Micdeez Posted February 9, 2016 Share Posted February 9, 2016 Thanks Hobo, that worked good. Farming Structure icon is blank but I can enter in the menu. A bug at my end? Link to comment Share on other sites More sharing options...
Micdeez Posted February 9, 2016 Share Posted February 9, 2016 Hi Mac, so I am ready to delete the Keyword section, but may I ask what this will achieve? I installed FO4Edit.exe Also, a strange thing is that even if I disable both greenhouse and bunker from Homemaker, its still installed under the Prefab menu.I have Snap N Build and selected all modules to install. Homemaker is higher load than SNB, but when I prioritise SNB, the SNB menu option disappears. Cheers again Hi, I didn't see this, do I need a plugin editor for this?You need FO4Edit. It is super easy to delete the keyword sections. They are clearly marked, and you just select all then hit delete. Then ctrl+s to save the edited plugins and viola. Link to comment Share on other sites More sharing options...
mac2636 Posted February 9, 2016 Share Posted February 9, 2016 Hi Mac, so I am ready to delete the Keyword section, but may I ask what this will achieve? I installed FO4Edit.exe Also, a strange thing is that even if I disable both greenhouse and bunker from Homemaker, its still installed under the Prefab menu.I have Snap N Build and selected all modules to install. Homemaker is higher load than SNB, but when I prioritise SNB, the SNB menu option disappears. Cheers again Hi, I didn't see this, do I need a plugin editor for this?You need FO4Edit. It is super easy to delete the keyword sections. They are clearly marked, and you just select all then hit delete. Then ctrl+s to save the edited plugins and viola. It clears a bunch of the keywords. This was the only way I could get NX and OCD in my game without losing menus. Read Gambit's post on the 1st page of this thread. I'll try to post my load order later when I have access to my PC. Link to comment Share on other sites More sharing options...
mac2636 Posted February 9, 2016 Share Posted February 9, 2016 Here is my working load order GameMode=Fallout4 Fallout4.esm=1SettlementKeywords.esm=1ArmorKeywords.esm=1Snap'n Build.esm=1Homemaker.esm=1ConcealedArmor.esm=1SpringCleaning.esm=1SC_ExpandedScrapList.esp=1Simple Intersection.esp=1Simple Intersection - Homemaker Patch.esp=1Homemaker.esp=1Homemaker - SK Integration Patch.esp=1Homemaker - Greenhouse Disabler SK.esp=1Homemaker - Unlocked Institute Objects SK.esp=1Homemaker - Streetlights Use Passive Power.esp=1AlternateSettlements.esp=1OCDispenser.esp=1OCDecorator.esp=1NX Pro - Farm Core.esp=1NX Pro - Harvest Overhaul.esp=1NX Pro - Farm Core - Homemaker.esp=1NX Pro - Farm Core - Spring Cleaning.esp=1NX Pro - Farm Core - No Requirements.esp=1NX Pro - Farm Core - Valdacil's Item Sorting.esp=1WeaponRacks.esp=0WeaponRacks-Weapons-Vanilla.esp=0WeaponRacks-Tools-Vanilla.esp=0Snap'n Build - Modules.esp=1Snap'n Build v1.6 SK patch.esp=1DD_AIO_I_Hate_You_All.esp=1DD_I_Ran_Out_Of_Funny_Names.esp=1SettlementContainers_NoRespawn.esp=1FO4Tweaks.esp=1Zoom.esp=1fog.esp=1Realistic Death Physics.esp=110% Fusion Core Drain.esp=1Slower VATS - 10%.esp=1Better Explosives - Normal.esp=1Better Explosives - Vanilla Perks - No Trajectory.esp=1Better Explosives - Grenade Frequency 60.esp=1Better Locational