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Posted
  On 11/27/2011 at 10:47 PM, Ghogiel said:

with a very small bit of a push modifier to avoid any mesh flicker.

 

I'm sorry, but what do you mean with a bit of a push modifier?

 

Mine is indeed flickering, it looks pretty bad. Do you mean scaling it?

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Posted
kinda scaling... scaling faces (or verts) in their normal direction. If you use max there is a modifier called push. It's not just scaling the mesh from its pivot or mesh center... it inflates the meshed faces evenly. Blender does it can't think of what it is called though. The flickering might be caused if the blood mesh is basically occupying the same space as the actual visible mesh, and zbuffer confusion ensues.
Posted
  On 12/4/2011 at 2:06 AM, Ghogiel said:

kinda scaling... scaling faces (or verts) in their normal direction. If you use max there is a modifier called push. It's not just scaling the mesh from its pivot or mesh center... it inflates the meshed faces evenly. Blender does it can't think of what it is called though. The flickering might be caused if the blood mesh is basically occupying the same space as the actual visible mesh, and zbuffer confusion ensues.

 

There's Extruding, and there's a Push/Pull option that seems like it does what you're describing.

Posted
  On 12/4/2011 at 2:48 AM, Ghogiel said:

yeah I think it is an extruding option iirc, is there and extrude by normal anywhere...? :unsure:

 

There is, however, I don't think extruding is the actual answer, since it ends up looking weird (like a bunch of blocks pasted together), or is it supposed to be this way with the edgeblood? Push/Pull seems to be what I'm looking for since it retains the shape of the blade...

Posted
Blocks pasted together.. just sounds like face smoothing gets wiped off, no biggie. But yeah do whatever, it doesn't matter how you get there as long as it's there.
Posted
  On 12/4/2011 at 3:55 AM, Ghogiel said:

I can't even tell what I am looking at :pinch:

 

Neither do I. I frankly don't know where these black patches are coming from. I'll just leave it for now.

Posted
I changed the texture on some mages robes and it works fine but when i go to first person it shoes the og texture for the sleeves, my gloves texture shows up fine in first person though, any help?
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