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Various Nexus related things from the Skyrim SE launch aftermath


Dark0ne

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In response to post #43786625. #43787250, #43787275, #43788380, #43790465 are all replies on the same post.


buesi wrote: How was this not already prepared for? Ill keep using adblock until the service is better.
paralee wrote: They are doing this for free the least you can do to brighten up their day is to tunr off the adblock. PS. be greatful they exist.
Ethreon wrote: Let's not pretend for a moment he ever considered turning off adblock. Weak attempt at looking morally superior.

Anyway, I'm off to the server farm where I got a nice harvest.
chikawowwow wrote:

http://i.imgur.com/oILJGAA.gif

First thing I thought of reading the OP.

joshchapman97 wrote: what a c*%! thing to say its all for free



buesi
How was this not already prepared for? Ill keep using adblock until the service is better.


It's probably all you non-paying entitled people who are using up the bandwidth for us paying members.

How's that for being an arsehole?
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In response to post #43704355. #43704855, #43705060, #43705660, #43705780, #43706130, #43706985, #43708130, #43726865, #43728095, #43728415, #43729040, #43730410, #43731650, #43735705, #43755265, #43755795, #43756055, #43756340, #43766510, #43769825 are all replies on the same post.


ThyHarrowing wrote: ***************************************************************
Just something I'd like to share for new and returning Nexus users regarding SSE and its future, coming from a user just like you:
***************************************************************

We, the community, need to be very patient and respectful as modders navigate this exciting but turbulent time brought on by SSE. There are many hurtles that modders will need to jump, some more than others, to bring their original Skyrim content to SSE, as well as some things many of them need to wait for (e.g. SKSE to be rewritten for SSE, etc). We need to be respectful and appreciative of their efforts and time, not only because of what they do for us, but also because if we are not then some of them, understandably so, may leave the SSE modding scene (as some of them left the original Skyrim scene). If that begins to happen then there is, in my opinion, no chance that SSE will surpass original Skyrim (even despite 64-bit, Dx11, etc).

Let us not forget the Nexus staff either! The guys who work around the clock, particularly during heavy traffic times like this, who make it all possible. Skyrim wouldn't be what it is without the modders but if it weren't for the incredible people running The Nexus what many of us have come to take for granted would have never been possible in the first place! They have worked just as hard as Skyrim's modders and I feel that they get the short-end of the stick, in terms of appreciation, because the focus is often directly on modding/modders of Skyrim, not so much on the site that hosts them. So we must also be appreciative and respectful of the Nexus staff, especially now more than ever as they are currently experiences higher volumes of site traffic than ever before and have a lot of work cut out for them to manage this situation brought on by SSE.

Spread that message/sentiment far and wide around the community because it is a very real possibility that SSE could splinter this community more than it will breathe new life into it; the deciding factor is, in my opinion, ultimately how we, the community, treat the modders and Nexus staff that have gone to such lengths to make Skyrim what is today!




THANK YOU to all modders, you guys and gals are amazing people! AND HUUUUGE thanks to the entire Nexus Mods and Mod Manager team for everything you do. This community and game certainly wouldn't be what it is without you guys too!
cRunchTM76 wrote: I agree with and mirror your statements :thumbsup:
Rebel47 wrote: I always love reading your essays (sorry did I say essays, I meant posts ;) )

I do fully agree with your points though, many of the mods I have grown to love over the years have lost their original author through one way or another, It's nice to see that I'm not the only one who thinks we need to band together as a community and work to heal the rift that has been made by the past misjudgements of others.
ThyHarrowing wrote: HAHAHA, nice to see you again Rebel! It's been awhile, I've barely touched Skyrim/modding in a couple years besides periodic check-ins lol. Yeah I'm back so look forward to more essays!

