alonewolf003 Posted February 2, 2016 Share Posted February 2, 2016 Man I feel like the only one having this issue. :/ Link to comment Share on other sites More sharing options...
zeltacore Posted February 2, 2016 Share Posted February 2, 2016 Nope I'm also crashing on startup even with every mod disabled. Link to comment Share on other sites More sharing options...
alonewolf003 Posted February 2, 2016 Share Posted February 2, 2016 (edited) Turned out my problems of crashing when move to the right after special (structures) crashed because of Snap n' Build (after today game's update). Snap n Build has a new update today though which should solve the issue. Edited February 2, 2016 by alonewolf003 Link to comment Share on other sites More sharing options...
Boombro Posted February 2, 2016 Share Posted February 2, 2016 It not wise to run all your mods with any beth game update head on.Gore overhaul and armor smith are reported to cause CTD. The new weapon effect is also buggy, it also a good idea to make new ini files, make sure of your files with steam and reset archive in NMM. Link to comment Share on other sites More sharing options...
trandolp Posted February 2, 2016 Author Share Posted February 2, 2016 Can you specify what settlement mods you have installed? I have Homemaker, Settlement keywords, Robot Home Defense, Robot Guardians..., OCDecorator, almost all the major settlement mods and I get CTD every time I use my right arrow to go to structure and instantly CTD from there, no error boxes.Sorry for the double post. The only mods I have installed are CBBE, Gorgeous Vault Girl and Misc Hairstyles. [02/02/2016 - 10:34:08AM] Papyrus log opened (PC-64) [02/02/2016 - 10:34:08AM] error: Native function SetOverrideVoiceType in empty state could find no matching function on linked type Actor. Function will not be bound. [02/02/2016 - 10:34:08AM] Update budget: 1.200000ms (Extra tasklet budget: 1.200000ms, Load screen budget: 500.000000ms) [02/02/2016 - 10:34:08AM] Memory page: 128 (min) 512 (max) 153600 (max total) [02/02/2016 - 10:34:08AM] Maximum stack depth: 100 [02/02/2016 - 10:34:08AM] This is a script log only and does not contain information on any other part of the game, including crashes. [02/02/2016 - 10:34:08AM] Cannot open store for class "InstanceNamingRules", missing file? [02/02/2016 - 10:34:33AM] VM is freezing... [02/02/2016 - 10:34:33AM] VM is frozen [02/02/2016 - 10:34:34AM] Reverting game... [02/02/2016 - 10:36:05AM] Loading game... [02/02/2016 - 10:36:05AM] VM is thawing... [02/02/2016 - 10:36:08AM] error: Cannot call AddKeyword() on a None object, aborting function call stack: <unknown self>.aoscript.FlagObjectFinished() - "<unknown file>" Line ? [AO_Dogmeat_FindContainer (00043EED)].AODogmeatQuestScript.OnStageSet() - "<unknown file>" Line ? [02/02/2016 - 10:36:13AM] error: Cannot call AddKeyword() on a None object, aborting function call stack: <unknown self>.aoscript.FlagObjectFinished() - "<unknown file>" Line ? [AO_Dogmeat_FindItem (0004EFF2)].AODogmeatQuestScript.OnStageSet() - "<unknown file>" Line ? [02/02/2016 - 10:36:46AM] error: Object reference has no 3D stack: [ (0003C600)].Sound.play() - "<native>" Line ? [ (FF000FBF)].BirdCritterScript.playTakeoffSounds() - "<unknown file>" Line ? [ (FF000FBF)].BirdCritterScript.flyToTree() - "<unknown file>" Line ? [ (FF000FBF)].BirdCritterScript.Waiting.OnTimer() - "<unknown file>" Line ? [02/02/2016 - 10:36:46AM] error: Object reference has no 3D stack: [ (00043B9B)].Sound.play() - "<native>" Line ? [ (FF000FBF)].BirdCritterScript.playTakeoffSounds() - "<unknown file>" Line ? [ (FF000FBF)].BirdCritterScript.flyToTree() - "<unknown file>" Line ? [ (FF000FBF)].BirdCritterScript.Waiting.OnTimer() - "<unknown file>" Line ? [02/02/2016 - 10:36:46AM] error: (FF000FBF): cannot find variable named fDampRate. stack: [ (FF000FBF)].BirdCritterScript.SetAnimationVariableFloat() - "<native>" Line ? [ (FF000FBF)].BirdCritterScript.flyToTree() - "<unknown file>" Line ? [ (FF000FBF)].BirdCritterScript.Waiting.OnTimer() - "<unknown file>" Line ? [02/02/2016 - 10:36:46AM] error: (FF000FBF): cannot find variable named fFlapSpeed. stack: [ (FF000FBF)].BirdCritterScript.SetAnimationVariableFloat() - "<native>" Line ? [ (FF000FBF)].BirdCritterScript.flyToTree() - "<unknown file>" Line ? [ (FF000FBF)].BirdCritterScript.Waiting.OnTimer() - "<unknown file>" Line ? [02/02/2016 - 10:36:46AM] error: (FF000FBF): model was not loaded when we tried to play an animation on it (but it was disabled). stack: [ (FF000FBF)].BirdCritterScript.PlayAnimation() - "<native>" Line ? [ (FF000FBF)].BirdCritterScript.flyToTree() - "<unknown file>" Line ? [ (FF000FBF)].BirdCritterScript.Waiting.OnTimer() - "<unknown file>" Line ? [02/02/2016 - 10:36:47AM] error: Failed to setup moving reference because it has no parent cell or no 3D stack: [ (FF000FBF)].BirdCritterScript.SplineTranslateToRefNode() - "<native>" Line ? [ (FF000FBF)].BirdCritterScript.flyToTree() - "<unknown file>" Line ? [ (FF000FBF)].BirdCritterScript.Waiting.OnTimer() - "<unknown