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Cheat Codes


LHammonds

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Wow. All this and no one has mentioned playerenchantobject?

 

 

; super thief

 

; special items (clothes with health+stamina, boots with carryweight+sneak, necklace with pickpocket+magic resist)

player.modav enchanting 485

playerenchantobject cee80 493aa 49507

playerenchantobject cee82 7a0f4 7a103

playerenchantobject 877dc 7a100 b7a35

player.modav enchanting -485

 

; clairvoyance

playerenchantobject 877d5 2113f

 

; invisibility

playerenchantobject 877f1 1ea6a

 

; ethereal

playerenchantobject 87832 64d68

 

; night eye

playerenchantobject 87833 6b10c

 

; dragonhide

playerenchantobject 87834 cdb75

 

; forehead magelight

playerenchantobject 166d6 1ea6d

 

; overpowered sword

playerenchantobject 139b9 d4ff1

 

; overpowered bow

playerenchantobject 139b5 d4ff1

 

 

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setgs fSneakBaseValue -15 (is default... for example setting it to "-1000" will make you unnoticeble even if not in sneak mode)

 

setgs fJumpHeightMin 500 (it's the value i've tried, jumped about 10 times higher -try different values for variety-).be aware that is a jumpheight limit so setting it at lets say 5000 will make your char stuck somewere in air.(moving will make him fall back)

 

will get back if i find a walkrun multiplier (fallout3 and new vegas code doesn't work)

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setgs fSneakBaseValue -15 (is default... for example setting it to "-1000" will make you unnoticeble even if not in sneak mode)

 

Also writing "tdetect" makes you unnoticeable if not sneaking.

 

 

And for the guy asking about animations, it can't be done with console but try this mod:

FNIS

Edited by raatorotta
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I'm surprised no one has mentioned that you can create TXT files to stack multiple commands, same as FO and NV, for example:

player.additem f 100000 (gold)

player.additem a 1000 (lockpicks)

tgm

tmm 1, 0, 0 (this will display all map markers but will NOT set them as discovered and will NOT show hidden quest specific markers)

 

Save as cheat.txt in your Skyrim folder

In the Console type:

 

bat cheat

 

Profit!

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I think there's a missing console command. We have "openactorcontainer", but no "opencontainer"! I'd like to do something like:

 

<refID>.opencontainer

 

This would open the referenced container just as if you clicked on it. Unfortunately, there seems to be no command like this. Am I right, or have I just not looked long and hard enough?

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@ robanybody2000: If that "unlock" command was intended to answer my question, thanks, but that's not what I was looking for. I need to actually open the container (access its contents, rather than unlocking it), regardless of where that container is and where I am in the world, exactly as with the "openactorcontainer" command. Hence, my indication of a refID and the use of "openactorcontainer" as an example of what I want to do.
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