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Comparisons with Skyrim


charwo

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I totally agree with Ac3s in that regard: my respect and somewhat 'admiration' for Bethesda has suffered a severe drop.

 

Not so much because of the choices they made (after all I'm only one player among millions, whether I like a specific feature or not is not very relevant), but essentially because they completely failed to implement these choices properly.

 

The settlement system? It's nothing but a pathetic Lego-like attempt, plagued with buggy AI, awful script latency, laughable navmesh issues, awful UI and glitchy data management. The new shooting mechanics? It feels like I'm back to a bad 15 year-old Doom-like game. What is there to be proud of, honestly?

 

Skyrim or Oblivion or F03, even pure Vanilla, were not one tenth as buggy as F04 is - and in the end it did not matter that much that I could never buy Hjerim or could not complete some quests because there was so much more to do.

 

I used to play Bethesda games because I loved the freedom they gave me despite the bugs: the freedom to build different characters, to explore open worlds, to choose my factions, and ultimately the freedom to mod these games I already loved in their Vanilla forms... one could play these games without ever doing the main quest and still have fun. It took me months and years to fully explore Oblivion or Skyrim or F03 and FNV, there are still places in F03 and Skyrim I realize I had never been to before. With F04, only 2 months after release, I'm chasing stupid magazines I missed because I'm left with nothing else to do... Hell, it took me longer than that to finish MGS5 or Witcher3!.. And though they were not 'real' open worlds, I had more fun exploring them than I do exploring F04's commomwealth.

 

Build different characters? What's the point of having us customize our looks and not our voices? We all know how a voice can convey a personality. Though Skyrim's followers were shallow, Lydia's voice MADE her personality. And Bethesda knows it too the way they've built F04's companions (one of the very few things they actually did well in F04 in my opinion).

 

Explore the open world? I've been desperately trying to, but there's no way to do so when I am constantly forced to fast-travel to defend some buggy stupid settlement. Plus any story, any game world needs to breathe, it's a balance between rushes of adrenaline and quieter, slow paced emotional moments. F04 completely lacks this essential balance.

 

Choose my factions? It's of no consequence at all. Basically, compared to Skyrim, it would be like deciding to side with Alduin or against him. What choice is that when 90% of the players, in all games, usually pick the 'hero' side anyway. Except in F04, I'd gladly slaugter all my minutemen settlers or fellow BoS if I could, not quite by choice but rather because I've come to hate settlers spawning on roofs or inside walls and repeating the same dialog lines in loops, and I hate stupid vertibrids too, constantly dropping like flies all around me and forcing me to quit and reload only to stop the looping sound bug - whereas I feel pity for the idiotic raider standing in a complete chaos of blown-up turrets and pathetically repeating "it's only noise...". F04 makes me hate the factions I'm supposed to defend and laugh at the ones which are supposed to be threatening.

 

Maybe I'll give it another try once we can properly mod it, but I don't know... Mods are a way to enhance and better customize games we already love in their Vanilla forms. But if Bethesda is expecting modders to fix that awful buggy mess of a so-called game, I fear it may have consequences they have not foreseen. Fans are not that much a forgiving crowd.

 

In the past years, I have probably bought a dozen copies of Oblivion and F03 as gifts for friends and family, and something like 20 copies of Skyrim at least. Many of these people turned into fans. But F04, no way.

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Also what nobody else seems to talk about is the lack of enemies to fight.

I think in the whole game there is like 16 different enemies, most of them scale with different textures on them but essentially you'll be fighting dumb raiders and bloatflies from start to finish, and you'll be looting pipe guns from start to finish as well.

Why can't there be some raiders with a bazooka in my face, or a fully modded sniper rifle that is taking potshots at me from long distance, but nah, nothing but pipe guns from level 1 to infinity.

 

As Hoamaii says, I'm trying really hard to like this game as much as I can, but I'm installing mods to fix blatant issues that keep popping up everywhere.

Sure I had that with past Bethesda games as well to some degree, but usually mods were installed to make it only better, optional but not necessary (except for SkyUI of course).

With FA4 its the other way around.

 

What do they call an open world RPG that has lost its soul and failing at almost every aspect? an open world shooter.

