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Skyrim Remaster Is True | Hide The Mods |


deadblood01

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Well its free if you own skyrim and all its DLCs or the legendary edition.

Question is will SKSE work? and a follow up question why in the hell is it still necessary? didn't Bethesda get a clue the first time? why wasn't something like this not already built in?

 

It blows my mind.

SKSE is known to be updated with every version release of Skyrim, with that said, the New Skyrim isn't just a new version, it'll have a different base (That's why it's not an update but a totally standalone listing) so it's more likely than not that SKSE won't be compatible.

 

And to answer your second question; because they'd have to rebuild their papyrus/engine if they plan on incorporating SKSE features in here, what they're doing is simply re-releasing Skyrim (with all DLC's, the Official 2K Textures and few bells and whistles on current gen platforms and the Keyword is in the naming; hence it's called Skyrim "Special Edition" and not "Remastered" or even "Definitive".

 

SKSE isn't just simple add-ons, when it comes to modding, there will always be Script Extenders like SKSE; the purpose of SKSE in my understanding is to "extend" whatever scripts already built into the game with more functions, calls... etc. enabling the modder broader control on how to make the game do certain things that wouldn't have been possible with the vanilla engine.

 

You can't blame Bethesda for not "Building in" SKSE features since they have no way of knowing "Everything" the modder needs, they build what they feel is efficient and needed to cover their requirements and move on, rightly so if I may say so myself. Modders on the other hand are a creative bunch, they use the tools provided to them by Bethesda and make note of what more they want out of the engine, and SKSE is their ticket in; providing them with the tools needed to accomplish those "out of the box" tasks they want to implement by hacking into the engine. :smile:

I actually can blame Bethesda.

SKSE is not some mythical system that they are ignorant of or some far fetched idea that they dont fully comprehend.

 

Its right there. They can donload it and see what it does.

If this is something that requires them rebuilding the engine them by all means create it as an addon like it currently is.

Why is it that the fans have to this? Are we somehow better than they are? No they just did not bother.

Minimum effort. Just look at the steaming pile of s#*! that is fallout 4. The bare minimum of anything and cut content galore.

 

There is no excuse for lazyiness.

And this is god damn lazy so once again we have to do their job for them.

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It wasn't related to your quote, but NismoMan. Just to give a logical explanation why maybe PC does not need to be mentioned extra?

 

 

Okay. I apologize if I came across as hostile before. In hindsight, it could appear that way. You are right though.

 

 

 

PC wasn't mentioned in comparison screenshots thats why he/she assumed its not for PC but cover boxes showed at the end clearly mentioned PC. there was no need to show comparison shots for PC we have seen much better visuals these things are only for consoles to get them moving into pre-order line.

 

 

Exactly.

 

 

I may have worded it poorly but the emphasize "of" the trailer shown was the re-release on console. but my point still stands, the reveal was geared toward console players... really? that's all you took from there? :sad:

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I actually can blame Bethesda.

SKSE is not some mythical system that they are ignorant of or some far fetched idea that they dont fully comprehend.

 

Its right there. They can donload it and see what it does.

If this is something that requires them rebuilding the engine them by all means create it as an addon like it currently is.

Why is it that the fans have to this? Are we somehow better than they are? No they just did not bother.

Minimum effort. Just look at the steaming pile of s*** that is fallout 4. The bare minimum of anything and cut content galore.

 

There is no excuse for lazyiness.

And this is god damn lazy so once again we have to do their job for them.

 

No they can't, not if they want mods to work properly like they do now and here are extra reasons why:

  1. If they literally used the same code. many would consider it theft.
  2. They'll have to do major rewrites in their code to incorporate SKSE which will definitely break mods for mod users.
  3. They'd have improved their code if this was a new game altogether, like fallout 4, maybe not the changes we want, but it IS a new game and they'd spend their time figuring out how to make things work their way.
  4. The point of a script extender is to grow as needed with time. SKSE at the time of release IS NOT what it is right now.

And again, really? I've said it before and I'll say it again, Bethesda won't do / aren't obliged to do what they don't have to, they ARE a business and they won't spend unnecessary time and effort adding features that may or may not be used.

 

Lastly, SKSE is a hacking tool, it enables extra .dll's to work along with the game. To them that's a security issue as well. Do I like it that Bethesda isn't making it easier for modders that way? No. Do I understand it? Yes.

 

I wasn't trying to bash anyone, I was simply trying to answer a question. I hope that clears my point.

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It wasn't related to your quote, but NismoMan. Just to give a logical explanation why maybe PC does not need to be mentioned extra?

 

 

Okay. I apologize if I came across as hostile before. In hindsight, it could appear that way. You are right though.

