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LHammonds

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Wow. All this and no one has mentioned playerenchantobject?

 

 

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  • 1 month later...
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  • 2 weeks later...

setgs fSneakBaseValue -15 (is default... for example setting it to "-1000" will make you unnoticeble even if not in sneak mode)

 

setgs fJumpHeightMin 500 (it's the value i've tried, jumped about 10 times higher -try different values for variety-).be aware that is a jumpheight limit so setting it at lets say 5000 will make your char stuck somewere in air.(moving will make him fall back)

 

will get back if i find a walkrun multiplier (fallout3 and new vegas code doesn't work)

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  • 4 weeks later...
  On 3/24/2012 at 9:57 AM, robanybody2000 said:

setgs fSneakBaseValue -15 (is default... for example setting it to "-1000" will make you unnoticeble even if not in sneak mode)

 

Also writing "tdetect" makes you unnoticeable if not sneaking.

 

 

And for the guy asking about animations, it can't be done with console but try this mod:

FNIS

Edited by raatorotta
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  • 4 weeks later...

I'm surprised no one has mentioned that you can create TXT files to stack multiple commands, same as FO and NV, for example:

player.additem f 100000 (gold)

player.additem a 1000 (lockpicks)

tgm

tmm 1, 0, 0 (this will display all map markers but will NOT set them as discovered and will NOT show hidden quest specific markers)

 

Save as cheat.txt in your Skyrim folder

In the Console type:

 

bat cheat

 

Profit!

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I think there's a missing console command. We have "openactorcontainer", but no "opencontainer"! I'd like to do something like:

 

<refID>.opencontainer

 

This would open the referenced container just as if you clicked on it. Unfortunately, there seems to be no command like this. Am I right, or have I just not looked long and hard enough?

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@ robanybody2000: If that "unlock" command was intended to answer my question, thanks, but that's not what I was looking for. I need to actually open the container (access its contents, rather than unlocking it), regardless of where that container is and where I am in the world, exactly as with the "openactorcontainer" command. Hence, my indication of a refID and the use of "openactorcontainer" as an example of what I want to do.
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k. try this althou i don't know if it will work. open the console and click on the container to see it's RefID, then write it down. travel to another part of the world and type "RefID.command". it's supposed to work on object too.

pls post if works.

 

Sory doesn't work. :(

WHY CAN'T I DELETE MY POST? (or how)

Edited by robanybody2000
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Well, thanks for the try. I'm still looking for a way to remotely open a container, but I have another issue. It might not even possible with the console and, again, the research I've done has turned up dry.

 

Is it possible to unlock dragon spawning without having the Main Quest started? This is in conjunction with my Alternate Start via. Console topic. Basically, that method gives you the ability to start the game without engaging the Main Quest. What if you then, later, want to fight dragons in the game (normal spawning -- not using "placeatme")? Can this be enabled in any way without actually starting up the Main Quest?

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