file>" Line ? [02/02/2016 - 10:36:47AM] error: (FF000FBF): cannot find variable named fDampRate. stack: [ (FF000FBF)].BirdCritterScript.SetAnimationVariableFloat() - "<native>" Line ? [ (FF000FBF)].BirdCritterScript.flyToTree() - "<unknown file>" Line ? [ (FF000FBF)].BirdCritterScript.Waiting.OnTimer() - "<unknown file>" Line ? [02/02/2016 - 10:36:47AM] error: (FF000FBF): cannot find variable named fFlapSpeed. stack: [ (FF000FBF)].BirdCritterScript.SetAnimationVariableFloat() - "<native>" Line ? [ (FF000FBF)].BirdCritterScript.flyToTree() - "<unknown file>" Line ? [ (FF000FBF)].BirdCritterScript.Waiting.OnTimer() - "<unknown file>" Line ? [02/02/2016 - 10:36:47AM] error: Object reference has no 3D stack: [ (0004515B)].Sound.play() - "<native>" Line ? [ (FF000FBF)].BirdCritterScript.flyToTree() - "<unknown file>" Line ? [ (FF000FBF)].BirdCritterScript.Waiting.OnTimer() - "<unknown file>" Line ? [02/02/2016 - 10:36:55AM] error: (FF001285): Actor is dead, cannot start combat. stack: [ (FF001285)].Actor.StartCombat() - "<native>" Line ? [DN092 (0001D806)].Fragments:Quests:QF_DN092_0001D806.Fragment_Stage_0076_Item_00() - "<unknown file>" Line ? [02/02/2016 - 10:36:57AM] error: (FF000F05): cannot play a None impact effect. stack: [ (FF000F05)].ObjectReference.PlayImpactEffect() - "<native>" Line ? [Active effect 2 on (00000014)].PowerArmorFXScript.OnAnimationEvent() - "<unknown file>" Line ? [02/02/2016 - 10:37:09AM] error: (00056331): the animation graph (SpecialCaseDoors) cannot currently process event "Open". stack: [ (00056331)].Default2StateActivator.PlayAnimationAndWait() - "<native>" Line ? [ (00056331)].Default2StateActivator.SetDefaultState() - "<unknown file>" Line ? [ (00056331)].Default2StateActivator.OnLoad() - "<unknown file>" Line ? [02/02/2016 - 10:38:01AM] VM is freezing... [02/02/2016 - 10:38:01AM] VM is frozen [02/02/2016 - 10:38:01AM] Reverting game... [02/02/2016 - 10:38:07AM] Loading game... [02/02/2016 - 10:38:07AM] VM is thawing... [02/02/2016 - 10:38:11AM] error: Cannot call AddKeyword() on a None object, aborting function call stack: <unknown self>.aoscript.FlagObjectFinished() - "<unknown file>" Line ? [AO_Dogmeat_FindContainer (00043EED)].AODogmeatQuestScript.OnStageSet() - "<unknown file>" Line ? [02/02/2016 - 10:38:49AM] VM is freezing... [02/02/2016 - 10:38:49AM] VM is frozen [02/02/2016 - 10:38:50AM] Saving game... [02/02/2016 - 10:38:50AM] VM is thawing... Link to comment Share on other sites More sharing options...
kannnichtkochen Posted February 12, 2016 Share Posted February 12, 2016 Funny enough I had the ctd when entering workshop mode as well since the patch. After applying all the usual possible solutions (new ini files and so on) I found out that it was simply the addition of ",widescreen.ba2" in the fallout4.ini since I have widescreen monitor. Once I changed the line back to the original.... "sResourceStartUpArchiveList= Fallout4 - Startup.ba2, Fallout4 - Shaders.ba2, Fallout4 - Interface.ba2" (without ",widescreen.ba2" at the end of the line) ....I could enter workshop mode again. Of course the resolution of the gui is a little bit off now for my widescreen monitor but at least I can play again with all my former mods. I dont really think this can be the case for everyone who is suffering from ctd since patch but this did the trick for me. Link to comment Share on other sites More sharing options...
mac2636 Posted February 12, 2016 Share Posted February 12, 2016 Well...I've installed everything up to my armor mods (so thats CBBE(never nude) Gorgeous VaultGirl Presets, True Storms, Darker Nights, Interiors Enhanced, Gore, Blood, Armor Keywords, Craft-able Ammo, Hair Styles, Better gun sounds; and no crash past character creator. It seems like its definitely an issue with some armor mod then.I don't have the mods myself but I remember some others having issues with blood retextures when the update released. Link to comment Share on other sites More sharing options...
wax2k Posted February 12, 2016 Share Posted February 12, 2016 (edited) Funny enough I had the ctd when entering workshop mode as well since the patch. After applying all the usual possible solutions (new ini files and so on) I found out that it was simply the addition of ",widescreen.ba2" in the fallout4.ini since I have widescreen monitor. Once I changed the line back to the original.... "sResourceStartUpArchiveList= Fallout4 - Startup.ba2, Fallout4 - Shaders.ba2, Fallout4 - Interface.ba2" (without ",widescreen.ba2" at the end of the line) ....I could enter workshop mode again. Of course the resolution of the gui is a little bit off now for my widescreen monitor but at least I can play again with all my former mods. I dont really think this can be the case for everyone who is suffering from ctd since patch but this did the trick for me.Thx for letting us know. Another addition to my guide/ruleset. Danke kannnichtkochen ;) Edited February 12, 2016 by wax2k Link to comment Share on other sites More sharing options...
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