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Vault Girl Mod Development Thread


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@AnTiWoMaAgNoT

 

That works!

 

Incidentally, I've made one of the VG sets(Sexy) a stand alone set that you can get out of the Overseer's locker(new game only for now) in Vault 111 (best place lore-wise). I plan to make the other 2 sets also stand alone, when I'm done would you like to add them to your mod or would you prefer I just release them separately?

I like that idea. Is it possible to make it so you don't have to make a new game? Also have the other variations too? Would make sense to add it to the mod :smile:

 

Also AnTiWoMaAgNot that looks great! Could it be slightly bigger?

yes i can :wink:

 

bigger like that ?

 

http://i.imgur.com/IyUw0VO.jpg

Yep that's great :)

 

Edit: I wonder if it's possible to distort the texture to make the ones a little straighter on the model.

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@AnTiWoMaAgNoT

 

That works!

 

Incidentally, I've made one of the VG sets(Sexy) a stand alone set that you can get out of the Overseer's locker(new game only for now) in Vault 111 (best place lore-wise). I plan to make the other 2 sets also stand alone, when I'm done would you like to add them to your mod or would you prefer I just release them separately?

I like that idea. Is it possible to make it so you don't have to make a new game? Also have the other variations too? Would make sense to add it to the mod :smile:

 

Also AnTiWoMaAgNot that looks great! Could it be slightly bigger?

 

Likely, yes.. I'll just have to add additional containers for them rather than use the Overseer's personal locker... maybe a box on or near his desk or something... Will have to do something rather obscure for the nude set, since the Overseer likely wouldn't want to be caught playing with those ;)

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Yes lol good way to keep it lore friendly.

 

Also, the loading screen Bobbleheads are located seperately I think.

 

The maker of the mod I'm linking to managed to edit the loading screen Bobbleheads too, may be able to help you out

http://www.nexusmods.com/fallout4/mods/3299/?tab=4&&navtag=http%3A%2F%2Fwww.nexusmods.com%2Ffallout4%2Fajax%2Fcomments%2F%3Fmod_id%3D3299%26page%3D1%26sort%3DDESC%26pid%3D0%26thread_id%3D3466890&pUp=1

 

Edit: Fixed the link.

Edited by Guest
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Yes lol good way to keep it lore friendly.

 

Also, the loading screen Bobbleheads are located seperately I think.

 

The maker of the mod I'm linking to managed to edit the loading screen Bobbleheads too, may be able to help you out

http://www.nexusmods.com/fallout4/mods/3299/?tab=4&&navtag=http%3A%2F%2Fwww.nexusmods.com%2Ffallout4%2Fajax%2Fcomments%2F%3Fmod_id%3D3299%26page%3D1%26sort%3DDESC%26pid%3D0%26thread_id%3D3466890&pUp=1

 

Edit: Fixed the link.

Ok find it is other nif in SCOL folder with strange name and object recenter

will update ASAP

For the 111 will try a blender texture projection like i did for the tshirt to manage "straighter on the model"

Edited by AnTiWoMaAgNoT
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It appears correctly and animates! However when I leveled up while playing it just appeared as a green square, but then worked again when I exited and re entered the screen. I have no idea why :O

 

Well it's probably because I used png files and not vector graphics, but I don't have a program that lets me put vector graphics into the menu files. Not sure why it would work normally but not when I level up.

http://i.imgur.com/Cha2ncs.png

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It appears correctly and animates! However when I leveled up while playing it just appeared as a green square, but then worked again when I exited and re entered the screen. I have no idea why :O

 

Well it's probably because I used png files and not vector graphics, but I don't have a program that lets me put vector graphics into the menu files. Not sure why it would work normally but not when I level up.

may be like the tv animation difference from the post war tv and the prewar tv that not use the same number of image for the animation ?

 

Can i have your list of tool to test it with a exemple ? Will test on my side if you want ;)

Edited by AnTiWoMaAgNoT
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It appears correctly and animates! However when I leveled up while playing it just appeared as a green square, but then worked again when I exited and re entered the screen. I have no idea why :O

 

Well it's probably because I used png files and not vector graphics, but I don't have a program that lets me put vector graphics into the menu files. Not sure why it would work normally but not when I level up.

may be like the tv animation difference from the post war tv and the prewar tv that not use the same number of image for the animation ?

 

Can i have your list of tool to test it with a exemple ? Will test on my side if you want :wink:

 

I used JPEXs free flash decompiler.

I'll send you the file too

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