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Why do people seem to prefer Fallout New vegas to fallout 3.


arcane20

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Personally I still feel like Fallout 3 was the better game, at least for my play style. It's more impressive to look at the ruined landscape of a once-huge city, than at a desert that remains a desert. And considering my main reason of playing is exploring and wandering around, that obviously suits me better.

 

Replaying New Vegas seems harder for me, but I can't really think of why. Perhaps the fact that you're more or less forced into the story, while at the previous game everything was less connected to each other.

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why NV is "better" than FO3?

 

first and foremost Bethesda/Obsidian went out of their way to NOT do F03 again... if yo like FO3, then play FO3.

 

This is New Vegas baby!!!

 

yeah, the companion Wheel diminishes realism and immersion for the user.... however:

 

a) EFFECTIVE USE OF GEOGRAPHY. i would love to see the Westside of the mountains adjacent to Goodsprings and Southwest of Jacobstown be opened up for more locations...anyways.... but NV really optimizes the use of geography. i.e. there is a West and East side of the map with a mountain range down the middle - Scorpion Gultch and Primm Pass essentially as two ways through rather then walking around. North of New Vegas is its own area, and basically there is a circle of locations that make an "urban setting" to try and make New Vegas seem like a city... without having to use a sewer system, which was done already. FO3 had north and south of the river and downtown. In NV geographic location seems more efffective, probably because of the use of mountains as natural barriers, that coupled with factions...

 

b) EFFICIENT USE OF FACTIONS. On top of the effective use of geography there is the effecient use of factions. Factions are non-existent in FO3. More importantly REPUTATIONS FOR FACTIONS who are specifically confined to not only locations but also to geographic areas, make the game better. A massive improvement is, that instead of having stupid raiders, as simply Raiders, at whatever locations, NV had Jackals and Scorpions who fight for their territorial rights. Consider for example Super Mutants are almost pretty much limited to Jacobstown and Black Mountain, and Nightkin to the latter and RepCONN Facility. Essentially factions utilize specific geographic locations. No longer does the user come across to location A and find it filled with Raiders... It is an improvement to F03. We all know where the Deathclaw locations are in FO3 but in NV it just comes across as being done more efficiently. FO3 (after you've played 2 or 3 characters) is very repetative with endless waives of Enclave, Super Mutants, and boring plain Raiders to shoot in the face...

 

Not convinced. How about heading North at the start, trying to make your way past the Cazadores and Deathclaws... great example of factions, packs, and the use of geography to force the player to go south...

 

c) weapon mods

 

d) recipes

 

e) hardcore mode (which does not make the game any more difficult, just more realistic... bloat fly slider is a great food item to craft !!)

 

f) ANIMALS ROAM IN PACKS... ever notice animals, even the Deathclaws, are always in packs. Animals come in small groupings of 3, 4, or 5 with pups/babies (the babies definitely get a shotgun in the face).

 

BUT:

 

I. WAS. DISAPPOINTED. ABOUT. NOT. HAVING. RANDOM. ENCOUNTERS !!! AHHHH!

 

WHY?

 

THERE ARE 2 MODS FOR THIS.

 

THANK YOU MODDERS FOR MAKING THEM !!!!!

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why NV is "better" than FO3?

 

first and foremost Bethesda/Obsidian went out of their way to NOT do F03 again... if yo like FO3, then play FO3.

 

This is New Vegas baby!!!

 

Considering most things in NV were taken from fallout 3: Clothes, weapons, new features were taken from mods. They also couldn't be bothered updating the outdated engine. These are things you would consider as making a *new game* not based of the old game. It is entirely ripped off fallout 3.

 

 

a) EFFECTIVE USE OF GEOGRAPHY. i would love to see the Westside of the mountains adjacent to Goodsprings and Southwest of Jacobstown be opened up for more locations...anyways.... but NV really optimizes the use of geography. i.e. there is a West and East side of the map with a mountain range down the middle - Scorpion Gultch and Primm Pass essentially as two ways through rather then walking around. North of New Vegas is its own area, and basically there is a circle of locations that make an "urban setting" to try and make New Vegas seem like a city... without having to use a sewer system, which was done already. FO3 had north and south of the river and downtown. In NV geographic location seems more efffective, probably because of the use of mountains as natural barriers, that coupled with factions...

