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SKSE


Lodbrok

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In terms of SkyUI, I have been using Skylight UI.. which is basically SkyUI without MCM and it's great. Big improvement over SkyUI 2.2 that I was using in SSE. Whilst still in development it's working perfectly! https://github.com/rustequal/SkylightUI/blob/master/dist/SkylightUI_2_1_0056.zip

 

Coo - thanks for that Xiderpunk! I didn't know this existed.

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Being disabled I have lots of free time. What programming would I need to learn in order to recreate SKSE for SE on my own? Medication means I do everything slower but I don't have any other plans at the moment. If there are free resources for learning the programming necessary then I would definitely want to give it a shot. I wish we could improve Papyrus and use it ourself but that is, of course, asking far too much. lol I am thinking SKSE for SE will be a Christmas present either this year or next year.

 

If there ever is a TES6 then it probably would not land until late in 2021 at the absolute earliest. That seems more like a wishful thinking kind of date so we will get SKSE well before TES6 ever hits the shelves. Even if I had to learn the programming and do it all by myself it would get done before we get a new TES game. SkylightUI and mod makers working around the missing SKSE gives us many of the things we want and patience is a virtue. It takes almost no effort at all to post one sentence saying that SKSE64 has been abandoned. I feel the team that gave it to us are good persons and would make that minimal effort when and if it they chose to abandon their efforts completely.

 

I wish Bethesda could give modders built in script extenders to use and just release their software with disclaimers about mods possibly destroying your computer and are to be used at your own risk. I think the mod community for skyrim is well enough known to each other that players would still keep using mods and Bethesda could sell DLC from the CC forever for any game the make.

Edited by Ingolenuru
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Being disabled I have lots of free time. What programming would I need to learn in order to recreate SKSE for SE on my own? Medication means I do everything slower but I don't have any other plans at the moment. If there are free resources for learning the programming necessary then I would definitely want to give it a shot. I wish we could improve Papyrus and use it ourself but that is, of course, asking far too much. lol I am thinking SKSE for SE will be a Christmas present either this year or next year.

 

If there ever is a TES6 then it probably would not land until late in 2021 at the absolute earliest. That seems more like a wishful thinking kind of date so we will get SKSE well before TES6 ever hits the shelves. Even if I had to learn the programming and do it all by myself it would get done before we get a new TES game. SkylightUI and mod makers working around the missing SKSE gives us many of the things we want and patience is a virtue. It takes almost no effort at all to post one sentence saying that SKSE64 has been abandoned. I feel the team that gave it to us are good persons and would make that minimal effort when and if it they chose to abandon their efforts completely.

 

I wish Bethesda could give modders built in script extenders to use and just release their software with disclaimers about mods possibly destroying your computer and are to be used at your own risk. I think the mod community for skyrim is well enough known to each other that players would still keep using mods and Bethesda could sell DLC from the CC forever for any game the make.

If skyrim was pc only they could had due too skse scripts on consoles are treated as security threats
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This is just a thought, but maybe in 10-15 years Bethesda will release the game's source code to the public, then it will solve all of our problems.

 

They will never do that, the closest we got is the Creation Kit.

 

 

Considering they don't even allow assets from older games to be used in mods for current games -- the reason the Skywind project has to make everything from scratch -- I'd say you're spot on.

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If skyrim was pc only they could had due too skse scripts on consoles are treated as security threats

 

 

Scripts are not considered security threats. It's the .dll's that are considered a security threat. Bethesda could easily implement the changes themselves and have them function on any platform. It's trivial for them to do what SKSE does - they choose not to (primarily because they don't need those functions to make their games).

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Being disabled I have lots of free time. What programming would I need to learn in order to recreate SKSE for SE on my own? Medication means I do everything slower but I don't have any other plans at the moment. If there are free resources for learning the programming necessary then I would definitely want to give it a shot.

C/C++, some windows system-level programming and obviously knowledge about Skyrim SE scripting and modding.

 

If you know some programming you can just look at the source code for SKSE (provided by SKSE in 7z archive download) and see what is your skill gap to it.

 

I think that recreation is doable, but will take long time and it should be api-compatibile with SKSE (otherwise mods will need to re-write the support). Maybe even better way would be to contact SKSE and join their team to help with porting (I'm not aware of their stance on this though)?

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Being disabled I have lots of free time. What programming would I need to learn in order to recreate SKSE for SE on my own? Medication means I do everything slower but I don't have any other plans at the moment. If there are free resources for learning the programming necessary then I would definitely want to give it a shot.

C/C++, some windows system-level programming and obviously knowledge about Skyrim SE scripting and modding.

 

If you know some programming you can just look at the source code for SKSE (provided by SKSE in 7z archive download) and see what is your skill gap to it.

 

I think that recreation is doable, but will take long time and it should be api-compatibile with SKSE (otherwise mods will need to re-write the support). Maybe even better way would be to contact SKSE and join their team to help with porting (I'm not aware of their stance on this though)?

 

This has been answered already. A few pages back or on the other SKSE thread, you can see the conditions under which you can join their team and help.

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