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Skywind is coming to Nexus Mods


SirSalami

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In response to post #36417095. #36458210, #36566465, #36641935, #36645695, #36720205, #36734620 are all replies on the same post.


S3PT1M wrote: i will admit, i have been skeptical of Skywind for a long time. I LOVED Morrowind and i thought this would just feel like Skyrim with Morrowind locations. BUT thanks to Bethesda not allowing them to directly take assets from the games i think this forced the devs to TRULY rebuild the game properly.

Now that the project is going to be Nexus supported i know for a FACT that a LOT of the major mod devs are going to jump on this oportunity and help to make one hell of an amazing game.

This project is becoming what i beleive will go down in TES history! TONS of dedicated TES fans coming together not for money but for a love of a classic to re-create a FANTASTIC game.

super hyped for this ONE QUESTION THO!

is "Skywind" going to count as a 'mod' at this point? as its all new assets there is no need for the original games. so is it then going to be a standalone game? as in .exe double click and go?
havochot wrote: you need a copy of skyrim and morrowind.
hangman04 wrote: and how are they going to script that limitation ? :)
Tegra795 wrote: I kinda get why you need skyrim, but morrowind ? how and why ? I don't get it, since they can't import assets from morrowind and they have to build from scratch.
SpiderMax95 wrote: right? If they had to do it from scratch, why do you need morrowind?
Brandon3541 wrote: This could just be a random guy spouting stuff, he may have just pulled one over on you.
hansoloface wrote: I'm pretty sure you HAD to have Morrowind to play it before they pulled it and started from scratch. If I am not mistaken I don't think you will have to have it once they release the new version.


The Morrowind requirement is purely for legal reasons. Its so Beth can't say that we're giving people reasons not to buy Morrowind IE taking away money from them in an indirect way. I believe that once a 1.0 version comes out to the public, it will boost Morrowind sales quite a bit.
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In response to post #36417095. #36458210, #36566465, #36641935, #36645695, #36720205, #36734620, #36746815 are all replies on the same post.


S3PT1M wrote: i will admit, i have been skeptical of Skywind for a long time. I LOVED Morrowind and i thought this would just feel like Skyrim with Morrowind locations. BUT thanks to Bethesda not allowing them to directly take assets from the games i think this forced the devs to TRULY rebuild the game properly.

Now that the project is going to be Nexus supported i know for a FACT that a LOT of the major mod devs are going to jump on this oportunity and help to make one hell of an amazing game.

This project is becoming what i beleive will go down in TES history! TONS of dedicated TES fans coming together not for money but for a love of a classic to re-create a FANTASTIC game.

super hyped for this ONE QUESTION THO!

is "Skywind" going to count as a 'mod' at this point? as its all new assets there is no need for the original games. so is it then going to be a standalone game? as in .exe double click and go?
havochot wrote: you need a copy of skyrim and morrowind.
hangman04 wrote: and how are they going to script that limitation ? :)
Tegra795 wrote: I kinda get why you need skyrim, but morrowind ? how and why ? I don't get it, since they can't import assets from morrowind and they have to build from scratch.
SpiderMax95 wrote: right? If they had to do it from scratch, why do you need morrowind?
Brandon3541 wrote: This could just be a random guy spouting stuff, he may have just pulled one over on you.
hansoloface wrote: I'm pretty sure you HAD to have Morrowind to play it before they pulled it and started from scratch. If I am not mistaken I don't think you will have to have it once they release the new version.
Crestycomb wrote: The Morrowind requirement is purely for legal reasons. Its so Beth can't say that we're giving people reasons not to buy Morrowind IE taking away money from them in an indirect way. I believe that once a 1.0 version comes out to the public, it will boost Morrowind sales quite a bit.


Yeah it has to be a MOD and you need to own the original game for legal reasons
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In response to post #36417095. #36458210, #36566465, #36641935, #36645695, #36720205, #36734620, #36746815, #36750525 are all replies on the same post.


S3PT1M wrote: i will admit, i have been skeptical of Skywind for a long time. I LOVED Morrowind and i thought this would just feel like Skyrim with Morrowind locations. BUT thanks to Bethesda not allowing them to directly take assets from the games i think this forced the devs to TRULY rebuild the game properly.

Now that the project is going to be Nexus supported i know for a FACT that a LOT of the major mod devs are going to jump on this oportunity and help to make one hell of an amazing game.

