Boombro Posted June 15, 2016 Share Posted June 15, 2016 Slowly backs off and waiting on TES6 instead, so i dont have to worry about my Mods for 2 Versions of the Same Game with Melting Graphics where i have Mods that basically do the same thing.Except this skyrim may be more stable. Link to comment Share on other sites More sharing options...
phantompally76 Posted June 15, 2016 Share Posted June 15, 2016 And I may be the Princess of Canada. Link to comment Share on other sites More sharing options...
Boombro Posted June 15, 2016 Share Posted June 15, 2016 (edited) And I may be the Princess of Canada.Is true there is a tax for maple syrup? jokes aside, Fo4 hardly ever CTDs. Edited June 15, 2016 by Boombro Link to comment Share on other sites More sharing options...
deadblood01 Posted June 16, 2016 Author Share Posted June 16, 2016 More info released on special edition Saves Will Transfer and Separate Creation kit for Special Edition Link to comment Share on other sites More sharing options...
iXenite Posted June 16, 2016 Share Posted June 16, 2016 More info released on special edition Saves Will Transfer and Separate Creation kit for Special Edition So the things that have been confirmed so far are: 64-bit engine.Saves should transfer (probably means Vanilla saves).Separate creation kit to upload mods to Bethesda.net.It will be a separate game in your Steam library. All of these are good to know. Things are looking good to me so far. Link to comment Share on other sites More sharing options...
Boombro Posted June 16, 2016 Share Posted June 16, 2016 Does that mean a new Ck with new features and more stable?!Please say yes beth. Link to comment Share on other sites More sharing options...
deadblood01 Posted June 16, 2016 Author Share Posted June 16, 2016 Does that mean a new Ck with new features and more stable?!Please say yes beth. we don't know yet about the features but you can expect this CK to be more stable Link to comment Share on other sites More sharing options...
supercrazyasian Posted June 16, 2016 Share Posted June 16, 2016 Hopefully the new CK allows for modders to port their "older" mods over to the newer engine. Does anyone know if it is 100% confirmed that only Beth.net will be the place for mods to be uploaded (cause that would really suck given the current fiasco regarding Fo4)? Addressing the whole mod thing, keep in mind the source of the uproar. It's people trying to pass off stolen mods as their own, not the fact that the PC mods haven't been ported yet (currently unaware of how many have been ported so far) to satisfy the console users, or that people want the mods to be ported over. Link to comment Share on other sites More sharing options...
deadblood01 Posted June 16, 2016 Author Share Posted June 16, 2016 Hopefully the new CK allows for modders to port their "older" mods over to the newer engine. Does anyone know if it is 100% confirmed that only Beth.net will be the place for mods to be uploaded (cause that would really suck given the current fiasco regarding Fo4)? Addressing the whole mod thing, keep in mind the source of the uproar. It's people trying to pass off stolen mods as their own, not the fact that the PC mods haven't been ported yet (currently unaware of how many have been ported so far) to satisfy the console users, or that people want the mods to be ported over.bethesda.net will be for console mods and PC for those who for some reason will want their mods there just like steam workshop. it means nothing for nexus. Link to comment Share on other sites More sharing options...
Boombro Posted June 16, 2016 Share Posted June 16, 2016 Hopefully the new CK allows for modders to port their "older" mods over to the newer engine.It very likely that old mods will work. Link to comment Share on other sites More sharing options...
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