 

 

 

PC wasn't mentioned in comparison screenshots thats why he/she assumed its not for PC but cover boxes showed at the end clearly mentioned PC. there was no need to show comparison shots for PC we have seen much better visuals these things are only for consoles to get them moving into pre-order line.

 

 

Exactly.

 

 

 

I may have worded it poorly but the emphasize "of" the trailer shown was the re-release on console. but my point still stands, the reveal was geared toward console players... really? that's all you took from there? :sad:

 

well of course it was geared towards consoles thats where the money will come from. its them who will be more excited and not our community, we would be more like "here comes another trouble " "broken game again" and all that.

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It looks like the old mods will be compatible with the new Skyrim.

https://twitter.com/DCDeacon/status/742204161823899648?ref_src=twsrc^tfw

I wouldn't exactly take that guys words specially when he says "basically yes". i think he gave a vague answer even he doesn't know it yet. isn't he the PR guy at bethesda ? he is not one of the developers. also bethesda's track records are against them they always break things with game updates skyrim has seen his fair share in past. mods will definitely require an update maybe not each and every mod but majority of them will. by looking at the released trailer for SE it can be seen they made some worldspace edits too added more trees, new trees maybe and other plants and things so the every mods which made world edits will have to updated for new worldspace taking new worldspace as basis otherwise we could see some weird messed up s#*!.

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Eidius, on 14 Jun 2016 - 12:45 PM, said:Eidius, on 14 Jun 2016 - 12:45 PM, said:Eidius, on 14 Jun 2016 - 12:45 PM, said:Eidius, on 14 Jun 2016 - 12:45 PM, said:Eidius, on 14 Jun 2016 - 12:45 PM, said:Eidius, on 14 Jun 2016 - 12:45 PM, said:Eidius, on 14 Jun 2016 - 12:45 PM, said:Eidius, on 14 Jun 2016 - 12:45 PM, said:Eidius, on 14 Jun 2016 - 12:45 PM, said:Eidius, on 14 Jun 2016 - 12:45 PM, said:Eidius, on 14 Jun 2016 - 12:45 PM, said:

 

NismoMan, on 14 Jun 2016 - 02:14 AM, said:NismoMan, on 14 Jun 2016 - 02:14 AM, said:NismoMan, on 14 Jun 2016 - 02:14 AM, said:NismoMan, on 14 Jun 2016 - 02:14 AM, said:NismoMan, on 14 Jun 2016 - 02:14 AM, said:NismoMan, on 14 Jun 2016 - 02:14 AM, said:NismoMan, on 14 Jun 2016 - 02:14 AM, said:NismoMan, on 14 Jun 2016 - 02:14 AM, said:NismoMan, on 14 Jun 2016 - 02:14 AM, said:NismoMan, on 14 Jun 2016 - 02:14 AM, said:NismoMan, on 14 Jun 2016 - 02:14 AM, said:

 

Eidius, on 13 Jun 2016 - 5:55 PM, said:Eidius, on 13 Jun 2016 - 5:55 PM, said:Eidius, on 13 Jun 2016 - 5:55 PM, said:Eidius, on 13 Jun 2016 - 5:55 PM, said:Eidius, on 13 Jun 2016 - 5:55 PM, said:Eidius, on 13 Jun 2016 - 5:55 PM, said:Eidius, on 13 Jun 2016 - 5:55 PM, said:Eidius, on 13 Jun 2016 - 5:55 PM, said:Eidius, on 13 Jun 2016 - 5:55 PM, said:Eidius, on 13 Jun 2016 - 5:55 PM, said:Eidius, on 13 Jun 2016 - 5:55 PM, said:

Well its free if you own skyrim and all its DLCs or the legendary edition.

Question is will SKSE work? and a follow up question why in the hell is it still necessary? didn't Bethesda get a clue the first time? why wasn't something like this not already built in?

 

It blows my mind.

SKSE is known to be updated with every version release of Skyrim, with that said, the New Skyrim isn't just a new version, it'll have a different base (That's why it's not an update but a totally standalone listing) so it's more likely than not that SKSE won't be compatible.

 

And to answer your second question; because they'd have to rebuild their papyrus/engine if they plan on incorporating SKSE features in here, what they're doing is simply re-releasing Skyrim (with all DLC's, the Official 2K Textures and few bells and whistles on current gen platforms and the Keyword is in the naming; hence it's called Skyrim "Special Edition" and not "Remastered" or even "Definitive".

 

SKSE isn't just simple add-ons, when it comes to modding, there will always be Script Extenders like SKSE; the purpose of SKSE in my understanding is to "extend" whatever scripts already built into the game with more functions, calls... etc. enabling the modder broader control on how to make the game do certain things that wouldn't have been possible with the vanilla engine.

