad games) i played mods fro skyrim that felt better and far better made and story line was better then most DLCs i played.. but what im getting at its cool they allow mods. but they should be making real triple A games.(i never was let down with the graphics from F4 because i know beth cant make good graphis games anyway so my over all standers where not high. with saying that i feel the graphis where alittle better then i would of thought of them making. its beth what u expect Link to comment Share on other sites More sharing options...
Boombro Posted December 15, 2015 Share Posted December 15, 2015 thats the worst thing to think of, the way i see it a game from a triple A game maker should NOT be in many meant relay on mods to make there games better and fix everything wrong with them. that's what i think Beth is doing. using moders to fix everything thats wrong with there game so they dont have to send patches that can brake the game or (in this case make mods not work but what im getting at its cool they allow mods. but they should be making real triple A games.(i never was let down with the graphics from F4 because i know beth cant make good graphis games anyway so my over all standers where not high. with saying that i feel the graphis where alittle better then i would have thought of them making. its beth what u expectMaybe they just made a bad game? The games Beth makes are always lacking, game breaking buggy and odd in many ways. They were never AAA. Good, but never AAA. Who the hell named them AAA in the first place? They only thing they are great at is world building, music and mod-ability. The writing was lacking since the year 98. they should be making great stories (anything is really better then most beth mad games) i played mods fro skyrim that felt better and far better made and story line was better then most DLCs i played..I also want that, but don't dream much about it. A writer can just poop out a good tale that the whole team, devs and Z are chill with. And make modders fix them? Yeah, I'm sure Beth really likes making games that takes a life time to make, tons of cash and tears to make a shitty title. Those 150 people don't give a dame about their jobs and just messed around with rough drafts all these 7 years. Not wanting any rewards or any praise whatsoever like any craftsmen with dot a of pride and self respect. Losing the first GOTY since 2002, losing a lot of money and fans. And mods were not broken the exe of fallout 4 was not updated to one that blocks mods, you know, the exe that the made so no one will mod before GECK comes out and the biggest patches are made? Link to comment Share on other sites More sharing options...
mwhenry16 Posted December 15, 2015 Share Posted December 15, 2015 Fear not, before long many modders will have tons of lore and storylines that "some" believe the developers dropped the ball on. In my not so humble opinion, they shouldn't be expected to be perfect in every aspect, after all, thats what we had modders for! Link to comment Share on other sites More sharing options...
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