Sent you a PM btw
luvboox wrote: Well said.
knctrnl wrote: Thanks for the info, it all makes sense now. Skyrim SE draws a bit of a crowd for sure. on the other hand good stress test for the servers. Good luck and keep up the awesomeness...
wigpidgeon wrote: Agreed! Skyrim and the modding community wouldn't be what it is today without the Nexus guys!
thunderlord2200 wrote: fun

i agree i could not play skyrim base or fallout with out this site and there love for making mods and helping out. i wish i could help out and support or pay monthly but i really dont have the money.. i am unable to work.
ThyHarrowing wrote: Thankfully from what I have seen the good vibes users are sending to the Nexus staff and modders have outweighed the bad... Let's keep it going!
alt3rn1ty wrote: "There are many hurtles that modders will need to jump" ..

.. special obstacles for turtles ??? :P
AegisOfAuriel wrote: how do we get this to run offline? nmm wont even open :(

wARzdrun wrote: Thanks for the effort to all of you.
signaltome wrote: Respect and all thanks to all that can do what they do both here at the Nexus and the modders out there. If we can't be patient and wait (the SE of Skyrim was officially out just a day or so ago remember?) then we do not deserve to be here.

The Skyrim (original) modding community was not built over night, all the best mods came months and years later. If I read correctly the new CK will come next week and the SKSE will probably not be long after by what I have heard, though give them time.

I love this site, I love mods and though I sadly have no talent for creating anything relevant, I do not feel I have the right to complain either. Most of the people making things also have a life and do mods out of love in their spare time. Respec them!

Kudos and could not agree more with the statement above. Have a great day and have fun with your new Skyrim!
hedgy814 wrote: True dat man, shout out for the Nexus Staff
fredlaus wrote: Hear, hear!
ThyHarrowing wrote: @ signaltome

If I read correctly the new CK will come next week and the SKSE will probably not be long after by what I have heard


Correct, the new CK will be out next week but we don't really have an accurate idea as to when SKSE will be re-written as far as I'm aware. It won't be too long in the grand scheme of things I'm sure. What will really be a nail biter is what happens with SkyUI/MCM since Schlangster said he won't be doing the legwork for updating it. We were all spoiled for so long with MCM that it would be unbearable to go back to using in-game settings books and dialogue menus for users and mod authors alike so I think that at some point somebody will step up and do the legwork for Schlangster but the quesiton is... when?
Rebel47 wrote: SKSE will be a while honestly since they'd have to recompile it in x64 and not x86 now, but it should still be here at some point, maybe not this year though, who knows.
Zageron wrote: Well said. Thank you.
Wintermane555 wrote: This works very well for me;

https://github.com/TanninOne/modorganizer/releases/
ThyHarrowing wrote: @Rebel

Hmm, I knew it would be pretty involved to rewrite it for x64 but I honestly didn't think we would be looking at that long of a wait. Is that a guess or did you find some info on it?
Rebel47 wrote: Skyrim Script Extender page has a small notice on the top stating that it will not be a quick and easy process since they have to adapt to many changes and all of them will have to be investigated on a case by case basis, for word by word reference click here

Also there is this informative post from behippo on Beth net forums click here

All of this and the other discussions I've had with members of other gaming communities implies that this will be a long drawn out process but time will tell if that ends up being the case.


Thanks for the info.
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In response to post #43704355. #43704855, #43705060, #43705660, #43705780, #43706130, #43706985, #43708130, #43726865, #43728095, #43728415, #43729040, #43730410, #43731650, #43735705, #43755265, #43755795, #43756055, #43756340, #43766510, #43769825, #43822140 are all replies on the same post.


ThyHarrowing wrote: ***************************************************************
Just something I'd like to share for new and returning Nexus users regarding SSE and its future, coming from a user just like you:
***************************************************************

We, the community, need to be very patient and respectful as modders navigate this exciting but turbulent time brought on by SSE. There are many hurtles that modders will need to jump, some more than others, to bring their original Skyrim content to SSE, as well as some things many of them need to wait for (e.g. SKSE to be rewritten for SSE, etc). We need to be respectful and appreciative of their efforts and time, not only because of what they do for us, but also because if we are not then some of them, understandably so, may leave the SSE modding scene (as some of them left the original Skyrim scene). If that begins to happen then there is, in my opinion, no chance that SSE will surpass original Skyrim (even despite 64-bit, Dx11, etc).

