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Do You Think the Delayed Creation Kit Will Have a Long Term Negative Effect on Modding?


mmaniacBG

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Actually mods and modding in general significantly increases the value and sales of Beth products.

Yup. But beth games don't really need them that much as we think. Countless play the game with zero mods across the systems for more than 500 hours. It normal that you buddy with PS3 has clocked a 1000. If I was a game dev, that is a great thing.

Then why go through the trouble to bring mods to consoles?

 

So they can have mods too.

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They are a corporation that is in business to maximize profits. If what you wrote were actually true they would've abandoned mod support long ago. Not only have they not abandoned mod supportable development, they've actually spent significant reasources trying to expand the mod customer base. If there were not significant profits to be found at the end of the road they would not be putting so much effort into getting mods onto consoles.

 

 

Why bring mods to consoles? Because they want to.

 

When you make it as a successful game developer, you too will have the right to do what you want to.

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They are a corporation that is in business to maximize profits. If what you wrote were actually true they would've abandoned mod support long ago. Not only have they not abandoned mod supportable development, they've actually spent significant reasources trying to expand the mod customer base. If there were not significant profits to be found at the end of the road they would not be putting so much effort into getting mods onto consoles.

 

Why bring mods to consoles? Because they want to.

 

When you make it as a successful game developer, you too will have the right to do what you want to.

They do it because it will increase their profits. When you make as a successful business person you'll understand that too.

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Actually mods and modding in general significantly increases the value and sales of Beth products.

Yup. But beth games don't really need them that much as we think. Countless play the game with zero mods across the systems for more than 500 hours. It normal that you buddy with PS3 has clocked a 1000. If I was a game dev, that is a great thing.
Then why go through the trouble to bring mods to consoles?

So they can have mods too.
So, just out of the goodness of their hearts then? Why dance around the question if you are so confident in the reality of the situation? Edited by mac2636
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I'm not dancing around. You want a complex answer for something simple.

 

 

 

One of the theories might be that they want mods is to keep people interested in the game for longer so that they have time to polish/expand the last DLC and sell more copies, nothing wrong with that and a rather smart move.

Maybe this too.

I hope this give this time so the big DLC after FH would big as s#*!.

Edited by Boombro
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Actually mods and modding in general significantly increases the value and sales of Beth products.

Yup. But beth games don't really need them that much as we think. Countless play the game with zero mods across the systems for more than 500 hours. It normal that you buddy with PS3 has clocked a 1000. If I was a game dev, that is a great thing.
Then why go through the trouble to bring mods to consoles?

So they can have mods too.
So, just out of the goodness of their hearts then? Why dance around the question if you are so confident in the reality of the situation?

 

 

One of the theories might be that they want mods is to keep people interested in the game for longer so that they have time to polish/expand the last DLC and sell more copies, nothing wrong with that and a rather smart move.

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While modding is beneficial to both parties, and it does drastically extend the life of a game, which in turn likely helps move a little extra DLC, and maybe even a few more copies of the game... the majority of mod users will already have owned the game, and thus mods wont really bring in money for them imo. Which is why they considered paid modding, its a win win for them. They can continue to be very supportive of modding, and make their games very mod friendly and even create tools for it, while still gaining profits from the mods.

If they made as much money from mod support as you seem to imply, they wouldn't have bothered even trying paid mods, imo. The reality is mod support cost them money, which is why I am not 100% against paid mods if they implemented it fairly, smoothly, and minimally.

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While modding is beneficial to both parties, and it does drastically extend the life of a game, which in turn likely helps move a little extra DLC, and maybe even a few more copies of the game... the majority of mod users will already have owned the game, and thus mods wont really bring in money for them imo. Which is why they considered paid modding, its a win win for them. They can continue to be very supportive of modding, and make their games very mod friendly and even create tools for it, while still gaining profits from the mods.

 

If they made as much money from mod support as you seem to imply, they wouldn't have bothered even trying paid mods, imo. The reality is mod support cost them money, which is why I am not 100% against paid mods if they implemented it fairly, smoothly, and minimally.

 

As long as there is some way of quality control from their side, and it's not like Steam Greenlight I wouldn't mind paying.

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I'm not dancing around. You want a complex answer for something simple.

 

 

 

 

One of the theories might be that they want mods is to keep people interested in the game for longer so that they have time to polish/expand the last DLC and sell more copies, nothing wrong with that and a rather smart move.

Maybe this too.

I hope this give this time so the big DLC after FH would big as s***.

No, it is actually a very simple answer to a very simple question. Why go through all the trouble to add mod support to consoles? The only reason any major company would do something like this, is because they know that in the end it will increase their profits.

 

They are very smart in that they've realized they can significantly increase the interest in their product and drastically increase the product's sales lifespan with significantly less effort than it takes to create a new game. While also extending the time frame they can effectively sell dlc.

 

It is obvious, looking at their actions, revenue generated by extending the life cycle of their products through mod support, is a key component of their business strategy. So, yes Beth indeed does need modding to support their business model.

 

More modding = more revenue. Which they need to support their current overhead. It really is that simple.

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