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Do You Think the Delayed Creation Kit Will Have a Long Term Negative Effect on Modding?


mmaniacBG

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What I don't get is, if mod users are such a minority then why did Beth put so many resources into bringing to consoles?

I'm guessing the end goal is paid mods on consoles, that said it's something they've wanted to do since Morrowind.

Had no idea it this old.

Do you really think beth is dump enough to try it again though? The last time was bad, the second time is unleashing hell on earth and they would piss more than 50% more people this time around.

 

Why would it? assuming they actually thought out the system with a consumer focus and fair shake for modders, there is no reason it would piss anyone off. Hell paid modding has been widely praised by the population for years as it's been implemented in other titles.

 

 

The way it was done didn't help, sneaking it out without any consultation and then insulting people's intelligence by suggesting it was a positive thing for users. That said I think there would still be a backlash no matter how it was implemented, people don't want to pay out 100's on mods, they may publically come out with all sorts of reasons to be against it but the cynic in me thinks that unwillingness to pay was driving force behind it for a lot of people.

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What I don't get is, if mod users are such a minority then why did Beth put so many resources into bringing to consoles?

I'm guessing the end goal is paid mods on consoles, that said it's something they've wanted to do since Morrowind.

Had no idea it this old.

Do you really think beth is dump enough to try it again though? The last time was bad, the second time is unleashing hell on earth and they would piss more than 50% more people this time around.

 

Why would it? assuming they actually thought out the system with a consumer focus and fair shake for modders, there is no reason it would piss anyone off. Hell paid modding has been widely praised by the population for years as it's been implemented in other titles.

 

 

The way it was done didn't help, sneaking it out without any consultation and then insulting people's intelligence by suggesting it was a positive thing for users. That said I think there would still be a backlash no matter how it was implemented, people don't want to pay out 100's on mods, they may publically come out with all sorts of reasons to be against it but the cynic in me thinks that unwillingness to pay was driving force behind it for a lot of people.

 

They still pay out thousands on mods annually as is, no reason the option shouldnt exist for all mod authors. Equal rights for mod authors is certainly reasonable.

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What I don't get is, if mod users are such a minority then why did Beth put so many resources into bringing to consoles?

I'm guessing the end goal is paid mods on consoles, that said it's something they've wanted to do since Morrowind.

Had no idea it this old.

Do you really think beth is dump enough to try it again though? The last time was bad, the second time is unleashing hell on earth and they would piss more than 50% more people this time around.

 

Why would it? assuming they actually thought out the system with a consumer focus and fair shake for modders, there is no reason it would piss anyone off. Hell paid modding has been widely praised by the population for years as it's been implemented in other titles.

 

 

The way it was done didn't help, sneaking it out without any consultation and then insulting people's intelligence by suggesting it was a positive thing for users. That said I think there would still be a backlash no matter how it was implemented, people don't want to pay out 100's on mods, they may publically come out with all sorts of reasons to be against it but the cynic in me thinks that unwillingness to pay was driving force behind it for a lot of people.

 

They still pay out thousands on mods annually as is, no reason the option shouldnt exist for all mod authors. Equal rights for mod authors is certainly reasonable.

 

 

Who pays thousands for mods? players of Bethesda's games don't.

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I still don't see how mods for consoles will be viable. From the technical standpoint it can be done; make a mod, upload it to Bethesda.net, they wave their magic wand and turn it in to a console friendly format.

Look at the practical aspects of mods and modding. Mods are flawed, mods cause conflicts, mods behave badly at times. How will Bethesda.net account for mods with scripts that do not work, mods that have missing assets, mods that are potential game breakers? To avoid this Bethesda.net will have to vet mods and the only feasible way is to actually play test them. I don't see that happening so that means console users will most likely be experiencing the ugly reality of PC gamers; mods don't always work as intended. Even when they do, the larger the mod load the more likely there will be conflicts. PC gamers expect this since it's part of the territory. Installing player-made content that doesn't work will be a new and unpleasant experience for console gamers.

With PC mods downloaders accept the risks and there is no middle man or governing entity like Microsoft or Sony. Mods for consoles will change that and Microsoft/Sony will have an interest in what is being installed on their platforms. I doubt those companies would accept a Bethesda explanation of 'That's how mods are.', especially when the console user complaints start pouring in about defective or outright broken player-made content.