 

b) EFFICIENT USE OF FACTIONS. On top of the effective use of geography there is the effecient use of factions. Factions are non-existent in FO3. More importantly REPUTATIONS FOR FACTIONS who are specifically confined to not only locations but also to geographic areas, make the game better. A massive improvement is, that instead of having stupid raiders, as simply Raiders, at whatever locations, NV had Jackals and Scorpions who fight for their territorial rights. Consider for example Super Mutants are almost pretty much limited to Jacobstown and Black Mountain, and Nightkin to the latter and RepCONN Facility. Essentially factions utilize specific geographic locations. No longer does the user come across to location A and find it filled with Raiders... It is an improvement to F03. We all know where the Deathclaw locations are in FO3 but in NV it just comes across as being done more efficiently. FO3 (after you've played 2 or 3 characters) is very repetative with endless waives of Enclave, Super Mutants, and boring plain Raiders to shoot in the face...

 

Not convinced. How about heading North at the start, trying to make your way past the Cazadores and Deathclaws... great example of factions, packs, and the use of geography to force the player to go south...

 

I'm still not convinced. The wasteland is infinitely more interesting than the desert. I mean cmon there's nothing there... at all. You wonder through the wasteland it's like you see a house... You think: is it filled with raiders, a quest, supermutants...maybe they have a hostage? maybe there's supplies in there. In newvegas you see a billboard... there's some enemies behind it better throw a grenade *throw* *boom* *cha ching* ... hooray :dry:

You come out of Vault 101 and see signs going to megaton but you can't see it. You follow the road and you feel like you've stumbled across it. Unlike in new vegas 'go to that town over there... yeah the one just 2 min down the road which is perfectly visible from here.'. It's linear with no feeling of discovery. This is one of the reasons fallout 3 was more immersive it made you feel like *you* were making decisions not just follow this path. Can you remember where you went after megaton... there are tonnes of paths from megaton. Only 1 from goodsprings. Linear gameplay does not belong in a RPG.

 

c) weapon mods

They stole this idea from fallout 3 mods

 

d) recipes

The shishkebab, nuka grenades and the rock it launcher = good fun weapons

New vegas = ohh you can take perfectly good ammo and smash it to pieces to make useless ammo which you'll never need because you can't find primers for the other ammos you have. Ohh and you can cook food.

Now tell me which one you'd rather have

 

e) hardcore mode (which does not make the game any more difficult, just more realistic... bloat fly slider is a great food item to craft !!)

Again stolen from a fallout 3 mod.

 

f) ANIMALS ROAM IN PACKS... ever notice animals, even the Deathclaws, are always in packs. Animals come in small groupings of 3, 4, or 5 with pups/babies (the babies definitely get a shotgun in the face).

That is cool. No disagreements there.

 

Personally you've missed the good points of new vegas entirely.

The good points of new vegas are;

  • Better voice acting and dialogue.
  • More interesting backstories. Especially with companions.
  • The Fallout 3 mods that were implemented were generally done better,
  • Some new weapons and stuff.

 

the bad points are

  • The atmosphere doesn't feel as post apocalyptic.
  • There's no exploring to do.
  • It's smaller.
  • It's shorter.
  • It's much less immersive .It feels like controlling someone instead of actually being that person.
  • They add stupid things like reloading benches.
  • No random encounters
  • The game engine is outdated
  • half the stuff was stolen from fallout 3

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Its funny because Fallout 3 isnt anything like a fallout game should be setting wise. I saw someone on here saying new vegas shouldnt be called fallout because its not post apocalyptic, but funny enough "fallout" games have always had pretty strong towns set up.