Let us not forget the Nexus staff either! The guys who work around the clock, particularly during heavy traffic times like this, who make it all possible. Skyrim wouldn't be what it is without the modders but if it weren't for the incredible people running The Nexus what many of us have come to take for granted would have never been possible in the first place! They have worked just as hard as Skyrim's modders and I feel that they get the short-end of the stick, in terms of appreciation, because the focus is often directly on modding/modders of Skyrim, not so much on the site that hosts them. So we must also be appreciative and respectful of the Nexus staff, especially now more than ever as they are currently experiences higher volumes of site traffic than ever before and have a lot of work cut out for them to manage this situation brought on by SSE.

Spread that message/sentiment far and wide around the community because it is a very real possibility that SSE could splinter this community more than it will breathe new life into it; the deciding factor is, in my opinion, ultimately how we, the community, treat the modders and Nexus staff that have gone to such lengths to make Skyrim what is today!




THANK YOU to all modders, you guys and gals are amazing people! AND HUUUUGE thanks to the entire Nexus Mods and Mod Manager team for everything you do. This community and game certainly wouldn't be what it is without you guys too!
cRunchTM76 wrote: I agree with and mirror your statements :thumbsup:
Rebel47 wrote: I always love reading your essays (sorry did I say essays, I meant posts ;) )

I do fully agree with your points though, many of the mods I have grown to love over the years have lost their original author through one way or another, It's nice to see that I'm not the only one who thinks we need to band together as a community and work to heal the rift that has been made by the past misjudgements of others.
ThyHarrowing wrote: HAHAHA, nice to see you again Rebel! It's been awhile, I've barely touched Skyrim/modding in a couple years besides periodic check-ins lol. Yeah I'm back so look forward to more essays!

Sent you a PM btw
luvboox wrote: Well said.
knctrnl wrote: Thanks for the info, it all makes sense now. Skyrim SE draws a bit of a crowd for sure. on the other hand good stress test for the servers. Good luck and keep up the awesomeness...
wigpidgeon wrote: Agreed! Skyrim and the modding community wouldn't be what it is today without the Nexus guys!
thunderlord2200 wrote: fun

i agree i could not play skyrim base or fallout with out this site and there love for making mods and helping out. i wish i could help out and support or pay monthly but i really dont have the money.. i am unable to work.
ThyHarrowing wrote: Thankfully from what I have seen the good vibes users are sending to the Nexus staff and modders have outweighed the bad... Let's keep it going!
alt3rn1ty wrote: "There are many hurtles that modders will need to jump" ..

.. special obstacles for turtles ??? :P
AegisOfAuriel wrote: how do we get this to run offline? nmm wont even open :(

wARzdrun wrote: Thanks for the effort to all of you.
signaltome wrote: Respect and all thanks to all that can do what they do both here at the Nexus and the modders out there. If we can't be patient and wait (the SE of Skyrim was officially out just a day or so ago remember?) then we do not deserve to be here.

The Skyrim (original) modding community was not built over night, all the best mods came months and years later. If I read correctly the new CK will come next week and the SKSE will probably not be long after by what I have heard, though give them time.

I love this site, I love mods and though I sadly have no talent for creating anything relevant, I do not feel I have the right to complain either. Most of the people making things also have a life and do mods out of love in their spare time. Respec them!

Kudos and could not agree more with the statement above. Have a great day and have fun with your new Skyrim!
hedgy814 wrote: True dat man, shout out for the Nexus Staff
fredlaus wrote: Hear, hear!
ThyHarrowing wrote: @ signaltome

If I read correctly the new CK will come next week and the SKSE will probably not be long after by what I have heard


