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Skywind is coming to Nexus Mods


SirSalami

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In response to post #35668982. #35669217, #35669442, #35669712, #35670282, #35671002, #35671772, #35671817, #35672302, #35672427, #35672697, #35674332, #35674357 are all replies on the same post.


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Idk but I thought the one guy that did the dunmer that was shown first was really good.
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In response to post #35672577.


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"The only thing is that there are certain Morrowind mods that I just can't see myself playing without... "

You do realize Skywind is not Morrowind, it will have countless features that Morrowind doesn't have like random encounters, Crafting, all several thousand NPCs will have Full (high Quality) Voice Acting, Mounts, Jail System most likely and much more.


"Also, I far prefer Morrowind's more complex levelling and attribute systems over those of Skyrim... "

Who says Skywind isn't going to have them? Skywind will pretty much do what Nehrim does to Oblivion, It replaces the entire vanilla game so theirfor will require that you use it on its own install as the vanilla game will be completely unplayable when it is installed. Edited by tx12001
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In response to post #35668982. #35669217, #35669442, #35669712, #35670282, #35671002, #35671772, #35671817, #35672302, #35672427, #35672697, #35674332, #35674357, #35674752 are all replies on the same post.


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i LOVE bad voice acting its pretty funny. why do people care so much about immersion?
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In response to post #35668982. #35669217, #35669442, #35669712, #35670282, #35671002, #35671772, #35671817, #35672302, #35672427, #35672697, #35674332, #35674357, #35674752, #35676172 are all replies on the same post.


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"It's not easy finding professional voice actors that will work for free."

A few from 3DNPCs that had great quality mics and voice acting were turned down.

*shrugs* Their loss.

Regardless, as long as Bethesda does not randomly decide to turn on this project and obliterate it, it will be one of the greatest achievements in modding ever.
Good luck to all those involved!
Edited by numeriku
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In response to post #35668982. #35669217, #35669442, #35669712, #35670282, #35671002, #35671772, #35671817, #35672302, #35672427, #35672697, #35674332, #35674357, #35674752, #35676172, #35676512 are all replies on the same post.


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'Atrocious'? As though I would let atrocious voice acting through. Is this a direct insult to my team and myself? I'm taking it that way.

Listen Gary (or whoever you are) - our voice acting is of a remarkably high calibre. With very few exceptions, the ones who make it through our gantlet of sound quality checks have superb audio quality, and if there's issues with the delivery it's the lines themselves - not our actors. On that point, if we'd have had the resources I would have loved to have rewritten the lines to sound more 'natural' when spoken. Alas, we were limited in that regard.

I'm really disappointed in you, gx240, because I like showing off our talented team's efforts - seeing them get recognition for their hard work. And it is work. For the life of me, I have never been able to understand how people like you exist, but for some reason it seems a lot of 'fans' can't look at their behavior objectively and see how petulant they are. Edited by Torchfield
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In response to post #35672577. #35675047 is also a reply to the same post.


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I've been playing and modding Elderscrolls games for years.. so yes, strangely enough, I am in fact aware they are two different titles. However, despite being quite capable at installing mods, I'm not technically inclined, so although I strongly suspected mods would be incompatible, I was not 101% certain. Thank you for confirming my guess, though.

In terms of the additional features... While I know a lot of people will enjoy them, I am not, personally, interested in the introduction of crafting in Morrowind. Instead, I like being able to find really unique, powerful items that are not exceeded by anything I can make. While I certainly appreciate high quality voice acting, I'm perfectly content with text, as long as it is at least reasonably well written. I never use mounts in Skyrim as it is, so I wouldn't use them in an adapted Morrowind, and jails are not something I spend time in (the only exception being when I go to meet up with Inigo). What can I say, I'm basically an old school gamer. :D

If you are indeed creating a new levelling and attribute system, I would be interested to see it.

Look... no need to get so defensive with me.. I was not, in fact, attacking you. Hopefully you read that I appreciate the work that you and the rest of the modding community have done for these games.

However, I tend to agree with Apoapse.. there are several people here (certain of those representing the Skywind team included) who dearly need to learn some manners. Moreover, like DrBactrian, I think at this stage I might be somewhat reluctant to install Skywind... based on some of what I have seen here today.
Yes, this is a volunteer project, but nonetheless, some cool-headed professionalism would not go amiss. Edited by Sonja
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In response to post #35671887. #35672757 is also a reply to the same post.


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That's what I thought & yes, I own both games along with all the expansions/DLC for both games as well. Thanks for the info Rioplats. Kudos to you.
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In response to post #35671887. #35672757, #35679497 are all replies on the same post.


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@Rioplats

Out of curiosity, how does one need Morrowind if no assets are used from that game? I thought SkyWind was built from the ground up?

I mean it makes sense, because in my mind I was actually laughing at the thought of people being able to play a replicate of Morrowind with high graphics for free. Which led me to think how Bethesda would actually go about this and have accepted it.

I just can't fit in my mind how Morrowind is required if Bethesda specifically told them they can't use assets because it's against their EULA to port over assets from one game to another. Edited by Guest
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