Damage.esp=1BetterNPCScaling.esp=1BLD - DD 0.50.esp=1BLD - DT 1.0.esp=1Better Crippled Limbs.esp=1Limb Damage Mod.esp=1Better Leveled Lists - Items.esp=1Better Leveled Lists - NPCs.esp=1NoFallDamage.esp=1ScrapDeadThings.esp=1UnlimitedFollowers.esp=1NoNegativeAffinityNof*#@s.esp=1NoAffinityCooldown.esp=1Move (Get Out the Way).esp=1CompRedo.esp=1CompanionTweaksFixes.esp=1Scrapper Corpse Highlighting.esp=1NoObjectLimit.esp=1Build High - Expanded Settlements.esp=1BrighterSettlementLights.esp=1Repaired Roofs.esp=1BetterSettlers.esp=1NewFace_Settlers.esp=1ChildSettlers.esp=1NFS CS Patch.esp=1BS CS Patch.esp=1ProtectedNamedSettlers.esp=1SettlerRenaming-Indicators.esp=1SkjAlert_RS+.esp=1LongerPowerLines3x.esp=1def_inv_scrap_en.esp=1ValdacilsItemSorting-00-ValsPicks.esp=1VIS-PatchChemReduxWeightless.esp=1VIS-PatchWeaponRacks-Tools+DEF_INV.esp=0CBBE.esp=1UniqueFollowers.esp=1HairVariations_YoungAtHeart.esp=1HairVariations_FairyTails.esp=1HairVariations_Elegant.esp=1HairVariations_Sophisticate.esp=1HairVariations_Conversions.esp=1AzarPonytailHairstyles.esp=1AgentBreaPiperAlternateHair.esp=1MiscHairstyle.esp=1Jessica.esp=1Rachel.esp=1Weaponry Overhaul.esp=1zWM92SE.esp=1USP 45.esp=1USP 45 - 1st Person Aim Fix.esp=1USP 45 - AWKCR-Compatibility.esp=1m82a.esp=1powerful.50 .esp=1SniperDamage.esp=1Chem_redux.esp=1CommChemExpanded.esp=1cutoffs-calyps.esp=1Harness-calyps.esp=1DX Adventurer Outfit.esp=1DX Chem I Care Outfit.esp=1DX Commonwealth Mini Dresses.esp=1DX Commonwealth Shorts.esp=1DX Vault Girl Shorts.esp=1LongCoatVaultSuit.esp=1Eli_ArmourCollection.esp=1Jacket.esp=1Vasstek_Vaultsuit.esp=1Nanohelmet.esp=1NanoArmor.esp=1B-90.esp=1StealthSuit.esp=1Rangergearnew.esp=1PreWarDressSA.esp=1PreWarDressSAPlus.esp=1zWGirlClothMina.esp=1zWGirlClothSimply.esp=1zWInsanity.esp=1ALD Travel Backpack.esp=1Colossus.esp=1Synth Field Carbonhelmet.esp=1N7_Synth Field Carbonhelmet.esp=1GlovesOfTheCommonwealth.esp=0ConcealedArmor.esp=1PowerGoggles.esp=1PowerGogglesPlus.esp=1WraparoundNVG.esp=1J&C Outfit fix.esp=1J&C Outfit fix - More Armor Slots.esp=1infiltrator.esp=1CROSS_Gear.esp=1ShadeArmorIV.esp=1Under1wear.esp=1slootyVaultSuit.esp=1SuitDreams(5.Very Heavy).esp=0SuitDreams(1.Very Light).esp=0SuitDreams(2. Light).esp=0SuitDreams(3.Average).esp=1SuitDreams(4.Heavy).esp=0Gurl.esp=1JC-Shirt and Jeans.esp=1FCO - Fully Customizable Outfits.esp=1JC-Bikini.esp=1JB - HighschoolHeaven.esp=1KerriganGlasses.esp=1DX Courser X-92 Power Suit.esp=1Crafting Workbench.esp=1Crafting Workbenches - Ammo.esp=1Crafting Workbench - PreWarDressSA.esp=1Crafting Workbench - GlovesOfTheCommonwealth Patch.esp=1Crafting Workbench ALD Backpack Patch.esp=1Paintable Mining Helmets.esp=0Craftable Armor Size.esp=1LegendaryModification.esp=1ChineseStealthArmorLegendaryMod.esp=1LegendaryModificationMisc.esp=1Armorsmith Extended.esp=1Kerrigan.esp=1KerriganColorChange.esp=1NukaRadBans.esp=12pacSkimpy.esp=1Armorsmith Siraxx Plus Extended.esp=1Armorsmith Calyps Extended.esp=1Armorsmith DeserterX Extended.esp=1Armorsmith Elianora Extended.esp=1Armorsmith Invalidfate Extended.esp=1Armorsmith Pack It Up Pack It In.esp=0Armorsmith Prototypes Extended.esp=1Armorsmith Siraxx Extended.esp=1Armorsmith Unoctium Extended.esp=1Armorsmith Unique Followers One Rings.esp=1Spartan-Calyps.esp=1 Link to comment Share on other sites More sharing options...