Correct, the new CK will be out next week but we don't really have an accurate idea as to when SKSE will be re-written as far as I'm aware. It won't be too long in the grand scheme of things I'm sure. What will really be a nail biter is what happens with SkyUI/MCM since Schlangster said he won't be doing the legwork for updating it. We were all spoiled for so long with MCM that it would be unbearable to go back to using in-game settings books and dialogue menus for users and mod authors alike so I think that at some point somebody will step up and do the legwork for Schlangster but the quesiton is... when?
Rebel47 wrote: SKSE will be a while honestly since they'd have to recompile it in x64 and not x86 now, but it should still be here at some point, maybe not this year though, who knows.
Zageron wrote: Well said. Thank you.
Wintermane555 wrote: This works very well for me;

https://github.com/TanninOne/modorganizer/releases/
ThyHarrowing wrote: @Rebel

Hmm, I knew it would be pretty involved to rewrite it for x64 but I honestly didn't think we would be looking at that long of a wait. Is that a guess or did you find some info on it?
Rebel47 wrote: Skyrim Script Extender page has a small notice on the top stating that it will not be a quick and easy process since they have to adapt to many changes and all of them will have to be investigated on a case by case basis, for word by word reference click here

Also there is this informative post from behippo on Beth net forums click here

All of this and the other discussions I've had with members of other gaming communities implies that this will be a long drawn out process but time will tell if that ends up being the case.
ThyHarrowing wrote: Thanks for the info.


For SKSE look at fallout 4 and the status of it there since the engine is now pretty similar to that.
I'm expecting a pretty similar SseKSE as F4SE is due to that fact.

So no current SKSE can't just be converted to x64. It's either a remake from scratch or a conversion from F4SE.
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In response to post #43704355. #43704855, #43705060, #43705660, #43705780, #43706130, #43706985, #43708130, #43726865, #43728095, #43728415, #43729040, #43730410, #43731650, #43735705, #43755265, #43755795, #43756055, #43756340, #43766510, #43769825, #43822140, #43823245 are all replies on the same post.


ThyHarrowing wrote: ***************************************************************
Just something I'd like to share for new and returning Nexus users regarding SSE and its future, coming from a user just like you:
***************************************************************

We, the community, need to be very patient and respectful as modders navigate this exciting but turbulent time brought on by SSE. There are many hurtles that modders will need to jump, some more than others, to bring their original Skyrim content to SSE, as well as some things many of them need to wait for (e.g. SKSE to be rewritten for SSE, etc). We need to be respectful and appreciative of their efforts and time, not only because of what they do for us, but also because if we are not then some of them, understandably so, may leave the SSE modding scene (as some of them left the original Skyrim scene). If that begins to happen then there is, in my opinion, no chance that SSE will surpass original Skyrim (even despite 64-bit, Dx11, etc).

Let us not forget the Nexus staff either! The guys who work around the clock, particularly during heavy traffic times like this, who make it all possible. Skyrim wouldn't be what it is without the modders but if it weren't for the incredible people running The Nexus what many of us have come to take for granted would have never been possible in the first place! They have worked just as hard as Skyrim's modders and I feel that they get the short-end of the stick, in terms of appreciation, because the focus is often directly on modding/modders of Skyrim, not so much on the site that hosts them. So we must also be appreciative and respectful of the Nexus staff, especially now more than ever as they are currently experiences higher volumes of site traffic than ever before and have a lot of work cut out for them to manage this situation brought on by SSE.

Spread that message/sentiment far and wide around the community because it is a very real possibility that SSE could splinter this community more than it will breathe new life into it; the deciding factor is, in my opinion, ultimately how we, the community, treat the modders and Nexus staff that have gone to such lengths to make Skyrim what is today!




THANK YOU to all modders, you guys and gals are amazing people! AND HUUUUGE thanks to the entire Nexus Mods and Mod Manager team for everything you do. This community and game certainly wouldn't be what it is without you guys too!
cRunchTM76 wrote: I agree with and mirror your statements :thumbsup:
Rebel47 wrote: I always love reading your essays (sorry did I say essays, I meant posts ;) )

I do fully agree with your points though, many of the mods I have grown to love over the years have lost their original author through one way or another, It's nice to see that I'm not the only one who thinks we need to band together as a community and work to heal the rift that has been made by the past misjudgements of others.
ThyHarrowing wrote: HAHAHA, nice to see you again Rebel! It's been awhile, I've barely touched Skyrim/modding in a couple years besides periodic check-ins lol. Yeah I'm back so look forward to more essays!

