Jump to content

Where is that Fallout Quirkiness?


WastelandGeographic

Recommended Posts

  • Replies 60
  • Created
  • Last Reply

Top Posters In This Topic

Today I pushed W A S D in circles an the PC would spin around, then I did it an tried jumping, an then jumped an ~TCL to get the arms up just to pretend he was slam dunking a basketball on a lamp post in the Pre-War area. I think maybe the players are the real enemy here. I stand my example. ROFL

Link to comment
Share on other sites

Eh, I don't mind Marcy as long as she stays out of the way.

 

Did you know you could assign beds to settlers? Well, let's just say, as a smarter man than me once said, "I always figured trolls live under bridges." Yeah, you can guess where Marcy's mattress is :wink:

Link to comment
Share on other sites

Eh, I don't mind Marcy as long as she stays out of the way.

 

Did you know you could assign beds to settlers? Well, let's just say, as a smarter man than me once said, "I always figured trolls live under bridges." Yeah, you can guess where Marcy's mattress is :wink:

 

LOL.

 

I generally don't mind annoying npcs provided they are mortal so that my evil characters can react appropriately to being spoken to in a rude manner. The problem is that Preston Garvey and his crew are not just essential, they are invulnerable. I guess they did that to protect the main questline. You can piss off all three of the other factions, but the Minutemen will always be there to allow you to finish the main quest no matter how many mini-nukes you drop on them (and I wasted quite a few at one point).

 

(As an aside, I'm guessing the name "Minutemen" and its historical significance has impact with US gamers. Without that significance though, it's a tad uninspiring as names go to be honest. When I first heard it, I thought it was a joke. Centurymen or Milleniummen, that would have a bit more oomph, no?)

Link to comment
Share on other sites

Did you know if you sneak near a object that will block someone firing at you, that you can then hold right mouse an it will pop out as FO4's built in organic cover system, there's a mod for it to, how I found out. Unless you get behind something that is set up to do that while sneaking or maybe in other areas, there's no way to really look for it or understand how crazy that is. LOL

Link to comment
Share on other sites

@tirnoney:

 

I'll admit that as a non-US guy, I only knew who they were because I'm a bit of a history geek. Otherwise I would have thought it's how long they last in bed :wink:

 

As for Preston, nah, I don't want to kill him. He can fulfil an important, I dare say even crucial, role in my game: tending tarberry crops at the castle, knee deep in water all day :tongue:

Link to comment
Share on other sites

@tirnoney:

 

I'll admit that as a non-US guy, I only knew who they were because I'm a bit of a history geek. Otherwise I would have thought it's how long they last in bed :wink:

 

As for Preston, nah, I don't want to kill him. He can fulfil an important, I dare say even crucial, role in my game: tending tarberry crops at the castle, knee deep in water all day :tongue:

 

I've actually never even seen the castle and I'm on my third playthrough. I'd have to be much more of an achievement junkie to endure that particular questline long enough. I have tried, then a "settler" whines about some rubbish or one of the many settlements I never wanted gets attacked and I have to reload an earlier save from before I met Preston. I need that stuff properly modded in a way that only the upcoming CK can achieve I think.

Link to comment
Share on other sites

You know you can ignore the expansion quests, right? If a settlement you already pwned... err... own, has a kidnapping or raider problems, that has a deadline. But if Preston wants you to help, say, Warwick with their ghoul problem, and you don't have or need Warwick, you can just ignore it for ever. And it prevents any similar quest from spawning too.

 

And for settlements you do own, you can do the quest and then never hand it in to Preston. Then it's no longer timed (since whatever problem they were having IS solved), but it blocks that quest from spawning again.

 

Not to mention that some of them can be ignored pretty safely most of the time even for owned settlements, unless you have some compulsion to be a knight in shining armour. Which, as I understand, you don't. I mean, so someone kidnapped some assigned peon from a settlement. What's the worst that can happen? They shoot him? Assign another one to that job.

Link to comment
Share on other sites

Should also have mentioned my borderline OCD tendencies. Having all those uncompleted quests would drive me crazy. Besides, I'm enjoying roleplaying a much meaner character atm anyway. ;) I have a load of settlements and they are all 0 people 50% happiness and I want them to stay that way. Incidentally, I had a glitch with Sanctuary in my previous playthrough where I sent dogmeat there, and only him, and did nothing else to that settlement. He was the only resident. The happiness dropped and eventually bottomed out at 7%. Refused to go any lower. That was actually a little comical.

Link to comment
Share on other sites

  • Recently Browsing   0 members

    • No registered users viewing this page.

×
×
  • Create New...