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Fallout 4 DLC NEWS!


Boombro

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This suddenly renders two mods that I use/see around pointless .. wonder if beth is looking at the nexus mod offer and using it to make DLC.

 

I was under the impression that DLC's are already part of the game from the beginning, the entire thing is created all at the same time, so this idea of waiting and watching modders isn't possible. They can't just add content to the game that wasn't already developed into it, otherwise there's nothing stopping them from releasing more mods for FO3.

 

I don't think they actually cut content to release later as DLC. Bethesda has commented before on this very subject. Their statement has been along the lines of 'once the game is released we can focus on DLC'. To be fair, a lot of DLC are probably planned before release, but sooner or later you have to pronounce the game finished and release it. Really, when you get right down to it official DLC are nothing more or less than mods from Bethesda.

 

 

I'm sure I read this somewhere though. It was pertaining to expansion packs (not sure there's really a difference). Maybe these games are programmed differently and that content can be added as they choose? If that's the case, then again why don't they just continually update the same game with new content, at least until the game engine is outdated? Heck, if they released a bunch of new content for FO3, gave us the settlement building options, companions, weapon and gear modding and all that along with some new quests, I'd buy it.

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This suddenly renders two mods that I use/see around pointless .. wonder if beth is looking at the nexus mod offer and using it to make DLC.

 

I was under the impression that DLC's are already part of the game from the beginning, the entire thing is created all at the same time, so this idea of waiting and watching modders isn't possible. They can't just add content to the game that wasn't already developed into it, otherwise there's nothing stopping them from releasing more mods for FO3.

 

I don't think they actually cut content to release later as DLC. Bethesda has commented before on this very subject. Their statement has been along the lines of 'once the game is released we can focus on DLC'. To be fair, a lot of DLC are probably planned before release, but sooner or later you have to pronounce the game finished and release it. Really, when you get right down to it official DLC are nothing more or less than mods from Bethesda.

 

 

I'm sure I read this somewhere though. It was pertaining to expansion packs (not sure there's really a difference). Maybe these games are programmed differently and that content can be added as they choose? If that's the case, then again why don't they just continually update the same game with new content, at least until the game engine is outdated? Heck, if they released a bunch of new content for FO3, gave us the settlement building options, companions, weapon and gear modding and all that along with some new quests, I'd buy it.

 

 

 

DLCs are just official mods, basically.

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There's a lot of misinformation bouncing around this thread. DLC are not "already built in" or modders would have uncovered them already. Every single file has been picked over many times by many people at this point, minus the scripts we need the GECK for. Bethesda has always used mostly new files for DLC, as anybody who has bothered to look can tell you. Aside from arguably Broken Steel, every DLC has been in a new area, for both Fallout and Elder Scrolls going all the way back to Morrowind at least. Even crap like Horse Armor was new content. There's no way these were finished before the game's release, and no reason to think they would plop down a new landmass in the Commonwealth somehow.

 

It's also ridiculous to expect them to update FO3 or even Skyrim once they have a new game out. It's naive to think they would devote resources to a game that's four years old, let alone ten.

 

It's quite short sighted to think that these DLC will render any mods pointless. If anything, the added content is only more fodder for modding.

Edited by mm137
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There's a lot of misinformation bouncing around this thread. DLC are not "already built in" or modders would have uncovered them already. Every single file has been picked over many times by many people at this point, minus the scripts we need the GECK for. Bethesda has always used mostly new files for DLC, as anybody who has bothered to look can tell you. Aside from arguably Broken Steel, every DLC has been in a new area, for both Fallout and Elder Scrolls going all the way back to Morrowind at least. Even crap like Horse Armor was new content. There's no way these were finished before the game's release, and no reason to think they would plop down a new landmass in the Commonwealth somehow.

 

It's also ridiculous to expect them to update FO3 or even Skyrim once they have a new game out. It's naive to expect them to devote resources to a game that's four years old, let alone ten.

 

It's quite short sighted to think that these DLC will render any mods pointless. If anything, the added content is only more fodder for modding.

There's information regarding an HD remake of Fo3. Seems it became a trend lately.

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Anyone notice this announcement:

 

"And something that we’re really excited about, a complete overhaul of Survival Mode that changes how you play the whole game: food, sleep, diseases, danger and more."

 

I'm not sure why Beth should bother. This is the sort of stuff the modding community can do better. Beth, please focus on optimisation and fixing bugs.

