SPYderman233 Posted April 28, 2016 Share Posted April 28, 2016 Every time I boot up Fallout 4 I have to keep re-enabling my mods on the in game mod menu. Any way to get around this? Link to comment Share on other sites More sharing options...
izon87604 Posted April 28, 2016 Share Posted April 28, 2016 It seems my game no longer generates a custom ini. so i cant add the line for loose files to be included which means no texture mods :(Adding my backed up custom ini crashes the game when loading a save or starting a new game. Link to comment Share on other sites More sharing options...
lincolnshooter Posted April 28, 2016 Share Posted April 28, 2016 In response to post #37104910. miscdude wrote: Is anyone able to confirm whether or not the old weapon animation limits are still present?As we've seen with modders like hitman47101 those limits didn't really exist to begin within the old games (see his youtube channel for great replacement animation for new vegas) Link to comment Share on other sites More sharing options...
LimeMods Posted April 28, 2016 Share Posted April 28, 2016 None of my mods work anymore after doing the beta update :(  My saves launch when archive invalidation is off but the game crashes upon loading a save if that is enabled. Even with no mods installed but archive invalidation/enable plugins changes made it crashes. I have tried re-installing fallout 4 also. Link to comment Share on other sites More sharing options...
ErosLogos Posted April 28, 2016 Share Posted April 28, 2016 (edited) In response to post #37115805. #37116715, #37116920 are all replies on the same post.dainsgames wrote:  In response to post #37107925. #37108105, #37109210, #37111320, #37114575, #37114935, #37115000, #37115060, #37115065 are all replies on the same post.jediakyrol wrote: so, After grabbing the CK, I've noticed that my saves are now prefixed with "[M]" is that a marker for "has mods installed"?darthtrevhat wrote: That would make sense, maybe it relates to the fact that mods will disable Achievements :sad: Source:https://community.bethesda.net/thread/9278jediakyrol wrote: ...wow...I just read that...that is pants-on-head retarded....especially considering all of the mods that only exist to fix stuff that Beth screwed up and refused to fix themselves.... ... ...but...knowing Bethesda...it's probably really easy to disable the thing that checks for your save being modded...watch that become the #1 mod!ErosLogos wrote: Jedia, don't kid yourself about the nature of most mods. Most mods just add jiggly boobies, neat weapons, and cool armor and clothes. Only a tiny fraction do any kind of bug fixing, and most of those are good-enough hacks.But, yes, I am irritated by that. Chances are, there may be a mod that does that. Then Bethesda will counter it, then another version that counters the counter, etc. Energy on Bethesda's and modder's part will be wasted on something so stupid.I promise you that Bethesda will probably undo that. And there is the slight possibility that Bethesda will make it very, very hard to disable it.ZeketheGeek wrote: In all honesty I don't expect there to be as many Unofficial Patches for FO4 as there are for Skyrim. I've been playing it on Xbox for months now and have not come across hardly anything. Time will tell.ErosLogos wrote: @zekethegeekHere's something to think about; while I love modding, most of the glitches started when I started modding. Before that, the game was pretty stable.NismoMan wrote: That was fast, Here you go :wink:https://www.nexusmods.com/fallout4/mods/12465/?Courtesy of @Expired6978ErosLogos wrote: Honestly, at this point, I don't care about achievements.dainsgames wrote: God where do I start with the bugs? Oh, how about the cell reset bug that reverts your power armor to beat-up original condition and removes the weapons you put in the workbench or containers since the last time the cell reset? That's a good one. I wiped my install after it did that to me the last time - it screwed me so hard I didn't want to continue that game. Now I am waiting for unofficial patches to fix that for good. ...The cell reset bug only happens if you use a mod like Spring Cleaning. Before that? I never had a cell reset bug.Like, never. My power armor's stats remained untouched. Also, it only started happening with me when I used Rebuilt Prewar Homes. Basically, any mod that alters the vanilla cells in anyway? You'll have a cell reset bug. Also, I never had my items in the workbench get reset to oblivion even with the mods. So, I get the feeling you're full of s*** dainsgames.  Want me to go on with the bugs? Talk to Preston after saving him in Concord, but DON'T talk to Ma Murphy - just walk away. Go get a companion - Codsworth or anyone will do - and voila! You can't access the Talk menu to go through dialogues or dismiss them. How's that for a game-breaker? You have to go back and put up with Ma Murphy's crazytalk bullsh8 which no sane person would even do, and THEN the dialogues for companions will work again.  Like that? Or does that hit you where your fanboi lives? Tell you what, let's wait until the unofficial patches start coming out and count the number of bugs they fix. If FO4 follows the historical trend, there will be THOUSANDS of bugs that should have been fixed before this game was released. Arthmoor wrote: While I don't know about this Mama Murphy thing, I do know ErosLogos is not wrong to conclude mods of some sort must be contributing to the cell reset bug. No such bug exists in the vanilla game without mods. Even official DLCs don't cause it.Further, it's not the kind of bug the unofficial patches can fix even if we want to. That kind of thing is an engine issue that Bethesda needs to deal with themselves. So if you haven't reported it to them yet, do your part, report it to them.jediakyrol wrote: Yah, pretty sure cell-reset is connected to combined-objects in some way...anything that breaks them into individual pieces guarantees the bug.But for vanilla bugs:don't forget the things like getting stuck walking to a terminal/power armor, quest objectives falling through the ground (especially in automatron...robobrains must be part molerat.) companions/NPC's walking into "secret rooms" (like the