 

You can't blame Bethesda for not "Building in" SKSE features since they have no way of knowing "Everything" the modder needs, they build what they feel is efficient and needed to cover their requirements and move on, rightly so if I may say so myself. Modders on the other hand are a creative bunch, they use the tools provided to them by Bethesda and make note of what more they want out of the engine, and SKSE is their ticket in; providing them with the tools needed to accomplish those "out of the box" tasks they want to implement by hacking into the engine. :smile:

I actually can blame Bethesda.

SKSE is not some mythical system that they are ignorant of or some far fetched idea that they dont fully comprehend.

 

Its right there. They can donload it and see what it does.

If this is something that requires them rebuilding the engine them by all means create it as an addon like it currently is.

Why is it that the fans have to this? Are we somehow better than they are? No they just did not bother.

Minimum effort. Just look at the steaming pile of s*** that is fallout 4. The bare minimum of anything and cut content galore.

 

There is no excuse for lazyiness.

And this is god damn lazy so once again we have to do their job for them.

 

 

Do you mind applying a context to this, "we" you keep throwing around?

 

As in specifically I would like you specifically,

 

To declare "I did this for such and such."

"I made this "something or other that does such and such."

"I have this body of work that I did that improved on the game in a meaningful way for the community that plays said game (doesn't have to be skyrim but I want to know cause it would be relevant)."

 

As I find that a great deal of people use the term we a bit much.

 

So as an out,

 

Other acceptable things might be

"I am a voice actor"

"I provided assets for said mod"

"I created this digital media to help this mod author's mod reach his/her audience."

"I playtested this mod before it was released to the community to troubleshoot potential issues."

"I used my You Tube channel as a vehicle to advertise the works of "....someone..."

"I work under username "suchansuch" on "such an such" website."

"I created said software that is useful for modders."

"I created said software that is useful for mod authors."

"I worked on updates for products and/or software useful for modders/modauthors."

 

Perhaps something else meaningful like...

"I effected a positive change for the community by getting certain rules, laws, or terms changed for the better (define what that is)."

"I have spent a whole lot of my time policing piracy of mods.( point out cases where you have done so)."

"I assisted in getting the permissions for using certain assets for the creation of a mod and/or alteration of a product that is useful for the modding community."

 

Or perhaps its something like this...

"I created stuff for a game that is not a Bethsada product on a website that isn't on Nexus nor likely you've ever heard of..." In which case uh I want to point out that your using the word "we" incorrectly.

 

Please define just what it was that you did sir.

 

 

Cause when you use a word like

"we"

In the context that you used it in its like, you are saying to everyone here that you have invested a significant amount of your time creating, updating, or doing something that is sincerely meaningful for the entire community (or even just a part of the community) and I just don't know what that is and I really need a context here so that "we" can all just throw some praise your way.

 

Thanks.

 

___________________

 

Sorry but I just get the impression that...

Perhaps some people don't realize that mod authors come at this with a great deal of skill and many of us possess Degree's, Licensing, and a number of decades of Professional Experience in actual real Careers. Not too mention a good deal of conections that come from all of that...

Whats the point of all that well, its just that we're talking about skilled individuals and not just regular joe's.

Even if they think they are regular joe...They're not, we're talking about people that will run circles around regular joe.

That "we" is a very exclusive club.

That contains people with very special skills to do all the things that get taken for granted...These people have options aplenty.

It seems to me that vocal individuals end up setting up the status que but what have they done?

I'd like to know does that help me as a mod author and in my professional advancement and how?

 

But uh hey here you say "we" like I can go look up your stuff and see sure enough this guy is everything he says he is.

Edited by gamefever
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Its right there. They can donload it and see what it does.

If this is something that requires them rebuilding the engine them by all means create it as an addon like it currently is.

Why is it that the fans have to this? Are we somehow better than they are? No they just did not bother.

Minimum effort. Just look at the steaming pile of s*** that is fallout 4. The bare minimum of anything and cut content galore.

 

There is no excuse for lazyiness.

And this is god damn lazy so once again we have to do their job for them.

 

 

Do you mind applying a context to this, "we" you keep throwing around?

 

[...]

 

But uh hey here you say "we" like I can go look up your stuff and see sure enough this guy is everything he says he is.

 

I'm not saying I completely agree with Eidius's statements but you've completely misread that response.

 

The context is right there. "We" means the fan-based modding community as a whole. There was no claim of personal achievement or boasting.

 

(And something is seriously wrong with the quoting in your reply.)

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Many people in different discussion forums believe that for PC it will be a forced upgrade, not a standalone game in your Steam library.

 

Also, they are convinced that the current version with mods looks exponentially better than the remastered version.

 

My concern is, if after upgrading to the new version some great mods, such as Climates of Tamriel and Realistic Lighting Overhaul will continue to work well. it would be sad if they do not. I love these mods.

 

 

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