Sent you a PM btw
luvboox wrote: Well said.
knctrnl wrote: Thanks for the info, it all makes sense now. Skyrim SE draws a bit of a crowd for sure. on the other hand good stress test for the servers. Good luck and keep up the awesomeness...
wigpidgeon wrote: Agreed! Skyrim and the modding community wouldn't be what it is today without the Nexus guys!
thunderlord2200 wrote: fun

i agree i could not play skyrim base or fallout with out this site and there love for making mods and helping out. i wish i could help out and support or pay monthly but i really dont have the money.. i am unable to work.
ThyHarrowing wrote: Thankfully from what I have seen the good vibes users are sending to the Nexus staff and modders have outweighed the bad... Let's keep it going!
alt3rn1ty wrote: "There are many hurtles that modders will need to jump" ..

.. special obstacles for turtles ??? :P
AegisOfAuriel wrote: how do we get this to run offline? nmm wont even open :(

wARzdrun wrote: Thanks for the effort to all of you.
signaltome wrote: Respect and all thanks to all that can do what they do both here at the Nexus and the modders out there. If we can't be patient and wait (the SE of Skyrim was officially out just a day or so ago remember?) then we do not deserve to be here.

The Skyrim (original) modding community was not built over night, all the best mods came months and years later. If I read correctly the new CK will come next week and the SKSE will probably not be long after by what I have heard, though give them time.

I love this site, I love mods and though I sadly have no talent for creating anything relevant, I do not feel I have the right to complain either. Most of the people making things also have a life and do mods out of love in their spare time. Respec them!

Kudos and could not agree more with the statement above. Have a great day and have fun with your new Skyrim!
hedgy814 wrote: True dat man, shout out for the Nexus Staff
fredlaus wrote: Hear, hear!
ThyHarrowing wrote: @ signaltome

If I read correctly the new CK will come next week and the SKSE will probably not be long after by what I have heard


Correct, the new CK will be out next week but we don't really have an accurate idea as to when SKSE will be re-written as far as I'm aware. It won't be too long in the grand scheme of things I'm sure. What will really be a nail biter is what happens with SkyUI/MCM since Schlangster said he won't be doing the legwork for updating it. We were all spoiled for so long with MCM that it would be unbearable to go back to using in-game settings books and dialogue menus for users and mod authors alike so I think that at some point somebody will step up and do the legwork for Schlangster but the quesiton is... when?
Rebel47 wrote: SKSE will be a while honestly since they'd have to recompile it in x64 and not x86 now, but it should still be here at some point, maybe not this year though, who knows.
Zageron wrote: Well said. Thank you.
Wintermane555 wrote: This works very well for me;

https://github.com/TanninOne/modorganizer/releases/
ThyHarrowing wrote: @Rebel

Hmm, I knew it would be pretty involved to rewrite it for x64 but I honestly didn't think we would be looking at that long of a wait. Is that a guess or did you find some info on it?
Rebel47 wrote: Skyrim Script Extender page has a small notice on the top stating that it will not be a quick and easy process since they have to adapt to many changes and all of them will have to be investigated on a case by case basis, for word by word reference click here

Also there is this informative post from behippo on Beth net forums click here

All of this and the other discussions I've had with members of other gaming communities implies that this will be a long drawn out process but time will tell if that ends up being the case.
ThyHarrowing wrote: Thanks for the info.
ErikRedbeard wrote: For SKSE look at fallout 4 and the status of it there since the engine is now pretty similar to that.
I'm expecting a pretty similar SseKSE as F4SE is due to that fact.

So no current SKSE can't just be converted to x64. It's either a remake from scratch or a conversion from F4SE.


@ErikRedbeard

Actually, upon doing some more reading (directly from the SKSE team on Reddit) SSE is somewhere in the middle of Skyrim and F4, slightly more on the Skyrim side of the continuum. So adapting SKSE to SSE will actually not be that much like F4SE; in other words, once they finish F4SE it won't be a super quick adaptation from there to SSE.

