tartarsauce2 Posted September 3, 2016 Share Posted September 3, 2016 (edited) if I may be so bold, could you by any chance be on the lookout as you create these things, for any *convenient* (for you) ways to enable verticality of gameplay?rooftops, stuff where people can be on, etc, that might make sense or be cool but weren't in NV alreadyI know it obviously interjects on the faithfulness, but that's why I'm asking specifically for such a lazy method of doing itseeing that shot from freeside makes it look pretty amazing, the rest looks good too, I've never played NV so I don't know how good it is for the up-down stuffstill got it and about 4/5 to 9/10 of fallout 3 to play lolyou know, just anything that when you're doing stuff you think "oh I know, this could..." Edited September 3, 2016 by tartarsauce2 Link to comment Share on other sites More sharing options...
DOOMdestroyer360 Posted September 3, 2016 Author Share Posted September 3, 2016 (edited) if I may be so bold, could you by any chance be on the lookout as you create these things, for any *convenient* (for you) ways to enable verticality of gameplay? rooftops, stuff where people can be on, etc, that might make sense or be cool but weren't in NV alreadyI know it obviously interjects on the faithfulness, but that's why I'm asking specifically for such a lazy method of doing itseeing that shot from freeside makes it look pretty amazing, the rest looks good too, I've never played NV so I don't know how good it is for the up-down stuffstill got it and about 4/5 to 9/10 of fallout 3 to play lolyou know, just anything that when you're doing stuff you think "oh I know, this could..."Yeah, that was something I heavily considered back when I first started this. Funny thing is though, since I've had to recreate the Mojave by hand I also discovered some of the same issues Obsidian likely encountered when making it as well. FNV didn't have much rooftop action because the land was mostly flat and areas like the different sections of Vegas were separate from the rest of the Mojave. Standing on a rooftop in Freeside for example would allow you to see over the walls and notice that the two areas aren't actually connected to each other as well as the empty flat land surrounding the exterior cell. That and the fact that the buildings are placed specifically to be viewed from street level, and from the rooftops they look mashed together and misplaced. I will definitely add stuff like that to areas out in the wasteland that won't be affected by that problem, though. It was one of my favorite things about Fallout 4 Edited September 3, 2016 by DOOMdestroyer360 Link to comment Share on other sites More sharing options...
philip92dk Posted September 4, 2016 Share Posted September 4, 2016 not to be an ass. i know you said your only will be remakeing the map and one dlc but what about the creatures in the mojave like the cazador and night stalker? Link to comment Share on other sites More sharing options...
DOOMdestroyer360 Posted September 4, 2016 Author Share Posted September 4, 2016 There will be some returning, but I can't make any promises on those. Hopefully once the map's complete and this gets uploaded it'll inspire some cool people to help improve the mod from there Link to comment Share on other sites More sharing options...
Ethreon Posted September 4, 2016 Share Posted September 4, 2016 not to be an ass. i know you said your only will be remakeing the map and one dlc but what about the creatures in the mojave like the cazador and night stalker?He'd have to remake the whole creature and rig it onto the F4 skeletons. While not impossible, it's a lot of work. Link to comment Share on other sites More sharing options...
tartarsauce2 Posted September 4, 2016 Share Posted September 4, 2016 (edited) cazadore looks like it'd behave a lot like a bloodbug, night stalker looks like a hound with big headjust for kicks, try ripping the deathclaw head and putting it on the radiation dog :tongue:or is there special behaviour to those things? cause some extra dangerous when they hit, and lower hp stats (simple edits)and as for the cazadore, doesn't the CK have the ability to just increase the size and stuff of an entity?for that one you add a very large magnitude poison with low duration, and for the actual poison perk? ability? spell? magic effect? you add chance-none (whatever % you want)the reason I say these is just as placeholders to try them out, you might find surprisingly lulzy boons from this, judging from the info I've read and pictures I see from the wiki (haven't played NV)and I wonder if those wouldn't be the easiest way to see if it's remotely doable, then one can simply edit the meshes, remove the horn points etc as necessary and mold it into a smoother thing, with snake tail and snake eyesof course I don't know a lot about meshing, but I was wondering if it wouldn't be freakish to have deathclaw faced dogs running about with gianter mosquitos of poisonous death, with about 3 edits"giant mutant spider dog" on youtube is a good example of ridiculousness working (I figure editing around the neck and otherwise letting it do it's snappy jaws thing would work well) Edited September 4, 2016 by tartarsauce2 Link to comment Share on other sites More sharing options...
philip92dk Posted September 4, 2016 Share Posted September 4, 2016 There will be some returning, but I can't make any promises on those. Hopefully once the map's complete and this gets uploaded it'll inspire some cool people to help improve the mod from thereone last question. what are you going to do about music and radio stations in the mod? Link to comment Share on other sites More sharing options...
DOOMdestroyer360 Posted September 4, 2016 Author Share Posted September 4, 2016 Yes, I already started porting over the ambient tracks and a few others. I'll have to include instructions in the readme to rip them from NV's .bsa since I can't upload them. In case anyone doesn't want to do that, I'll have a separate version that uses 4's music. Link to comment Share on other sites More sharing options...
philip92dk Posted September 4, 2016 Share Posted September 4, 2016 (edited) Yes, I already started porting over the ambient tracks and a few others. I'll have to include instructions in the readme to rip them from NV's .bsa since I can't upload them. In case anyone doesn't want to do that, I'll have a separate version that uses 4's music.nice i am looking forward to your mod. i wish i could help you with your mod but i don´t have any moding skillesBTW take a look on this http://fallout.wikia.com/wiki/Vault_Archives the Vault Archives have some new music you could use in the mod Edited September 4, 2016 by philip92dk Link to comment Share on other sites More sharing options...
Danneyo Posted September 5, 2016 Share Posted September 5, 2016 Yes, I already started porting over the ambient tracks and a few others. I'll have to include instructions in the readme to rip them from NV's .bsa since I can't upload them. In case anyone doesn't want to do that, I'll have a separate version that uses 4's music. There may be some way to have the files ripped and put in the correct location in the files. It'd take some doing, but it seems possible. Link to comment Share on other sites More sharing options...
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