Joke of the year right there.

Edited by Guest
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Are you even serious? I can even think of a raider with a fatman. Given its location, I have to wonder how did you manage NOT to get the crap end of that fatman.

 

And not only there are pre-made raiders with all sorts of weapons (e.g., Ack-Ack has a minigun), but legendary ones can have basically ANY weapon in the game as a legendary. I could even link you a let's play where one has a legendary gamma gun, and is actually SHOOTING it, but it's in German.

 

So, WTH, if you want raiders with missile launchers, just frikken turn the difficulty up and you'll see plenty of that. And/or stop using mods that disable the legendaries.

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for the horse i keep saying we need a BUG OUT BICYCLE or being able to jump on the motorcycle

but i hate skyrim and i deleted it-no gun -too lala land and insane enuf

note--the only thing i thaw was way better was the porn mod -- OH LALA!

p.s. the maps was bigger in skyrim and it was f*#@ing less frame rate drop (wtf bethesda)

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Also what nobody else seems to talk about is the lack of enemies to fight.

I think in the whole game there is like 16 different enemies, most of them scale with different textures on them but essentially you'll be fighting dumb raiders and bloatflies from start to finish, and you'll be looting pipe guns from start to finish as well.

Why can't there be some raiders with a bazooka in my face, or a fully modded sniper rifle that is taking potshots at me from long distance, but nah, nothing but pipe guns from level 1 to infinity.

 

As Hoamaii says, I'm trying really hard to like this game as much as I can, but I'm installing mods to fix blatant issues that keep popping up everywhere.

Sure I had that with past Bethesda games as well to some degree, but usually mods were installed to make it only better, optional but not necessary (except for SkyUI of course).

With FA4 its the other way around.

 

What do they call an open world RPG that has lost its soul and failing at almost every aspect? an open world shooter.

Joke of the year right there.

I don't know what game you're playing, is it even FO4? What level have you gotten to, 10? While Raiders and Gunners dominate the typical human hostiles, they have gotten better armed in my game. The only weapon mod that I've installed is the R91 Assault Rifle, and I only put that in yesterday. I have nothing extra put into the equipment lists for NPCs, so in terms of gear, it's very much a near-vanilla game for me. The key thing to remember is this: There are NPC varieties within the Raiders and Gunners but they can be vastly different in equipment, especially in the upper levels:

 

Yes, Pipe Guns are still prevalent. But I saw as I leveled up better armament mixed in for the Raiders but most definitely the Gunners. Better shotguns, Combat Rifles, Assault Rifles, even Missile Launchers. There will even be Raider groups with a few wearing Raider Power Armor. The Gunners are the ones that are more lavishly equipped between the two in upper levels. The same weapons mentioned before. A have encountered enough times in those high rise Gunner camps certain ones with Fat Man. You hear that screaming arty sound, better GTFO or you're dead. Also, something the Gunners do get that Raiders don't are energy weapons. Lasers, Plasmas. Both groups will have melee weapons for added spice but again, Gunners are better equipped. I see them with Power Fists, etc.

 

There's also the armor variety within the Gunners and Raiders. They use Leather Armor pieces in both groups. The Raiders will use that heavily with the luckier ones with Metal and makeshift Raider Armor. A few may have Combat Armor pieces. I already mentioned the Raider Power Armor. Gunners? The scrubs may have little to no armor, just like Raiders. But past the scrubs, they typically use Combat Armor, some with the Heavy variety. Even with my Lv 100-something with very high / near-max combat skills and stats, some of those Gunner officers with that heavy armor take a while to take down in the highest difficulty, and more dangerous when there's several of them around. The Gunners in Quincy, where Preston's group originally fled from? The Gunners that beat them are still there and a few have Power Armor and are lavishly equipped. I think they are the best equipped Gunners out there.

 

Edit: Let's not forget either the other core factions should you turn against them. I sided with the BOS so they weren't an issue for me. Synths are and the occasional Railroad remnant attacks on BOS checkpoints. But the BOS NPCs are more prevalent in the game map of the core factions.