 

If you walk around F3 its pretty destroyed and the settlements are tiny, the city has no one in it but zombies (gouls) the odd person and a few raiders. There is no strong society. New vegas has towns and off the map the hub, a city. For fans of the originals this is what the game should look like. That said i love fallout 3, and in its own way it still works. Maybe the area around washington was hit really bad and so no society has grown there. I also love the misssions, the family is a direct homage to the Omega man the precursur to will smiths I am legend (and a lot nearer to the book i am legend than will smiths) there are a lot of nods to apocalyptic films in the game. You can tell its not done by the original guys but its still fun and pretty loyal the the original games in other ways.

 

You could tell with fallout 3 it was the oblivion team making it, they went dungeon crazy, oblivion with guns which wasnt a bad thing.

 

New vegas however is a 100 times deeper. There is just more to do, from hardcore mode, food, making things etc. More guns, more characters. There is an interaction in different tribes. Its an all round polished product (ok maybe not polished as it crashes a lot but you know what i mean)

 

For me the only thing that let new vegas down was New Vegas itself. It was pretty empty, the casinos were dead, and not enough hookers lol. It feels to me like they spent forever populating the outside and got bored when it got to new vegas. I was so disappointed with vegas.

 

As some other people have said on here i think it comes down to style of play as to which you like.

 

F3 has more apocalyptic feel, lots of dungeon crawling, focused story to take you through. Fun wacky stories, apocalyptic nods.

 

New vegas, depth of story, more choices, outdoor adventures, crafting, hardcore mode, more fallout feel, Fallout cannon nods.

 

Just my opinion. Oh and to the person saying f3 quest was longer. what? Its so short! Fallout nv has a quest about 10 times as long imo. I might be playing it a different way or something.

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arcane 20 I think you are seeing things with rose tinted glasses.

 

Its a sequel, things will be taken from the first game. Mods are used because they hired a modder from the community to make the game better. It worked.

 

The desert has lots in it, you can find houses caves hidden bases etc. You didnt look, its no less interesting then F3.

Fallout 3 you can see megaton from the start location. Even a big sign pointing there. N you can go anywhere in new vegas. From the first town you can go out and explore craft, ie killing wolves geckos, scorps. Make the first town your base for a bit. You can go to the rollercoaster town and follow the quest. You can go to the prison which has been taken over and do that quest line. You can explore south and the mountains and the border to california. There is more to do and each direction has a focus.

 

I think that part comes down to you prefering wondering to questing, which is a personal choice, but you can still wonder with no focus in new vegas.

 

You can make unique weapons in new vegas, they just come later. You can make ammo by buying the primers from shops, they are not easy to get which makes ammo more difficult to make which makes the game more challenging and more fun. (if you like a challenge)

 

Again i tihnk you dont like this part because you prefer fun weapons which are easy to get to crafting things. Again a personal choice.

 

I think your post shows its down to which type of gameplay you prefer.

 

I have to say when i first started on new vegas i didnt like the feel of it, and thats because its not so simplistic. I think this is what scares most people off. Fallout 3 is a modern day fallout, simple mechanics and fun blast which i would hazard a guess most gamers would prefer.

 

P.S im not sayhing you are wrong because all of this is down to taste so no ones taste is right. ;)

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Big downside for New Vegas. The game map is one third the size of FO3's yet they cost about the same. With one third of the map to explore I'm getting cheated out of the other two thirds, that was THERE in FO3.

 

New Vegas was pushed as a 'free to roam' game like FO3. It's not,by a longshot. Go the wrong way at the wrong time and the wrong level and you're dead. The player is lead one direction, the direction the devs want you to take.

 

There are quest options available to the player that will break the main quest. To the East of Novac there is a Legion camp. If you do the quests given to you by the Legion you cannot finish the main quest. The first time you set foot on the strip the NCR MPs will attack you if your faction rep is shot. IF you fight back the freak'n Securitrons will attack you. AND there is no warning or quest pop-up informing you that if you continue to assist the Legion the NCR will hunt you down like a rabid dog. It makes the damn game unplayable. But since I wasn't playing 'guess what I'm thinking' with the devs I wasted about 12 hrs of my life.

