gsmanners Posted January 27, 2012 Share Posted January 27, 2012 Wow. All this and no one has mentioned playerenchantobject? Reveal hidden contents ; super thief ; special items (clothes with health+stamina, boots with carryweight+sneak, necklace with pickpocket+magic resist)player.modav enchanting 485playerenchantobject cee80 493aa 49507playerenchantobject cee82 7a0f4 7a103playerenchantobject 877dc 7a100 b7a35player.modav enchanting -485 ; clairvoyanceplayerenchantobject 877d5 2113f ; invisibilityplayerenchantobject 877f1 1ea6a ; etherealplayerenchantobject 87832 64d68 ; night eyeplayerenchantobject 87833 6b10c ; dragonhideplayerenchantobject 87834 cdb75 ; forehead magelightplayerenchantobject 166d6 1ea6d ; overpowered swordplayerenchantobject 139b9 d4ff1 ; overpowered bowplayerenchantobject 139b5 d4ff1 Link to comment Share on other sites More sharing options...
reelo2228 Posted March 10, 2012 Share Posted March 10, 2012 anyone knws a command to play chosen animation? instead of having to replace it with default animations :( Link to comment Share on other sites More sharing options...
robanybody2000 Posted March 24, 2012 Share Posted March 24, 2012 setgs fSneakBaseValue -15 (is default... for example setting it to "-1000" will make you unnoticeble even if not in sneak mode) setgs fJumpHeightMin 500 (it's the value i've tried, jumped about 10 times higher -try different values for variety-).be aware that is a jumpheight limit so setting it at lets say 5000 will make your char stuck somewere in air.(moving will make him fall back) will get back if i find a walkrun multiplier (fallout3 and new vegas code doesn't work) Link to comment Share on other sites More sharing options...
raatorotta Posted April 15, 2012 Share Posted April 15, 2012 (edited) On 3/24/2012 at 9:57 AM, robanybody2000 said: setgs fSneakBaseValue -15 (is default... for example setting it to "-1000" will make you unnoticeble even if not in sneak mode) Also writing "tdetect" makes you unnoticeable if not sneaking. And for the guy asking about animations, it can't be done with console but try this mod:FNIS Edited April 15, 2012 by raatorotta Link to comment Share on other sites More sharing options...
Perraine Posted May 9, 2012 Share Posted May 9, 2012 I'm surprised no one has mentioned that you can create TXT files to stack multiple commands, same as FO and NV, for example:player.additem f 100000 (gold)player.additem a 1000 (lockpicks)tgmtmm 1, 0, 0 (this will display all map markers but will NOT set them as discovered and will NOT show hidden quest specific markers) Save as cheat.txt in your Skyrim folderIn the Console type: bat cheat Profit! Link to comment Share on other sites More sharing options...
RedRavyn Posted May 9, 2012 Share Posted May 9, 2012 I think there's a missing console command. We have "openactorcontainer", but no "opencontainer"! I'd like to do something like: <refID>.opencontainer This would open the referenced container just as if you clicked on it. Unfortunately, there seems to be no command like this. Am I right, or have I just not looked long and hard enough? Link to comment Share on other sites More sharing options...
robanybody2000 Posted May 10, 2012 Share Posted May 10, 2012 (edited) unlock Open console -> Click on container -> type "unlock" (without quotation marks) :)) Edited May 10, 2012 by robanybody2000 Link to comment Share on other sites More sharing options...
RedRavyn Posted May 11, 2012 Share Posted May 11, 2012 @ robanybody2000: If that "unlock" command was intended to answer my question, thanks, but that's not what I was looking for. I need to actually open the container (access its contents, rather than unlocking it), regardless of where that container is and where I am in the world, exactly as with the "openactorcontainer" command. Hence, my indication of a refID and the use of "openactorcontainer" as an example of what I want to do. Link to comment Share on other sites More sharing options...
robanybody2000 Posted May 12, 2012 Share Posted May 12, 2012 (edited) k. try this althou i don't know if it will work. open the console and click on the container to see it's RefID, then write it down. travel to another part of the world and type "RefID.command". it's supposed to work on object too.pls post if works. Sory doesn't work. :( WHY CAN'T I DELETE MY POST? (or how) Edited May 12, 2012 by robanybody2000 Link to comment Share on other sites More sharing options...
RedRavyn Posted May 12, 2012 Share Posted May 12, 2012 Well, thanks for the try. I'm still looking for a way to remotely open a container, but I have another issue. It might not even possible with the console and, again, the research I've done has turned up dry. Is it possible to unlock dragon spawning without having the Main Quest started? This is in conjunction with my Alternate Start via. Console topic. Basically, that method gives you the ability to start the game without engaging the Main Quest. What if you then, later, want to fight dragons in the game (normal spawning -- not using "placeatme")? Can this be enabled in any way without actually starting up the Main Quest? Link to comment Share on other sites More sharing options...
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