This project is becoming what i beleive will go down in TES history! TONS of dedicated TES fans coming together not for money but for a love of a classic to re-create a FANTASTIC game.

super hyped for this ONE QUESTION THO!

is "Skywind" going to count as a 'mod' at this point? as its all new assets there is no need for the original games. so is it then going to be a standalone game? as in .exe double click and go?
havochot wrote: you need a copy of skyrim and morrowind.
hangman04 wrote: and how are they going to script that limitation ? :)
Tegra795 wrote: I kinda get why you need skyrim, but morrowind ? how and why ? I don't get it, since they can't import assets from morrowind and they have to build from scratch.
SpiderMax95 wrote: right? If they had to do it from scratch, why do you need morrowind?
Brandon3541 wrote: This could just be a random guy spouting stuff, he may have just pulled one over on you.
hansoloface wrote: I'm pretty sure you HAD to have Morrowind to play it before they pulled it and started from scratch. If I am not mistaken I don't think you will have to have it once they release the new version.
Crestycomb wrote: The Morrowind requirement is purely for legal reasons. Its so Beth can't say that we're giving people reasons not to buy Morrowind IE taking away money from them in an indirect way. I believe that once a 1.0 version comes out to the public, it will boost Morrowind sales quite a bit.
Dianadoesitbest wrote: Yeah it has to be a MOD and you need to own the original game for legal reasons


I get the requirement for legal reasons, but if it is a mod for *Skyrim*, how are they going to enforce that limitation? How are the Skywind devs, or the Nexus mods, going to be able to determine that the downloader of Skywind *has* Morrowind?

The only thing I can think of would be for the Nexus to have some sort of system where you can input your game's number key, thereby giving that Nexus user the ability to download the mods. How will they combat piracy? What is to stop someone from downloading Skywind and throwing it on some torrent?

Morrowind was released in 2002, so I'm going to assume that the internet was not required for activation and that all of the keys were attached to the disc. I don't know if this is how it works, but... would they (the Nexus), have to rip open the disc to gain access to the bank of potentially available keys in order to match them with those that players put into their accounts? I doubt they can legally do that, in any case.

If this were on Steam I think that would be another matter entirely, since the player could associate their original key with their Steam account, or simply buy Morrowind again (currently $19.99 on Steam for the GotY edition). Edited by nightscrawl
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In response to post #36417095. #36458210, #36566465, #36641935, #36645695, #36720205, #36734620, #36746815, #36750525, #36781000 are all replies on the same post.


S3PT1M wrote: i will admit, i have been skeptical of Skywind for a long time. I LOVED Morrowind and i thought this would just feel like Skyrim with Morrowind locations. BUT thanks to Bethesda not allowing them to directly take assets from the games i think this forced the devs to TRULY rebuild the game properly.

Now that the project is going to be Nexus supported i know for a FACT that a LOT of the major mod devs are going to jump on this oportunity and help to make one hell of an amazing game.

This project is becoming what i beleive will go down in TES history! TONS of dedicated TES fans coming together not for money but for a love of a classic to re-create a FANTASTIC game.

super hyped for this ONE QUESTION THO!

is "Skywind" going to count as a 'mod' at this point? as its all new assets there is no need for the original games. so is it then going to be a standalone game? as in .exe double click and go?
havochot wrote: you need a copy of skyrim and morrowind.
hangman04 wrote: and how are they going to script that limitation ? :)
Tegra795 wrote: I kinda get why you need skyrim, but morrowind ? how and why ? I don't get it, since they can't import assets from morrowind and they have to build from scratch.
SpiderMax95 wrote: right? If they had to do it from scratch, why do you need morrowind?
Brandon3541 wrote: This could just be a random guy spouting stuff, he may have just pulled one over on you.
hansoloface wrote: I'm pretty sure you HAD to have Morrowind to play it before they pulled it and started from scratch. If I am not mistaken I don't think you will have to have it once they release the new version.
Crestycomb wrote: The Morrowind requirement is purely for legal reasons. Its so Beth can't say that we're giving people reasons not to buy Morrowind IE taking away money from them in an indirect way. I believe that once a 1.0 version comes out to the public, it will boost Morrowind sales quite a bit.
Dianadoesitbest wrote: Yeah it has to be a MOD and you need to own the original game for legal reasons
nightscrawl wrote: I get the requirement for legal reasons, but if it is a mod for *Skyrim*, how are they going to enforce that limitation? How are the Skywind devs, or the Nexus mods, going to be able to determine that the downloader of Skywind *has* Morrowind?

