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Big changes for the Nexus Mod Manager and the introduction of Tannin42, our new head of NMM development


Dark0ne

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Welcome to the team Tannin.

I am so happy to read this. For too long it has been a problem for me, they are both awesome programs. What MO has, NMM doesn't. And vice versa. In fact at one time I managed to get them both working at one time for the same game. God knows how I did that :) It would be nice to have one program that is the best of both worlds.

Well done guys, now stop reading posts and get this done already :)

Edited by Dustyg
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  On 10/14/2016 at 7:27 AM, Tannin42 said:

 

In response to post #43228135. #43228440, #43228710, #43228800, #43229750 are all replies on the same post.

 

 

 

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It's no rebranded MO, it's a fresh start. "Controversial" MO features like the virtual filesystem may exist as options / extensions but they will not be defaults or requirements.

 

With MO I was happy to develop a tool that would only appeal to a small crowd. It was always intended to be complement the existing solutions like OBMM/NMM or wrye bash, not to replace them.

 

Now we're writing a modding tool for all Nexus users so obviously the approach will be different. I'm not ignorant of the problems with MO but with MO I had one target audience, now it's a different one.

We try to make the new mod manager attractive to advanced & MO users through extensibility, not by doing the same again and hoping the majority of users will suddenly like it better.

 

 

 

This sounded really good until I read the comments on the STEP forum where there is this: "The default setting will probably work similar to what NMM is doing currently, using symlinks or hardlinks into the game directory because this is simply more robust "

 

This is bad news. This is exactly what nobody wants. This is exactly what people want to get rid of.

When people talk about "the way NMM works" they mean pre-0.6. If the new manager uses the current NMM logic then everybody loses.

It was obvious that the choices you make about this will upset one of the two crowds. But upsetting both of them at the same time... hmm

Edited by prinyo
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What the heck! People who don't like MO, what are you talking about? Download, double-click, click, run the game - how easier can it be?

 

If you love dump your game folder with bunch of files, do everything manually, spend hours of your life searching for errors and reinstalling, and pray Steam won't mess it up - then go do it, nobody makes you to use any mod manager.

 

The only way to leave a game folder untouched is to trick the system into think the files are there - hence a virtual filesystem. Yes, it is a hack! So what? Everything is a hack if game is close-sourced.

 

MO has been ingenious and a bliss for players who needed to manage massive mod collection and all these little mod patches.

 

Tannin, and other devs, don't listen to anyone. It is really hard to please everybody's taste, do what you think is right. I wish you best of luck.

 

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In response to post #43228135. #43228440, #43228710, #43228800, #43229750, #43229950, #43230240 are all replies on the same post.


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I really really like the Virtual Folders that MO provides. It makes my life so much easier when it comes to modding. Especially when it comes to making my own mods.

I hope that such feature will be included in the new NMM if the goal is to stop giving MO future support. I don't mind if I have to activate it for my profile for it to work, as long as the option to do so is there.
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In response to post #43231060.


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the issues lots of people have with MO aren't how it does what it does, but the fact that manually editing files (which, if you're running old mods, is basically unavoidable) is without fighting the mod manager. And groups of folks who plan out the mods they'll use from the get-go and don't change anything. The whole point of leaving the game folder untouched doesn't exist so much then.

I couldn't use it because I'm trying to use the creation kit, and couldn't get it and MO to play nice.

NMM, with the option to use MO's virtualized installs or not (as per case use or preference), will be fantastic. I know MO handles large files better then NMM, even as far back as .5, so that aught to improve, too.
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In response to post #43231020.


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Ok, can you explain what's so bad about the *link approach?
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In response to post #43223160. #43223235, #43225810, #43226065, #43226570, #43226580, #43226675, #43226930, #43227145, #43227835, #43229000, #43229600, #43229700 are all replies on the same post.


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Gotta voice my opinion here as well. The way MO does the Virtualization is just awesome. Separating everything by folder makes it so easy for me to keep track of it and the main reason why I love MO.
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