Bdthemag Posted September 12, 2011 Share Posted September 12, 2011 If I don't end up procrastinating, i'll write up some idea's for the plots in a bit. Link to comment Share on other sites More sharing options...
Quetzlsacatanango Posted September 13, 2011 Author Share Posted September 13, 2011 By no set opponents, is it random (levelled) enemies that you fight? So there could be a chance of fighting a fiend and there could be a chance of fighting a deathclaw? I hadn't intended to have monsters in there. Just things that can use weapons. Deathclaws might be an exception, not sure yet.In terms of game mechanics I will probably use a leveled list but it won' t be dependent on your level. They don't care whether you die or not, it's your choice to participate.Awesome. Does factions factor into this, or is there just chances of fighting random people/fiends/vipers/ect?Nevertheless, it sounds really cool no matter who I destroy :P Factions are not involved. Link to comment Share on other sites More sharing options...
Quetzlsacatanango Posted October 18, 2011 Author Share Posted October 18, 2011 I would like at least a couple more testers for the state it is in now. Please PM if you are willing and able to dl a ~400MB file. It requires Dead Money and Honest Hearts.Thanks Link to comment Share on other sites More sharing options...
etherealblade Posted October 19, 2011 Share Posted October 19, 2011 (edited) Alright. You sir have all the right goings of an epic mod. I myself am working to bring to light a Hokuto Shinken NV mod with my own spin to it. Here I was going to make a massive post with all my ideas, and then I stumble across your wip. Wow. If at some point we could do a collab I'd sure like to discuss it. I plan to have some mega fights in mine. For all those who like to go unarmed! XD Anyway, You sir have my kudos and from one fellow modder to another, may you be filled with inspiration and motivation, because you sir are on to something great. :thumbsup: I'm open for testing. The most interesting thing I find about your mod is that it takes one beyond new content and It's origional. Edited October 19, 2011 by etherealblade Link to comment Share on other sites More sharing options...
billyro Posted October 19, 2011 Share Posted October 19, 2011 I would like at least a couple more testers for the state it is in now. Please PM if you are willing and able to dl a ~400MB file. It requires Dead Money and Honest Hearts.ThanksDarn it! I don't have any expansions... :( I would glady try, but I can't. Link to comment Share on other sites More sharing options...
minngarm Posted October 19, 2011 Share Posted October 19, 2011 Hows it handle the possibility of radscropion and gecko rushs, especially with increased wasteland spawns. Also would you know if IWS spawns more of your mods additions or has no effect? Link to comment Share on other sites More sharing options...
Quetzlsacatanango Posted October 19, 2011 Author Share Posted October 19, 2011 Uh.. I don't get the question. This mod doesn't deal with any of those things. If you mean is everyone in the town gonna get killed if people use those mods? I don't know, I don't use them. I will need testers to determine that. I will expect the need for a patch or 2 for compatibility with stuff like that. Link to comment Share on other sites More sharing options...
Quetzlsacatanango Posted October 26, 2011 Author Share Posted October 26, 2011 Turns out this mod has gotten big enough to have it's own lore..I have written some of it down here if you want to peruse:http://www.thenexusforums.com/index.php?showtopic=449980Mild spoilers at least are included. Link to comment Share on other sites More sharing options...
Shantih Posted October 26, 2011 Share Posted October 26, 2011 This looks like an incredibly good backstory mr Q. Truth be told I haven't played Rhyme Renegade yet but I'm a big fan of your work so I will keep an eye out for this project of yours. :thumbsup: Link to comment Share on other sites More sharing options...
etherealblade Posted October 29, 2011 Share Posted October 29, 2011 (edited) ........ and you know how sometimes you have an idea and you think it should work, but geck/gamebryo has kicked you in the nuts so many times that you're afraid even when you do something that should work, it still won't for some reason? Well that didn't happen. I'm in total agreement. I sat on the fence for a long time just enjoying other peoples mods and truly appreciating them for it. Something finally snapped when I saw a video someone posted showing how utterly badass he was, teaming with talent, (eventually) would have graced the modding community with one of the best unarmed/melee mods there ever was....only to have disappeared taking his brilliance with him. (well some people at nexus did wear out their welcome by being genius but not polite). Anyway, when i decided to get off my butt and make the mod I wanted a reality (literally deciding to try to eventually create and surpass what I saw), I got the courage and the gumption to start my HNK mod. I started fresh at modding figuring one could go from zero to hero right away....All one had to do is look at some good tutorials...and everything should be good right?.................................................Dude let me tell you. The moment I touched the geck/blender and got the full works running harmoniously...I was already dead.Yet through persistence, I've been getting better if only slowly, taking it step by step. I am motivated when is struggle and finally make a breakthrough. You have my moral support and encouragement. I know you'll be able to finish this mod and all it's glory. :thumbsup: PS: btw, about the comment earlier about The Doctor reference, someone has already come up with materials/meshes and source material for FO3. It's possible hes working on something for newvegas. Honestly, I you already have so many amazing ambitions and things to keep track of now, so sorry if that suggestion felt from left field. Edited October 29, 2011 by etherealblade Link to comment Share on other sites More sharing options...
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