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On console mods, theft and Bethesda.net


Dark0ne

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I don't get how they could do paid modding, it would get more ridiculous than in app purchases, because who decides what something's worth? Maybe all are the same price, but the surge of s*** content would stagger, Maybe the modders do themselves, but then someone who uploads a power armor retexture could decide to charge 20$, and then the guy who made true storms, who is probably a decent human, would feel completely slighted because he actually decided to charge what it's worth, and then gets less revenue for his work, work that probably took him considerable time, than content that's much simpler and took much less time to create. Train wreck, the entire concept.

 

Also, I'd totally make a shirt with the forever free logo on it but I've never made a mod I'd feel like a poser, but I love the concept behind it, illustrating the utter terrible foresight and ignorance by a major corporation leading to a standup by an entire community. Super badass. Not that I'm anti establishment but they have so many employees, it's ass backwards how stupid and childish they've been, blundering is the word.

 

Your argument is beyond stupid. You seem to assume that if modders overcharge for crappy mods that users will fall over themselves to buy them. Ain't gonna happen. Or that authors of quality mods wouldn't be able to increase the price of their mods accordingly. You seem to understand nothing of price vs demand market forces. Between you and the major corporations, guess who is the ignorant one now? The only train wreck here is your post. Not that I give a damn if mods are put up for sale or not, 99% of the apps I use on my phone, for example, are the free ones and I don't even bother to look at the paid ones unless there is something that I can't live without.

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Agreed. Those who disagree tend to be mod authors who wish to sellout and try to make a buck themselves at the expense of the community.

Nope. They're self-entitled users who want to keep getting all their mods for free.

 

I for one, provide all my mods for free and don't even accept donations, but I still disagree, so there. Your argument just shot to pieces. :devil:

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  • 2 weeks later...
In response to post #41319925.


steve40 wrote:

Agreed. Those who disagree tend to be mod authors who wish to sellout and try to make a buck themselves at the expense of the community.


Nope. They're self-entitled users who want to keep getting all their mods for free.

I for one, provide all my mods for free and don't even accept donations, but I still disagree, so there. Your argument just shot to pieces. :devil:


I did say they 'tend' to be... Not that all are. So my statement remains intact.
And congratulations on your modding practises, you special little snowflake :)
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In response to post #41319925. #41795370 is also a reply to the same post.


steve40 wrote:

Agreed. Those who disagree tend to be mod authors who wish to sellout and try to make a buck themselves at the expense of the community.


Nope. They're self-entitled users who want to keep getting all their mods for free.

I for one, provide all my mods for free and don't even accept donations, but I still disagree, so there. Your argument just shot to pieces. :devil:

Mitigate wrote: I did say they 'tend' to be... Not that all are. So my statement remains intact.
And congratulations on your modding practises, you special little snowflake :)


Loses argument, chucks an ad hominem. Figures. Given your history of ZERO MODS, I'm sure you're more than qualified to represent the motivations of modders, especially with your total lack of evidence to back up your ignorant argument. Edited by steve40
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In response to post #39832980. #40268845, #40275465, #40295955, #40487115, #40516110, #40547280, #40548270, #40563460, #40576465, #40616490, #40860170, #40903120, #40914500 are all replies on the same post.


marc5477 wrote: It is my understand that mods rights are owned by Bethesda, not the author, as long as the mod does not break any sort of copyright law. Are you sure you aren't getting upset over nothing?

Since you dont own your own mod, what difference does it make to you, if someone does something to it without permission? You will never make money from it and you will not get famous from it (any more, since its so easy to do compared to the old days). So whats the point?

If you want to make money from game assets then by all means sell the assets and there are many ways to do that but dont put them into someone elses game without reading the contract for doing so. If someone took one of my mods I wouldnt care one bit as long as they are not making money from my work and they are not getting famous from it. If either of those ever happen, you always have a legal recourse. The only thing I ever asked is to just give me credit somewhere in the doc that I at least exist lol.