 

Now, I do think that the game needs to buff up the NPCs and their gear once you reach a certain level threshold. I'm thinking Lv40 onwards, maybe 50+. There's a certain point where combat oriented characters really start to dominate the game. The NPCs could use some stat boosts and better modification variety on the weapons they do have. Not necessarily equip them with Legendaries, but more, better weapon & equipment mods. You may be surprised how deadly a souped up Plasma Assault Rifle is with decent mods. The accuracy and damage, ROF is insane even in the hands of an NPC.

 

Can the game use more NPCs? Sure, but it's not like there's a small core in the game only.

Edited by Warmaker01
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Oh I'm sorry, that one "Boomer" raider that only appears 1 time with a Fatman must really be spectacular for you guys.

I'm talking about literally 95% of all raiders in this game having pipe guns, or running at me with frigging cue sticks to poke me with...

 

I'm level 68 and playing on survival with a mod that brings npcs dmg to 300%, done everything in the game in literally 3 weeks of playing, the game is boring and empty, no diversity, no challenge.

 

And yes Gunners are nice, at least they get some better equipment and are the only npcs that offer any good combat, but I'm talking about raiders here, which seem to be nothing but filler fluff and sadly raiders are found everywhere in the game, unlike Gunners.

 

 

I don't know what game you're playing, is it even FO4? What level have you gotten to, 10?

Grow up.

 

 

Open console, type:

setgs fDiffMultLegendaryChance_SV 50

Thanks Arnaeus, I'll be giving that a try but first I need to google this command to figure out what "50" really means.

EDIT: does this console command increase the chance of legendary enemies permanently or temporarily?

Edited by Guest
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Well, raiders are just scum. The gunners are much better organized and dominate moste areas that were once military. That the raiders are poorly equipped and the gunners have the good stuff makes sense.

 

Btw: The parameter I posted is only for survival mode. If survival is still not difficult enough try playing around with fDiffMultHPToPCSV and fDiffMultHPByPCSV to make enemies hit you harder or make your character hit them less hard. If you do change enough gamesettings you wont be able to kill anything and will die by one shot of an unmodded pipe gun.

Edited by Arnaeus
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So, let me get this straight. We get BOTH

 

A) complaining that there aren't more distinct raider groups with different names and themes,

 

AND AT THE SAME TIME,

 

B) complaining that OMG, the other named groups like the Forged or the Gunners don't count, it's a crime if just one specific low level group is restricted to a lowish level theme.

 

What. The. Hell.

 

No, seriously, never even mind A, why does it matter that Raiders specifically are low level, when you have other groups to fill the high end? It's as nonsense as saying there's no stuff to kill in WoW, because specifically gnolls are only low level. Well, why the hell does it even matter? Why is it a bad thing that you get different groups for the higher levels, instead of just something stupid like having every raider having endgame equipment like in Oblivion?

 

What kind of confusion of mind would lead someone to actually complain that, see, it doesn't matter that you have supermutants with rocket launchers (see, for example Hammer or the one at faneuil hall), it doesn't matter that gunners have missile launchers too, it doesn't matter that there are robots with missile launchers too, it doesn't matter that legendary raiders too occasionally have legendary missile launchers, it doesn't matter who else has missile launchers, but WAAAH, it's such a crime if specifically random raiders don't spawn with missile launchers too. What. The. Hell. Why on Earth does it even matter if it says "Gunner" or "Supermutant" instead of "Raider" for the guy with the bazooka?

 

And if we're talking comparisons with Skyrim, how does that even make any sense? Skyrim also didn't have specifically bandits with daedric weapons or anything. And the Silver Hand always had the same low end hide armours and silver swords too. So, if we're talking specifically comparisons with Skyrim, why on Earth is it such a crime here that MOSTLY it's the other groups than the Raiders that get the high end equipment, but apparently it isn't in Skyrim if ONLY other groups than the Bandits get the high end gear?

 

Seriously, the more I read the "OMG, FO4 sucks" complaints, the more I get the impression that SOME people -- not everyone, mind you -- just want to hear themselves whining about something, anything. No matter how little sense does it make, no matter even if it matches what's in the actual game, it just matters to fit in nicely with the butthurt group.

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