The only thing I can think of would be for the Nexus to have some sort of system where you can input your game's number key, thereby giving that Nexus user the ability to download the mods. How will they combat piracy? What is to stop someone from downloading Skywind and throwing it on some torrent?

Morrowind was released in 2002, so I'm going to assume that the internet was not required for activation and that all of the keys were attached to the disc. I don't know if this is how it works, but... would they (the Nexus), have to rip open the disc to gain access to the bank of potentially available keys in order to match them with those that players put into their accounts? I doubt they can legally do that, in any case.

If this were on Steam I think that would be another matter entirely, since the player could associate their original key with their Steam account, or simply buy Morrowind again (currently $19.99 on Steam for the GotY edition).


I read a month or two-ago on the skywind website that both morrowind and skyrim were required. It could have changed. However, whether it has or not, one can get Morrowind from Steam or GOG for about 7 bucks, last I looked...so not a big deal, I think. My understanding is that it will function as a mod.
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Wish I could do some voice acting (Australian accent) or help with lighting if needed. I think doing this would be less stressful than running my own mod - and for a bigger purpose - a community made remake of a gorgeous game.

 

 

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In response to post #36417095. #36458210, #36566465, #36641935, #36645695, #36720205, #36734620, #36746815, #36750525, #36781000, #36793725 are all replies on the same post.


S3PT1M wrote: i will admit, i have been skeptical of Skywind for a long time. I LOVED Morrowind and i thought this would just feel like Skyrim with Morrowind locations. BUT thanks to Bethesda not allowing them to directly take assets from the games i think this forced the devs to TRULY rebuild the game properly.

Now that the project is going to be Nexus supported i know for a FACT that a LOT of the major mod devs are going to jump on this oportunity and help to make one hell of an amazing game.

This project is becoming what i beleive will go down in TES history! TONS of dedicated TES fans coming together not for money but for a love of a classic to re-create a FANTASTIC game.

super hyped for this ONE QUESTION THO!

is "Skywind" going to count as a 'mod' at this point? as its all new assets there is no need for the original games. so is it then going to be a standalone game? as in .exe double click and go?
havochot wrote: you need a copy of skyrim and morrowind.
hangman04 wrote: and how are they going to script that limitation ? :)
Tegra795 wrote: I kinda get why you need skyrim, but morrowind ? how and why ? I don't get it, since they can't import assets from morrowind and they have to build from scratch.
SpiderMax95 wrote: right? If they had to do it from scratch, why do you need morrowind?
Brandon3541 wrote: This could just be a random guy spouting stuff, he may have just pulled one over on you.
hansoloface wrote: I'm pretty sure you HAD to have Morrowind to play it before they pulled it and started from scratch. If I am not mistaken I don't think you will have to have it once they release the new version.
Crestycomb wrote: The Morrowind requirement is purely for legal reasons. Its so Beth can't say that we're giving people reasons not to buy Morrowind IE taking away money from them in an indirect way. I believe that once a 1.0 version comes out to the public, it will boost Morrowind sales quite a bit.
Dianadoesitbest wrote: Yeah it has to be a MOD and you need to own the original game for legal reasons
nightscrawl wrote: I get the requirement for legal reasons, but if it is a mod for *Skyrim*, how are they going to enforce that limitation? How are the Skywind devs, or the Nexus mods, going to be able to determine that the downloader of Skywind *has* Morrowind?

The only thing I can think of would be for the Nexus to have some sort of system where you can input your game's number key, thereby giving that Nexus user the ability to download the mods. How will they combat piracy? What is to stop someone from downloading Skywind and throwing it on some torrent?

Morrowind was released in 2002, so I'm going to assume that the internet was not required for activation and that all of the keys were attached to the disc. I don't know if this is how it works, but... would they (the Nexus), have to rip open the disc to gain access to the bank of potentially available keys in order to match them with those that players put into their accounts? I doubt they can legally do that, in any case.

If this were on Steam I think that would be another matter entirely, since the player could associate their original key with their Steam account, or simply buy Morrowind again (currently $19.99 on Steam for the GotY edition).
maxcolby wrote: I read a month or two-ago on the skywind website that both morrowind and skyrim were required. It could have changed. However, whether it has or not, one can get Morrowind from Steam or GOG for about 7 bucks, last I looked...so not a big deal, I think. My understanding is that it will function as a mod.


Well it will function as mod(or is it?)... for skyrim i think, but for morrowind ? I don't know. Edited by Tegra795
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