Have the rules changed since Morrowind?
Nitrate55 wrote: And what if they're not giving you credit when they take your work? Or, better yet, they're claiming every bit of your work for themselves, fooling people into believing that they are the ones who made it, that they're the ones who poured their hard work into it, and not you. I understand that you might not care, but there's a vast majority of people who do care about this kind of thing. People who cannot tolerate this kind of thing. For example, why would I want to continue creating my work at all if I know it's just going to get taken by someone else, that some thief out there is going to take credit for my work? I think it's enough to dissillusion some people from even modding at all in the first place
Solongchu wrote: http://www.templetons.com/brad/copymyths.html Read this and you will see that Beth doesnt own your mods.
RandomViolence222 wrote: Well modding would fall under derivative works, so yeah Bethesda owns your mods.
JeorgErsteman wrote: Not even remotely.
Especially in this case, where Beth has themselves granted the right, and the tools to create based on the work.
Then by directing those who have had their works taken by other parties to file legal claims.. they have wiped their hands of any claim to ownership.
You don't have to even be a shithouse lawyer to see that.
Plus it simply gets down to right and wrong.
If Beth revoked 'free pass' to mod their core program, they could then stipulate that any works are theirs. But, it still would be theft then if anyone posted any creation not their own anywhere.. as now they would be claiming, posting Beth's now declared property.. so no matter how you slice it.. if YOU didn't make it.. it aint yours to do anything with.
PirateZ86 wrote: No, Beth owns your mods. watch
. Read the EULA again.
mathiascronqvist wrote: RTFPost
FishBiter wrote: I mean did you even read the giant article up there? He covers this. He covers every single thing you said, and you're wrong... on every count.
wakkytabbaky wrote: those that say they wouldnt care if their mod was stolen / uploaded under someone elses name obviously has not spent the long hours of putting together a mod and being frustrated at every little problem that arises.

people that mod dont wake up in the morning and say today is a great day to create a mod for someone to steal
chuckles0000 wrote: That has already been covered. and even if bethesda were to pull some legal loophole, they would face immediate public backlash or worse.
Calinaas wrote: @Nitrate55 Actually there is a way to prove someone stole your work. It's the easiest way in the book.. check the time stamps of both mods. There's your proof. If someone was taking my mods and charging people for it they've already broken the law and Bethesda can technically sue them for it, also if the person who stole the mod tried everything in their power to pretend and lie they made it first. The time stamps don't lie. All I'd have to do is show people or the community my mod was uploaded first. I'm not saying it's okay to steal people's work. I'm just saying trying to prove it's stolen shouldn't be difficult.
DarkTl wrote: Uhh, time stamps? You locally change time and date on your pc and then resave the mod and all its files. Moreover, there is soft that allows you to change any files attributes, including time of creation and editing.

And if you propose to check time of uploading to bethesda.aids, it is not a proof, since a thief could do it sooner than the author.
Superbrony64 wrote:
Sure they can do it sooner than the author but if the Timestamp of when it went onto Nexus Mods server says say 12:46 June 8 2015 and the Timestamp of when it went to Bethesdas server said 14:16 July 20 2016. You can clearly see where the original came from. Also BETHESDA DOES NOT OWN YOUR MODS!!! When you put them through the creation kit Bethesda receives a LICENSE to do whatever they want with it. BUT that can be revoked by the OWNER WHICH IS THE MOD MAKER by pulling the mod from the server and telling bethesda to f*#@ off. In other words bethesda can use it but they CANT own it.
DarkTl wrote: I highly doubt Bethesda will accept as a proof dates from a website they don't own.


if cooks talked like this there would be no "new"dishes....in essence weve been ripping old dishes and calling it our own.....thats the beauty of creativity.....now if people take credit for it...so what.....as a chef ive created dishes that now places i worked for feature and charge for it and i get no remuneration....
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In response to post #40730680.


GamerOC wrote: There really needs to be a "lock for editing" system implemented into the Creation Kit (kinda like on GTA mods) so that you can't edit or re post a mod unless you created it


warcraft III even did this. There was a small MD-5 like bit of the map file that was chopped out and with out that you cant load the map. All that was left was the bit of the map that let it load into the game it self. Can't remember if it was built in or not tho.Hell every mod tool i can think of beside the creation kit does this back in the day.
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Well, if i create mods for the new skyrim remastered version etc - i'll probably try and find a way that a pc version cannot work on the console with out a code or some such ensuring a mod cannot be ported and uploaded to bethesda.net etc with out my express permission. Nothing about console players, naturally.

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