wax2k Posted February 9, 2016 Author Share Posted February 9, 2016 (edited) Ahem...Simple Intersection - Homemaker Patch.esp=1 Homemaker.esp=1 Remove these two, they're way outdated. And I am quite confident, that they cause conflicts you didn't even notice yet. Also know, thatBuild High - Expanded Settlements.esp=1 is triggering the cell reset bug and as such is said to conflict withSpringCleaning.esm=1 since the latest Fallout patch, most probably causing previously scrapped objects to reappear everytime a cell is loaded. Edited February 9, 2016 by wax2k Link to comment Share on other sites More sharing options...
mac2636 Posted February 9, 2016 Share Posted February 9, 2016 Ahem... Simple Intersection - Homemaker Patch.esp=1 Homemaker.esp=1 Remove these two, they're way outdated. And I am quite confident, that they cause conflicts you didn't even notice yet. Also know, thatBuild High - Expanded Settlements.esp=1 is triggering the cell reset bug and as such is said to conflict withSpringCleaning.esm=1 since the latest Fallout patch, most probably causing previously scrapped objects to reappear everytime a cell is loaded.Will try the changes this afternoon. Thanks for the suggestions, and thanks for being so helpful in the forums. I haven't noticed reappearing scrapped objects, but I have always had the power armor reset issue. Link to comment Share on other sites More sharing options...
mac2636 Posted February 9, 2016 Share Posted February 9, 2016 Also know, that Build High - Expanded Settlements.esp=1 is triggering the cell reset bug and as such is said to conflict withSpringCleaning.esm=1 since the latest Fallout patch, most probably causing previously scrapped objects to reappear everytime a cell is loaded.Does Homemaker.esp need to be removed or the esp just disabled? I've always completely uninstalled then reinstalled when updating mods so I'm not sure where it is leftover from. Raining on my parade here man. :) I absolutely have to have Spring Cleaning, but I really like that Build Higher expands Sanctuary's boundaries accross the river. Is there another mod you would suggest to enable this without mucking with Spring Cleaning and causing cell reset? Thanks again so much for sharing your knowledge. Link to comment Share on other sites More sharing options...
Gambit77 Posted February 10, 2016 Share Posted February 10, 2016 remove the Homemaker.esp, it's from an old version Link to comment Share on other sites More sharing options...
Micdeez Posted February 10, 2016 Share Posted February 10, 2016 Hi guys, re SNB, so I am still struggling why the Homemaker bunker/greenhouse disabler patch isn't working, as its still under the Prefab menu. Here is my short form load order. I suspect my load order is not right? GameMode=Fallout4 Fallout4.esm=1SettlementKeywords.esm=1ArmorKeywords.esm=1Snap'n Build.esm=1Homemaker.esm=1SpringCleaning.esm=1AlternateSettlements.esp=1Homemaker - Greenhouse Disabler SK.esp=1Homemaker - SK Integration Patch.esp=1Homemaker - Streetlights Use Passive Power.esp=1Snap'n Build - Modules.esp=1Snap'n Build - Patches.esp=1Snap'n Build v1.6 SK patch.esp=1SC_ExpandedScrapList.esp=1OCDispenser.esp=1OCDecorator.esp=1 Link to comment Share on other sites More sharing options...
Sarinia Posted February 10, 2016 Share Posted February 10, 2016 Just wanted to add a note that after spending a few hours each evening (all I have available after work), I finally finished loading all my mods. Everything is working well together, no conflicts or CTDs. Everything I added to the build menus is showing up in the correct Settlement Keywords location except for one single item (the breadbox added by Business Settlements). Even though I am using v1.7 of that mod and have the SK framework version installed, this one item is out of order and shows up in a non-SK menu by itself. However, since it doesn't seem that this pushed me over the keyword limit, I'll leave it for now and just let the mod author know when I get a chance. I currently have 238 active plug-ins, which leaves me enough room for a couple more mod before I have to start seriously looking at combining them together to make more room. Thank you for all the help! Link to comment Share on other sites More sharing options...
Recommended Posts