Chainsgore Posted November 29, 2011 Share Posted November 29, 2011 @Shawkab - Thanks, actually did a little more work to it just a little while ago. I had an inspired moment after you posted that oh so tempting code for the mounted Dragon Head. From LeftFrom RightCenter Still thinking about tweaking it a bit more. When Mannequin's get figured out I'd like to throw 1 or 2 in there, as well as an additional Weapon Rack on the opposite side of the room as the existing one. Tried tossing a few mannequin's in yesterday with the code you provided in the thread here just as a sort of place-holder. I'll have to agree kinda damn creepy. It wasn't the animation that wierded me out when I placed them, it was actually kinda cool that they hand standing animations. When I would leave the cell to clear an object for deletion and they have moved around when I come back...thats the part that got me. Link to comment Share on other sites More sharing options...
sirxazor Posted November 29, 2011 Share Posted November 29, 2011 I would help you guys finding the ids but I don't have fallout 3 and when I try to open the program it doesn't show me a directory of the required files. Can you guys find the round small tables please? Link to comment Share on other sites More sharing options...
sirspikey Posted November 29, 2011 Share Posted November 29, 2011 (edited) dubble Edited November 29, 2011 by sirspikey Link to comment Share on other sites More sharing options...
Chainsgore Posted November 29, 2011 Share Posted November 29, 2011 I can't use the program either so all my stuff has been trial and error(mostly error), or what I've seen posted here. I too would enjoy being able to place a larger variety of furnishings and doodads, specifically the smaller tables or ones that don't come with benches. I have a rough idea for the Markath house when I'm further along with Solitude. Link to comment Share on other sites More sharing options...
sirspikey Posted November 29, 2011 Share Posted November 29, 2011 forexample when you type help blacksmithforge 0 there are a lot of information showed up but i am only able to look at the bottom few ones, is there anyway to check all of them ?? Use your Page Up and down key Link to comment Share on other sites More sharing options...
Shawkab Posted November 29, 2011 Author Share Posted November 29, 2011 (edited) Whats the issue you guys are having with TESsnip? You don't have to have Fallout for it to work, I just installed it on my 2nd computer exactly like I explained in the bottom of my first post. Just download FoMM, then TESsnip. Install both like normal, then all you have to do is right click your FoMM go to properties, then change the path from "C:\Program Files (x86)\GeMM\fomm.exe" to "C:\Program Files (x86)\GeMM\fomm.exe" -tessnip Obviously the path might be different on your PC. Then you just start up FoMM, then load skyrim.esm from your skyrim data folder. @Chainsgore - That is awesome, can't even tell it apart from the original house.. lmao.. and yah those fricken mannequins.. I find everything about them creepy, I was fixing something in my house, turned around and BAM he was behind me, scared the crap out of me. Edited November 29, 2011 by Shawkab Link to comment Share on other sites More sharing options...
Chainsgore Posted November 29, 2011 Share Posted November 29, 2011 @Chainsgore - That is awesome, can't even tell it apart from the original house.. lmao.. and yah those fricken mannequins.. I find everything about them creepy, I was fixing something in my house, turned around and BAM he was behind me, scared the crap out of me. Only real issue I have so far is that damned bookshelf. You can't see it in the SS's but it's still there, in the way and I don't know how to permanently remove it. As it is tho I'm fine with not walking in that 2 foot area since it looks so damn nice reworked and opened up like that. The most annoying part actually was when I removed the Pillar in the center of the room. Luckily tho it didn't do nearly as much damage as removing one of the pillars from the basement does. I was able to patch it up with a rug I flipped upside down. Hung some lighting off it to. Yeah I had to get rid of the Mannequin's, the line was crossed when I saw one of em moving towards my Right Eye of the Falmer everytime I left the house. Had to use the tcl code to get my map of dragon burial sites back when one knocked it through the floor. Link to comment Share on other sites More sharing options...
sirxazor Posted November 29, 2011 Share Posted November 29, 2011 I was able to get FOMM to work, and I found out something interesting. STAT objects, such as the Noble Wall Shelf (C4BE5) are 'GHOSTED' once you spawn them in the world, but once you leave your house, then come back the STAT objects you spawn become 'SOLID' and you can put things in them, like in this screenshot. http://img689.imageshack.us/img689/6291/tesv2011112820505664.jpg Link to comment Share on other sites More sharing options...
Shawkab Posted November 29, 2011 Author Share Posted November 29, 2011 (edited) Nice Sirxazor.. I have some candles in my steam cloud screenshots, or just go to edit find and type candles.. Also working on making my own house completely from scratch, walls, roof, everything. @Chainsgore.. If you get TESsnip, under STAT you will find walls, floors, roofs, pillars, windows.. anything you could think of. Looks wise, I think we can do anything we can with the mod kit with these commands. Edited November 29, 2011 by Shawkab Link to comment Share on other sites More sharing options...
sirxazor Posted November 29, 2011 Share Posted November 29, 2011 I was able to successfully add walls and a door to the 'secret' room by the main floor door. My next mission is to expand the room one block to the back so it matches the room beside it. http://img440.imageshack.us/img440/9383/tesv2011112823071293.jpg http://img707.imageshack.us/img707/7291/tesv2011112823072866.jpg Link to comment Share on other sites More sharing options...
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