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Vault Girl Mod Development Thread


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Yep I believe we would need Sothink SWF Decompiler to get it to work perfectly. I think their free trail may be too limited for my needs, but I'll look into it. There was someone who was helping me and they had Sothink, but they've become rather inactive and it would be faster for me to do it myself.

With Sothink SWF Decompiler it work i manage to import a svg file for the first frame of the agility and it work with no crash

in what format do you have your image because to test i have :

* open your png in illustrator then convert it in ai using image trace

* then use an online converter to convert ai to svg

* then i use another online svg editor to resize the image viewport in 219*215

* and then use Sothink SWF Decompiler edit the image remove the png and then import the svg , remove the white background

* at last save :smile:

 

But at the end it works !!!!!!

 

Edit: What is your green square when you level up ? In the menu ?

So you haven't encountered the green square at all? Hmm, I'll try it out again when I get home. Maybe it was just a one time thing. When entering the perk tree normally it worked great for me, but when my character leveled up and I was forced to it I saw the green square and not agility image. I forgot to take a screenshot of it before editing and going back in which made it work. May have been a one time thing, maybe not.

 

The source of the images, is the the animation I made for the pipboy which is a vector graphic. I didn't make a colored and outlined flash animation of them, I colored and outlined the agility icon in photoshop (which I have more experience with).

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I know there are some folks following this thread. Here is a little taste and something I'd like tested. It's the perk menu file and it just changes agility to Vault Girl in the perk chart, also changes one frame of strength but don't worry about that. If you try it out please let me know how it goes and if you get a glitch when you level up (like the green box) or if it gives your a computer a hard time. Please make a screenshot of any issue.

 

Goes in Fallout 4/data/interface/

 

Here is the download link

 

Also what do people think about having a dark brown and red hair option for the mod? I may need help with that bit but it could be cool for people who want the option.

Edited by Guest
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Tested the file.. and had no issues so far.

No green box when leveling up the agility stat, no "hard time" for my computer. Everything fine.

 

Regarding hair color ~ im quite happy with the blonde, but wouldn't mind a black hair option ~ like proper Vault Meat. (If that isn't already planned).

Obviously different outfits like in your FO3 and FNV version would be nice too. I know this would probably be a lot of work - i always used the open-zip version in FO3 and FNV :tongue:

 

Thank you for all your time and effort. I'm really looking foward to this mod.

Gonna keep the test file installed and report any bugs i can find. Thanks again.

 

Feel free to pass stuff my way if you ever need some more testing done :p

I've got plenty of time.

Edited by Firuu
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Tested the file without issue. I noticed that the animation seemed 'clunkier' than those next to it, but then some of the vanilla animations are clunkier than others (Charisma, for eg). You are probably using exactly the same number of frames as the vanilla.

The image to which you referred would be this one?

https://danbooru.donmai.us/posts/2229100

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Maybe just 150%

 

Also I think the black t shirt version might look even better than the gray.

 

Someone did a great drawing of vault girl with an unzipped vault suit wearing a black bra/bikini top. Might be cool to have that option. I'll link the picture if I find it.

 

 

Tested the file without issue. I noticed that the animation seemed 'clunkier' than those next to it, but then some of the vanilla animations are clunkier than others (Charisma, for eg). You are probably using exactly the same number of frames as the vanilla.

The image to which you referred would be this one?

https://danbooru.donmai.us/posts/2229100

 

Hum ok will make this version :wink:

 

will try when back home

 

EDIT : By the way if you want some help i can convert you your frame into svg and reimport then in the swf or make new hair color but doing the drawing or naimation is far away from my skill ;)

Edited by AnTiWoMaAgNoT
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Tested the file without issue. I noticed that the animation seemed 'clunkier' than those next to it, but then some of the vanilla animations are clunkier than others (Charisma, for eg). You are probably using exactly the same number of frames as the vanilla.

The image to which you referred would be this one?

https://danbooru.donmai.us/posts/2229100

The clunkiness is because I am limited to the number of frames Bethesda uses in the perkchart (which is only 4 frames for agility). For the special icons in the pip boy I actually added many frames to several of them to make them smoother, can't do that on the perkchart because of how it's set up, also it require me to fit my perk images into the exact size image as the original.

 

@AnTiWoMaAgNoT, I can made the icons as svg files and have you import them (unless I get a copy of sothink. Did you convert the png's to vector graphics when you made them svg files? If so did they turn out okay?

 

I'm only thinking about hair options because I saw the Bobble Girl mod offers it now. It'd require editing every instance of a colored image of vault girl (editing hair color on the Bobbleheads requires editing one texture), which would get pretty crazy if the mod eventually replaced everything, especially the perkchart as there is a lot of frames in that file. I don't believe I will be having body type variations, I will make a non jiggly version though.

Edited by Guest
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Tested the file without issue. I noticed that the animation seemed 'clunkier' than those next to it, but then some of the vanilla animations are clunkier than others (Charisma, for eg). You are probably using exactly the same number of frames as the vanilla.

The image to which you referred would be this one?

https://danbooru.donmai.us/posts/2229100

The clunkiness is because I am limited to the number of frames Bethesda uses in the perkchart (which is only 4 frames for agility). For the special icons in the pip boy I actually added many frames to several of them to make them smoother, can't do that on the perkchart because of how it's set up, also it require me to fit my perk images into the exact size image as the original.

 

@AnTiWoMaAgNoT, I can made the icons as svg files and have you import them (unless I get a copy of sothink. Did you convert the png's to vector graphics when you made them svg files? If so did they turn out okay?

 

I'm only thinking about hair options because I saw the Bobble Girl mod offers it now. It'd require editing every instance of a colored image of vault girl (editing hair color on the Bobbleheads requires editing one texture), which would get pretty crazy if the mod eventually replaced everything, especially the perkchart as there is a lot of frames in that file. I don't believe I will be having body type variations, I will make a non jiggly version though.

 

 

@bigCman123 Yes i have convert the "png" to "ai" using HD image trace from illustrator and then convert it to svg

 

here the final result

https://mega.nz/#!apIimQrZ!4KQWVlL8iHyqYmoCJ6lN9rzKjdBXyQQW6k3tXCLEIug

 

If you want i can give you a (Working) copy of sothink :wink:

Edited by AnTiWoMaAgNoT
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