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Survival Mode Overhaul DLC Food Drink Sleep Deseases-))


xHatorx

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Aaaaw yiss! I am SO glad this is happening!

 

 

 

Also, from a modding perspective, assuming people want to make tweaks:

 

With hunger, fatigue and other stuff will be added by default into the game engine, it'll make producing mods using these values so much easier, and far more likely to play nice with each other. Skyrim had so many different Survival style mods, each working their own way and usually incompatible with each other. Having the values there in the game by default means everyone can be working off the same framework, rather than multiple different ways of calculating when you last ate a meal in each mod.

 

Just think of all the amazing mod-creating doors and potential this will add into the game! And how much work it will save people, too.

Edited by Athanasa
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Aaaaw yiss! I am SO glad this is happening!

 

 

 

Also, from a modding perspective, assuming people want to make tweaks:

 

With hunger, fatigue and other stuff will be added by default into the game engine, it'll make producing mods using these values so much easier, and far more likely to play nice with each other. Skyrim had so many different Survival style mods, each working their own way and usually incompatible with each other. Having the values there in the game by default means everyone can be working off the same framework, rather than multiple different ways of calculating when you last ate a meal in each mod.

 

Just think of all the amazing mod-creating doors and potential this will add into the game! And how much work it will save people, too.

I agree myself. This is really great. Just like settlement building and house modding. Back in Skyirm, you needed scripts to make button based lights, now we have it on-game.

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I'm very excited about this! Hardcore mode in New Vegas was simple, but it still added so much to the game for me and I'm sure this new survival mode will be at least as good! Hopefully it will be a free update and not tied to the upcoming DLC. I also think it would be a good idea to have it separated from the various difficulty settings - a lot of people like the idea of having to eat, drink sleep etc, but don't want to deal with bullet sponges and being killed in 1 hit.

Wasn't this how it worked in NV? It's been a while since I played, but I remember it as being an independent option. I'd like an option to have the slow healing stimpaks in all difficulty modes too.

 

Nice to see them implementing this though.

 

LOL at the guy on twitter that's like "I don't know anything about making games but this is really easy to implement. Why wasn't it included already?!" smh

 

It was an independent option.

 

Aside from eating resting & hydrating it also made it so only a doctors bag or an actual doctor could heal a crippled limb, which meant on the harder difficulties you could quite easily end up with a crippled arm/leg during a loot run and have it last till you got back to base.

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Hope the survival mode brings back weapon & item repair.

 

That made things so much harder in new Vegas survival mode.

It has to better than find a matching weapon and apply fixes.

 

Let hope it more like PA, or need kits.

 

Ya kits would be my choice, for both armor and weapons.

 

I mean with all the scrap out there it wouldn't be to hard to find some grease, cloth, scrap metal etc...

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That is not the problem.

 

The repair system of the past fallouts was down right broken. It doesn't make the game hard in any meaningful way. It didn't feel rewarding to find a matching power armor so you can fix your PA. Thank god beth have found a better way.

Edited by Boombro
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That is not the problem.

 

The repair system of the past fallouts was down right broken. It doesn't make the game hard in any meaningful way. It didn't feel rewarding to find a matching power armor to you can fix you PA. Thank god beth have found a better way.

"I need to find a stick to fix my other stick"

 

Ya, I'm one of those that doesn't miss the degrading mechanic; at least the way it was presented before. It never made any logical sense and always seemed to me to be more along the lines of game padding.

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Well, hopefully modders can fix the repair issues of "I need a stick to fix my stick" if it ever rears its ugly head again.

 

 

I don't quite remember what deterioration did in NV - it was a long time ago when I played. Well, 4 years, but I don't remember much. Except something about a strategic nuclear moose. BUT! I digress.

 

 

 

Anyway! I went and had a looksee at what condition deterioration actually DID.

  • Increased chance of a 'jam' on reload. Jam = modified reloading animation that takes longer than usual.
  • Loss of value - broken gear is worth less.
  • Loss of damage (dealing 66% damage when at 0% condition for single shot ranged weapons, 50% damage at 0% for full auto ranged and melee weapons)
  • Reduced protection from armor (lowered damage threshold and protection)

 

 

 

I like the effect (affect?) of condition deterioration in terms of mechanics and potential effects on gameplay - look after your gear and it will look after you. I just hope that they handle repairing weapons better than they did in FO:NV. On the plus side, there are workbenches littered all over the Commonwealth. I just hope that repairing gear doesn't require you to find the correct type of workbench.

 

Alternately, allow 'quick-fix' items for gear? Some cloth / leather / steel and some adhesive to hold it together for X amount of whatever, providing 'temporary condition health' to the equipment that deteriorates rapidly. Less efficient than FIXING it, but sometimes you just don't have that luxury. Basically chems for your weapons? Hmm. Mod ideas.

 

 

... also, can't wait until we get a mod that makes it so broken PA stuff doesn't auto-unequip, it gets a "broken" texture rather than poofing out of existence and back into my bags.

Edited by Athanasa
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