door you can reach through the ceiling of the bathroom in Vault 81) and never coming out...Diseases magically transferring to you if a companion gets hit with it (even if they are robots...again easily seen in Vault 81) NPC's who trigger their fail-state dialogue even though you completed the quest succesfully (... ... ...again V81, a couple of the randos call you a "monster" and say "how could you let a child die!") Whatever the hell is wrong with settlements (TV/Jukeboxes make beds not work? Having two caravans go to one town makes food/water disappear? An NPC wearing Power Armor and wielding a laser minigun gets kidnapped by Raiders? Super-determined attackers can phase through walls completely ignoring all of the new traps added in the last DLC? That one settlement that spawns all of the settlers in the ocean every time you fast travel there?)Oh...and the worst of all... ... ...Automatron taking away Codsworth's ability to wear hats!First of all, that's not a game breaker; talking to Mama Murphy at least once is an essential part of the game story. Tough break kid, but it is. Besides, I like Mama Murphy. Then again, I like the Longs too. There's nothing game breaking here. And my lack of response isn't because you won some kind of battle. I've been stuck walking to a terminal or power armor once or twice, but not frequently; literally once or twice. I've never had that Jukebox issue. As for getting kidnapped by raiders even though heavily armed? Come on, you're asking for the radiant quest system to be more realistic than it can be. I've never had that issue with Vault 81 residents, then again I'm not a cold hearted bastard and treated the child right away.As for Croup Manor? Yeah, I've had that happen; but I never felt irritated enough by it. Then again, I haven't had that happen to me recently. The only real bug you mentioned that needs to be addressed is the one about ignoring the new traps. I've never had them phase through walls. Sorry dains, you're still full of s#*!.By the way, considering the top part can be modded, I'm sorry; but no more hats for Codsworth. Edited April 28, 2016 by ErosLogos Link to comment Share on other sites More sharing options...
SchallerAG Posted April 28, 2016 Share Posted April 28, 2016 After a couple Tutorial, Helps and Informations, I write my problem here: So I updated from Beta 1.3 (no internet on my Gaming PC) to the 1.5.157. Before I updated, all my Mods worked fine, no problems at all. If I start now FO4 I can't load any of my old saves. Instant CTD. So looked for Fallout4Custon.ini. If I delete it, I can start a New Game without Crash. Old Save still don't load. If I add the [Archive] "Mod" into the ini, the game starts to crash again. I made a back up from my Plugins.txt, Loadorder.txt & DLCList.txt. I saw the change in the Plugins.txt, so i updated my NMMfrom 0.61.18 to 0.6.20. Tried to enable all mods (~ 70 Mods) -> doesn't workReinstalled all Mods -> doesn't work. What should I do? Reinstall my entire game? Please help. Link to comment Share on other sites More sharing options...
LimeMods Posted April 28, 2016 Share Posted April 28, 2016 In response to post #37122990. SchallerAG wrote: After a couple Tutorial, Helps and Informations, I write my problem here: So I updated from Beta 1.3 (no internet on my Gaming PC) to the 1.5.157. Before I updated, all my Mods worked fine, no problems at all. If I start now FO4 I can't load any of my old saves. Instant CTD. So looked for Fallout4Custon.ini. If I delete it, I can start a New Game without Crash. Old Save still don't load. If I add the [Archive] "Mod" into the ini, the game starts to crash again. I made a back up from my Plugins.txt, Loadorder.txt & DLCList.txt. I saw the change in the Plugins.txt, so i updated my NMMfrom 0.61.18 to 0.6.20. Tried to enable all mods (~ 70 Mods) -> doesn't workReinstalled all Mods -> doesn't work. What should I do? Reinstall my entire game? Please help.im having the same issue, re-installing didnt solve the ctd, crashes even without mods installed - all it takes is for archive invalidation to be on and i crash when loading a save Link to comment Share on other sites More sharing options...
miscdude Posted April 28, 2016 Share Posted April 28, 2016 In response to post #37104910. #37122120 is also a reply to the same post.miscdude wrote: Is anyone able to confirm whether or not the old weapon animation limits are still present?lincolnshooter wrote: As we've seen with modders like hitman47101 those limits didn't really exist to begin within the old games (see his youtube channel for great replacement animation for new vegas)those are great, don't get me wrong. The problem is having to replace animations instead of being able to just add new ones, i.e. if someone makes a new gun it has to share other animations, it is less than it easily could be. Link to comment Share on other sites More sharing options...
izon87604 Posted April 28, 2016 Share Posted April 28, 2016 In response to post #37122340. LiamYule1996 wrote: None of my mods work anymore after doing the beta update :( My saves launch when archive invalidation is off but the game crashes upon loading a save if that is enabled.Even with no mods installed but archive invalidation/enable plugins changes made it crashes.I have tried re-installing fallout 4 also.getting this too. mods work if they are just esps but not if they add textures etc. Link to comment Share on other sites More sharing options...
LimeMods Posted April 28, 2016 Share Posted April 28, 2016 In response to post #37122340. #37125520 is also a reply to the same post.LiamYule1996 wrote: None of my mods work anymore after doing the beta update :( My saves launch when archive invalidation is off but the game crashes upon loading a save if that is enabled.Even with no mods installed but archive invalidation/enable plugins changes made it crashes.I have tried re-installing fallout 4 also.izon87604 wrote: getting this too. mods work if they are just esps but not if they add textures etc.yeah, i have narrowed it down to an issue with Invalidate archives - with that active nothing works. Link to comment Share on other sites More sharing options...
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