If a broken mod is uploaded to Nexus that is not Dark0ne's responsibility unless the files are somehow malicious. Even then his only responsibility is to remove the mod and the uploader so it doesn't happen again. This won't be the case in a mods for consoles collaboration between Bethesda and Microsoft or Sony. The liability will fall on someone since console mods will come from one official source. They can't make console users assume the risk since official mods won't be breaking any EULAs or terms.

My point is there are lots of things for Bethesda, Microsoft and Sony to consider. Apparently the release of the FO4 CK will coincide with various dlcs and Bethesda.net becoming an active modding hub. How they intend to accomplish viable console mods is simply one more unanswered mystery.

Edited by WursWaldo
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What I don't get is, if mod users are such a minority then why did Beth put so many resources into bringing to consoles?

I'm guessing the end goal is paid mods on consoles, that said it's something they've wanted to do since Morrowind.

Had no idea it this old.

Do you really think beth is dump enough to try it again though? The last time was bad, the second time is unleashing hell on earth and they would piss more than 50% more people this time around.

 

Why would it? assuming they actually thought out the system with a consumer focus and fair shake for modders, there is no reason it would piss anyone off. Hell paid modding has been widely praised by the population for years as it's been implemented in other titles.

 

 

The way it was done didn't help, sneaking it out without any consultation and then insulting people's intelligence by suggesting it was a positive thing for users. That said I think there would still be a backlash no matter how it was implemented, people don't want to pay out 100's on mods, they may publically come out with all sorts of reasons to be against it but the cynic in me thinks that unwillingness to pay was driving force behind it for a lot of people.

 

They still pay out thousands on mods annually as is, no reason the option shouldnt exist for all mod authors. Equal rights for mod authors is certainly reasonable.

 

 

Who pays thousands for mods? players of Bethesda's games don't.

 

http://www.dota2.com/workshop/ Paid modding

https://www.planetside2.com/player-studio Paid modding

https://www.everquest2.com/player-studio Paid modding

 

You can find other examples as well. Plenty of games have incorporated this concept for years now. I've known ppl who tossed thousands of dollars at PS2 items alone from players. There is no reason that it can not be an option given a fair system for all modders.

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http://www.dota2.com/workshop/ Paid modding

https://www.planetside2.com/player-studio Paid modding

https://www.everquest2.com/player-studio Paid modding

 

You can find other examples as well. Plenty of games have incorporated this concept for years now. I've known ppl who tossed thousands of dollars at PS2 items alone from players. There is no reason that it can not be an option given a fair system for all modders.

Let's not forget Second Life (250 Linden dollars = 1 USD, for those curious).
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http://www.dota2.com/workshop/ Paid modding

https://www.planetside2.com/player-studio Paid modding

https://www.everquest2.com/player-studio Paid modding

 

You can find other examples as well. Plenty of games have incorporated this concept for years now. I've known ppl who tossed thousands of dollars at PS2 items alone from players. There is no reason that it can not be an option given a fair system for all modders.

Let's not forget Second Life (250 Linden dollars = 1 USD, for those curious).

 

Guy I work with IRL does that on the side, makes hundreds a month just working on car physics in it.

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http://www.dota2.com/workshop/ Paid modding

 

https://www.planetside2.com/player-studio Paid modding

https://www.everquest2.com/player-studio Paid modding

 

You can find other examples as well. Plenty of games have incorporated this concept for years now. I've known ppl who tossed thousands of dollars at PS2 items alone from players. There is no reason that it can not be an option given a fair system for all modders.

 

 

They're completely different communities, we've already seen how the Bethesda one reacts, that weekend was terrible. I don't have a huge problem with paid modding, I had a problem with Skyrim partly because that was a product I'd already paid for, I also took exception to having my intelligence insulted. Were they to announce in advance that TES 6 or whatever will have paid modding that I'd be fine with it, I wouldn't buy the thing but equally I wouldn't have a drama about it.

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I've got no problem at all with paid modding, so long as it's not the only option and treats everyone involved fairly. People should still be able to put their own free mods on sites like Nexus in addition to whatever paid modding is available through Steam or Bethesda.net or wherever.

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