Edited by steve40
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A lot of people don't realize that the engine DOES get updated for a new game. It may have the same base core, but game engines are modular, and they update the various parts with new features and so forth. That's why each successive game can do things the previous ones can't.

 

As far as the content of the official DLC, usually we only get a peek at what assets might be in them when there's a game update in preparation for the DLC's release. Most often, unused content at launch truly is cut content.

 

I seriously doubt that the engines of previous games (FO3, Skyrim, etc.) are capable of having things added like the settlement building. It's actually quite a feat, and goes far beyond what Hearthfire did in Skyrim. Hearthfire consisted entirely of pre-built cells that basically were swapped with the existing undeveloped cells - at least that's my impression. That's why you only had X number of choices for each home. Adding navmeshed structures on the fly (and however the individual player decides to assemble the pieces) is something else entirely.

 

I've said it before and I'll repeat it again; FO4 has been the most bug-free at launch game I've seen yet from Bethesda. I've have literally encountered ZERO game-breaking bugs, and only the (rare) glitch that's usually fixed by a reload (if I even have to go that far). Really, the biggest no-no that Bethesda keeps repeating is tying the physics engine to the framerate. However, that may be the nature of the Havok plugin itself that Bethesda is licensing...I don't know.

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Anyone notice this announcement:

 

"And something that we’re really excited about, a complete overhaul of Survival Mode that changes how you play the whole game: food, sleep, diseases, danger and more."

 

I'm not sure why Beth should bother. This is the sort of stuff the modding community can do better. Beth, please focus on optimisation and fixing bugs.

It a good thing really.

 

Yes modders can do better, but an already built feature can be easily be extended, enhanced and tweaked than making one from zero. In fact, it will ease the making of patches, overhauls, new land mods and dlc since it has to be in mind.

 

Depends on the way they do it, and already need system that works with dlc and maybe mod added foods is great in imo. We can already drink water from lakes, get some from settlements and grow food and hunt, it doesn't need much else to be good.

 

And personally, I want the base game and DLC to offer a lot out of the box instead of using 191 mods.

 

With that said, what do you guys think of mod like DLCs? Should beth stop making small dlc that add such features? Do you think they are great mod bases? Are people used to use free mods that offer such features, they don't want to pay or think beth should not bother?

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With Bethesda doing an official Survival Mode with a needs based system, as opposed to modders doing it, I will feel a lot more comfortable building off that base when it comes to features in my own mod. I am a strict believer in never having anything in one of my mods rely on the player downloading someone else's mod. Compatibility gets messy that way when I built off of Mod A for needs, but someone else is using Mod B or Mod C which are very similar but a different architecture behind them.

 

I think having a clear decided upon base (Bethesda) that we can all work off of in terms of stuff like Survival Mode and customization of robots and arena fighting is a huge help for creating a more solid modding community.

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A lot of people don't realize that the engine DOES get updated for a new game. It may have the same base core, but game engines are modular, and they update the various parts with new features and so forth. That's why each successive game can do things the previous ones can't.

 

As far as the content of the official DLC, usually we only get a peek at what assets might be in them when there's a game update in preparation for the DLC's release. Most often, unused content at launch truly is cut content.

 

I seriously doubt that the engines of previous games (FO3, Skyrim, etc.) are capable of having things added like the settlement building. It's actually quite a feat, and goes far beyond what Hearthfire did in Skyrim. Hearthfire consisted entirely of pre-built cells that basically were swapped with the existing undeveloped cells - at least that's my impression. That's why you only had X number of choices for each home. Adding navmeshed structures on the fly (and however the individual player decides to assemble the pieces) is something else entirely.

 

I've said it before and I'll repeat it again; FO4 has been the most bug-free at launch game I've seen yet from Bethesda. I've have literally encountered ZERO game-breaking bugs, and only the (rare) glitch that's usually fixed by a reload (if I even have to go that far). Really, the biggest no-no that Bethesda keeps repeating is tying the physics engine to the framerate. However, that may be the nature of the Havok plugin itself that Bethesda is licensing...I don't know.

 

There are mods that add settlement building in FO3 and NV, complete with defending those settlements from raiders, there were even destructible walls etc, FOSE/NVSE made a whole host of things possible. There's nothing in FO4 that hasn't been done before but that's fine, it's nice to have some of this stuff in the base game.

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