I forget the post date of what I read but it couldn't have been
more than a few days ago... it said they have 1 guy working on F4SE and 1 guy doing some preliminary stuff for the SSE SKSE. And I think it said there was 1 guy assisting with both but I might be wrong on that. Sorry if I got that part wrong, I was in a hurry while I was reading those posts.

They did also say that they would prioritize rewriting all the hooks that are used in the functionality of some of the top mods out for SSE so that those mods can again be fully featured as soon as possible. The less frequently used hooks will follow in later releases of SSE SKSE I assume.

Anyway, bottom-line: it is gonna be A LOT of work and we should not get our hopes up for it being released any time soon. We just need to be patient and supportive. These guys rock and they'll get it to us as soon as they possibly can!
Edited by ThyHarrowing
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In response to post #43786640. #43796755, #43797335, #43797790, #43798245 are all replies on the same post.


chikawowwow wrote: No matter how bad it gets it will never be trying to download Bloodlines for Oblivion through a dial-up connection bad. I loved the site even then, I don't know if there is anything given for free that exceeds the Nexus in quality and service?
AleniaVamp2000 wrote: Oh gods alive, you just game me flashbacks of trying to download Static Mesh Mod through the phone companies internet a few years back O.o

Seven hours.

SEVEN HOURS!!!!!!!!!!!!!!!!!!!!
chikawowwow wrote: I don't want to be the 'my story is better than yours', but my AOL connection told me more than 2 days for that download.
I remember it well because it had been a day an a bit and there was a call to my home line... Disconnecting the internet and AOL couldn't retain the download so I lost it all. I had to go to a friends house with blank a CD to download then burn the mod to disc. I was one of the last people I know to get broadband.

I'm not sure if I won at having the worst dial-up story or having the most pitiful story of owning primeval technology (techeval?) lol....

AleniaVamp2000 wrote: Agh, the dreaded "Phone Call of DOOM"... I feel like I should offer you a hug, what with you having to re-live such horrors ;)

chikawowwow wrote: It's all very traumatic. Hearing all this news about the Nexus lagging just brings it all back to me....

We should start a Internet Survivors group with biscuits and everything!


And cookies?

Im down if there's gonna be cookies!
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out of curiosity, could the sight being crowded cause the notifications to not show up> because I know of at least 2 that I should have gotten and didn't. This post was the last thing that showed up before it seemed to stop. so could it be related to the sight being overloaded?
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In response to post #43786640. #43796755, #43797335, #43797790, #43798245, #43833380 are all replies on the same post.


chikawowwow wrote: No matter how bad it gets it will never be trying to download Bloodlines for Oblivion through a dial-up connection bad. I loved the site even then, I don't know if there is anything given for free that exceeds the Nexus in quality and service?
AleniaVamp2000 wrote: Oh gods alive, you just game me flashbacks of trying to download Static Mesh Mod through the phone companies internet a few years back O.o

Seven hours.

SEVEN HOURS!!!!!!!!!!!!!!!!!!!!
chikawowwow wrote: I don't want to be the 'my story is better than yours', but my AOL connection told me more than 2 days for that download.
I remember it well because it had been a day an a bit and there was a call to my home line... Disconnecting the internet and AOL couldn't retain the download so I lost it all. I had to go to a friends house with blank a CD to download then burn the mod to disc. I was one of the last people I know to get broadband.

I'm not sure if I won at having the worst dial-up story or having the most pitiful story of owning primeval technology (techeval?) lol....

AleniaVamp2000 wrote: Agh, the dreaded "Phone Call of DOOM"... I feel like I should offer you a hug, what with you having to re-live such horrors ;)

chikawowwow wrote: It's all very traumatic. Hearing all this news about the Nexus lagging just brings it all back to me....

We should start a Internet Survivors group with biscuits and everything!
AleniaVamp2000 wrote: And cookies?

Im down if there's gonna be cookies!


Cookies, sweetrolls and CHEESE!
No sushi.

http://i.imgur.com/k9XCuGK.gif

Edited by chikawowwow
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