 

And this has already been stated several times. Just about everything good about NV was made by a Fallout 3 modder first. Even now, New Vegas fans have bad things to say about FO3 and hold some level of contempt for the people who like the game, yet New Vegas fans love FO3 mods. Look at all the ports and dumb esp only patches to get FO3 content to work with New Vegas. 80% of the NV mods are FO3 mods. The game is an imagination killer.

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I enjoyed New Vegas more than 3 mostly because of the writing and the lore.

I agree that many of the new features in New Vegas were "ported" from FO3 mods but I don't see that as a bad thing.

New Vegas has awesome characters, high replayability, complex side quests, and great DLC.

Another thing I liked was how easy it is to port mods from one game to another. It's great being able to use your favorite mods in either game.

 

Obviously, these are my opinions and I understand some people disagree but I can live with it :)

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There are quest options available to the player that will break the main quest. To the East of Novac there is a Legion camp. If you do the quests given to you by the Legion you cannot finish the main quest. The first time you set foot on the strip the NCR MPs will attack you if your faction rep is shot. IF you fight back the freak'n Securitrons will attack you. AND there is no warning or quest pop-up informing you that if you continue to assist the Legion the NCR will hunt you down like a rabid dog. It makes the damn game unplayable. But since I wasn't playing 'guess what I'm thinking' with the devs I wasted about 12 hrs of my life.

 

Wow, you are absolutely wrong with that. NV has three primary factions and the option of a fourth: you. If you follow any one of those lines, the other two (or three if you choose yourself/independent) get pissed off and rightfully so, since you are taking power from them by helping the other factions. Here is the kicker though, all of those factions have their own ending, as each is a DIFFERENT main questline. The game is beatable when helping any of the factions, but if you help them too much, you can't do anything with the other factions, which makes sense. Also, you do get pop-ups when you are doing that.

 

Independent

House

NCR

Legion

 

Those are the different main quest lines that all lead to the endgame when finished. As for not getting warnings about the NCR or the Legion when you are making them angry:

Beware The Wrath of Caesar!

Don't Tread on the Bear!

 

So yeah, completely beatable no matter what path you choose. I really don't understand why you would say that it isn't.

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Uhm...okay.

 

Next time you have fresh character sneak past the NCR Ranger and troopers blocking the way to Nelson, from Novac. At this stage in the game you will probably still be Neutral with both the NCR and Legion factions. Go into Nelson and do the side quest the Legion gives you. Watch what happens.

 

Beware the Wrath of the Caesar and Don't Tread on the Bear only fire after a certain point when talking to Yes Man, well after the player has been on the strip. I wasn't even allowed to get 10 steps inside the North Gate. So NO, not complete beatable. It is a huge freak'n hole I fell into. That's why I said the thing about playing 'guess what I'm thinking' with the devs. There isn't a warning at that stage in the game until you've been Vilified by the NCR, and then it is too late. I know what I'm talking about.

 

And out of the four endings, The NCR path was the easiest gameplay, though the Legion path was more satisfying IMO and Caesar does keep his word.

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Uhm...okay.

 

Next time you have fresh character sneak past the NCR Ranger and troopers blocking the way to Nelson, from Novac. At this stage in the game you will probably still be Neutral with both the NCR and Legion factions. Go into Nelson and do the side quest the Legion gives you. Watch what happens.

 

Beware the Wrath of the Caesar and Don't Tread on the Bear only fire after a certain point when talking to Yes Man, well after the player has been on the strip. I wasn't even allowed to get 10 steps inside the North Gate. So NO, not complete beatable. It is a huge freak'n hole I fell into. That's why I said the thing about playing 'guess what I'm thinking' with the devs. There isn't a warning at that stage in the game until you've been Vilified by the NCR, and then it is too late. I know what I'm talking about.

 

And out of the four endings, The NCR path was the easiest gameplay, though the Legion path was more satisfying IMO and Caesar does keep his word.

 

Actually, I have done EXACTLY that on the 360, it was hard, to be sure, but I managed it by steering clear of the MPs on the strip and wearing NCR faction armor. It does work, you just have to do it right.

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