sergyu2500 Posted January 17, 2012 Share Posted January 17, 2012 (edited) Hey guys I found a really cool mod that adds more random events like fighting with bandits, vampires and WEREWOLFS! I think soemoene should take a look into it and maybe even talk to the creator, maybe he can help us with some stuff for this one. http://www.skyrimnexus.com/downloads/file.php?id=6176 Edited January 17, 2012 by sergyu2500 Link to comment Share on other sites More sharing options...
argan Posted January 17, 2012 Share Posted January 17, 2012 Hey guys I found a really cool mod that adds more random events like fighting with bandits, vampires and WEREWOLFS! I think soemoene should take a look into it and maybe even talk to the creator, maybe he can help us with some stuff for this one. http://www.skyrimnexus.com/downloads/file.php?id=6176i already linked that telling Infinity about a collaboration between them. Link to comment Share on other sites More sharing options...
Crocutrax Posted January 17, 2012 Share Posted January 17, 2012 Well I can throw my support behind this (even if its just as a fan, while I do like suggesting ideas, I can't help on any sort of way beyond that). Here's hoping that you can excel in creating a great mod. Link to comment Share on other sites More sharing options...
TheElderInfinity Posted January 18, 2012 Author Share Posted January 18, 2012 The thing is, as far as wars in Skyrim go, it'll be compatible with CoH on a basic level provided Wars doesn't alter the werewolves in any way beyond putting in random encounters for them. The werewolf hunters would be another thing entirely, though that shouldn't be particularly hard to integrate, I'd just have to look at the Wars in Skyrim scripts or what have you, then add one in for werewolf hunters. Of course, if we wanted werewolves and hunters to show up together and fight, that would require a little bit of collaboration, but these mods are inherently kind of compatible. Link to comment Share on other sites More sharing options...
blazingsentinal Posted January 18, 2012 Share Posted January 18, 2012 i dont know whether this has been suggested yet but when you change back into a human it should unequip all armour and clothes to simulate you ripping out of them when you transform Link to comment Share on other sites More sharing options...
TheElderInfinity Posted January 18, 2012 Author Share Posted January 18, 2012 ^ That already happens you know. When you transform back to human form, all your gear is unequipped. Link to comment Share on other sites More sharing options...
dianacat777 Posted January 18, 2012 Share Posted January 18, 2012 Samogen, that werewolf model you made is purely amazing. I love it! Excellent work, there. Link to comment Share on other sites More sharing options...
argan Posted January 19, 2012 Share Posted January 19, 2012 welcome back diana.Anyway, the changes on the werewolf player are quite unstable, i tried to make a scaling on almost everything and ended up CTD a couple of times. Stupid of me that i didn't deactivated all my mods (of course i turned off the werewolf changes)Can't find a way to turn off the curse manually, every control in wolf form switch to the fear shout that cannot be changed.Even worse the fact that i got the bug where i lose my beast blood and get diseases as normal :| Thinking about something i found on the net, someone was talking about the dual weild speed perk not working on claw attacks and i found a mod where you can craft knuckles to power up your fists and rise the one handed mastery.I think those are the werewolf claws that you hear equipped after transforming, but im not 100% sure. Link to comment Share on other sites More sharing options...
sergyu2500 Posted January 19, 2012 Share Posted January 19, 2012 welcome back diana.Anyway, the changes on the werewolf player are quite unstable, i tried to make a scaling on almost everything and ended up CTD a couple of times. Stupid of me that i didn't deactivated all my mods (of course i turned off the werewolf changes)Can't find a way to turn off the curse manually, every control in wolf form switch to the fear shout that cannot be changed.Even worse the fact that i got the bug where i lose my beast blood and get diseases as normal :| Thinking about something i found on the net, someone was talking about the dual weild speed perk not working on claw attacks and i found a mod where you can craft knuckles to power up your fists and rise the one handed mastery.I think those are the werewolf claws that you hear equipped after transforming, but im not 100% sure. Nope, the werewolf is a "race" and not "armour". There is absolutely no gear on it whatsoever. Link to comment Share on other sites More sharing options...
BobBiscuit Posted January 19, 2012 Share Posted January 19, 2012 Small update -SkyEdit v0.50 is out. Among the changes: "New editable records: Sound Categories (SNCT), Sound Markers (SOPM), Outfits, Colors (CLFM), Form Lists (FLST), Encounter Zone (ECZN), Races (needs testing)." Enjoy. :P Link to comment Share on other sites More sharing options...
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