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Do You Think the Delayed Creation Kit Will Have a Long Term Negative Effect on Modding?


mmaniacBG

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You mention ME2 and 3, what about ME?
As for Beth games: Only ONE had me hooked for massive time: Morrowind/Trib/BM.
With a TON of mods, like that vampire cellar one, forgot the name.
Underground, was it?

Something like that.
And that romance mod, in which you had to maintain the relationship: no interaction with your partner would cause the relationship to dim out.

 

Marvelous mods, really, and bloody huge, that vampire one.

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yep and you can't even say to yourself "I'm not taking the PA or the Mini-Gun" Because your never going to kill that deathclaw with the 10mm or whatever pipe gun your sporting at low levels.

 

I just used the laser musket that Preston gave me. It wasn't that hard.

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You mention ME2 and 3, what about ME?

 

 

I like Mass Effect 1, good game, lots of enjoyment. I didn't get lost in it the way I did with Fallout 4, Mass Effect 2, and Mass Effect 3. I did not come straight home from work just so I could spend my entire night playing it the way I did with Fallout 4.

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I posted this in the Mod authors forums but I thought you all might like to see it too.

 

 

I was just digging through the interface .swf files to update some for my custom left handed mod and I noticed there is now a file called Main_ModManager.swf.

 

I don't know all that much about editing .swf files or even reading them. The best I can do is to change the text displayed in the menu via JPEXS. I did find this interesting but I have no clue how powerful this built in Mod manager will be.

 

I assume anything related to it would also be Hardcoded and not view able in xEdit but I could be wrong.

 

thought others might also find this interesting.

 

Edit: here are it's default PC keys,

 

Mod Details "Enter"

Mod Search "x"

My Library "T"

Confirm "Enter"

Cancel "Esc"

 

I don't see anything about load order but I could still just be missing it.

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I like Mass Effect 1, good game, lots of enjoyment. I didn't get lost in it the way I did with Fallout 4, Mass Effect 2, and Mass Effect 3. I did not come straight home from work just so I could spend my entire night playing it the way I did with Fallout 4.

 

Merely asking, ME was, to me, a bloody good game in that day.

Not just story wise, graph wise, immersion, but the setting especially.

Not many a space RPG out there that had such quality (read: NONE!)

Hence I so enjoyed ME.

ME2 had this awesome feature in which you could import your Me captain, his story, decisions, which just added so much more to the whole game.

Personally I loved the entire ME franchise, though was a bit disappointed with the ME3 endings...

Edited by Klipperken
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I posted this in the Mod authors forums but I thought you all might like to see it too.

 

 

I was just digging through the interface .swf files to update some for my custom left handed mod and I noticed there is now a file called Main_ModManager.swf.

 

I don't know all that much about editing .swf files or even reading them. The best I can do is to change the text displayed in the menu via JPEXS. I did find this interesting but I have no clue how powerful this built in Mod manager will be.

 

I assume anything related to it would also be Hardcoded and not view able in xEdit but I could be wrong.

 

thought others might also find this interesting.

 

Edit: here are it's default PC keys,

 

Mod Details "Enter"

Mod Search "x"

My Library "T"

Confirm "Enter"

Cancel "Esc"

 

I don't see anything about load order but I could still just be missing it.

 

It is most likely going to be the default page you sort the load order on.

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Meh I actually enjoyed new vegas more. And I bloody hated its main plot, and thought legion was a joke.

 

Brotherhood quests were fun - vaults were highly interesting - and most importantly of all, they had blackjack and hookers.

 

To each his own I guess.

 

For me, New Vegas was one simple play through, move along, and not even bother modding.

 

Fallout 4 on the other hand, I have never played a single player videogame for that long before (100 hours). I am not the kind of guy that sits at his computer for 10 hours straight playing a videogame, only Mass Effect 2, Mass Effect 3, and Fallout 4 were able to make me do that.

 

 

I don't know if it hurts or helps that I live in the freaken Mohave.

 

 

I did forget to mention I also hated that setting. But it did do quests right. Multiple branches, multiple ways of doing things. Ways of peacefully doing certain quests. Faction relationships, faction levels (demonstrating levels of trust). By that I mean radio to call in ranger help, or being given access to a safe house.

 

Little things like that made the game stand out.

 

What fallout 4 has going for it is a better setting. A far more stable engine, and better shooting mechanics. I am hoping in time and the kit being released we can get more of the aspects of what I liked in fallout new vegas to fo4.

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Meh I actually enjoyed new vegas more. And I bloody hated its main plot, and thought legion was a joke.

 

Brotherhood quests were fun - vaults were highly interesting - and most importantly of all, they had blackjack and hookers.

 

To each his own I guess.

 

For me, New Vegas was one simple play through, move along, and not even bother modding.

 

Fallout 4 on the other hand, I have never played a single player videogame for that long before (100 hours). I am not the kind of guy that sits at his computer for 10 hours straight playing a videogame, only Mass Effect 2, Mass Effect 3, and Fallout 4 were able to make me do that.

 

 

I don't know if it hurts or helps that I live in the freaken Mohave.

 

 

I did forget to mention I also hated that setting. But it did do quests right. Multiple branches, multiple ways of doing things. Ways of peacefully doing certain quests. Faction relationships, faction levels (demonstrating levels of trust). By that I mean radio to call in ranger help, or being given access to a safe house.

 

Little things like that made the game stand out.

 

What fallout 4 has going for it is a better setting. A far more stable engine, and better shooting mechanics. I am hoping in time and the kit being released we can get more of the aspects of what I liked in fallout new vegas to fo4.

 

The setting is worse in FO4 than it was in FO3 or NV. They failed to capture the bleakness of the post apoc, or the vast wasteland

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I did forget to mention I also hated that setting. But it did do quests right. Multiple branches, multiple ways of doing things. Ways of peacefully doing certain quests. Faction relationships, faction levels (demonstrating levels of trust). By that I mean radio to call in ranger help, or being given access to a safe house.

 

 

I found the choices shown in New Vegas to be much more shallow than you did. The factions seemed to only be giving the illusion of choice, but most of the time it came down to the fact that you could either do this thing or you could just move along and stop working with that faction.

 

I don't see how that is in any way better than Fallout 4 in that area.

 

It is quite hard to have true branching choices in a game like this, as I have found while writing my murder mystery. I think in certain ways it is better to let the mechanic of the game world be the medium of some of the choice the character has. But that is a whole different topic that I could ramble on about for hours...

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If we had true quest branching, we will lose writing quality, make some stuff not make sense, not tell the player some parts etc.

 

Branching should be done if able, but it should be limited. Making more quests for different morals and builds from the starts is much wiser.

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