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[WIP] Call of Hircine: Bloodmoon Rising


TheElderInfinity

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Hey guys I found a really cool mod that adds more random events like fighting with bandits, vampires and WEREWOLFS! I think soemoene should take a look into it and maybe even talk to the creator, maybe he can help us with some stuff for this one.

 

http://www.skyrimnexus.com/downloads/file.php?id=6176

Edited by sergyu2500
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Hey guys I found a really cool mod that adds more random events like fighting with bandits, vampires and WEREWOLFS! I think soemoene should take a look into it and maybe even talk to the creator, maybe he can help us with some stuff for this one.

 

http://www.skyrimnexus.com/downloads/file.php?id=6176

i already linked that telling Infinity about a collaboration between them.

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The thing is, as far as wars in Skyrim go, it'll be compatible with CoH on a basic level provided Wars doesn't alter the werewolves in any way beyond putting in random encounters for them. The werewolf hunters would be another thing entirely, though that shouldn't be particularly hard to integrate, I'd just have to look at the Wars in Skyrim scripts or what have you, then add one in for werewolf hunters. Of course, if we wanted werewolves and hunters to show up together and fight, that would require a little bit of collaboration, but these mods are inherently kind of compatible.
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welcome back diana.

Anyway, the changes on the werewolf player are quite unstable, i tried to make a scaling on almost everything and ended up CTD a couple of times.

 

Stupid of me that i didn't deactivated all my mods (of course i turned off the werewolf changes)

Can't find a way to turn off the curse manually, every control in wolf form switch to the fear shout that cannot be changed.

Even worse the fact that i got the bug where i lose my beast blood and get diseases as normal :|

 

 

Thinking about something i found on the net, someone was talking about the dual weild speed perk not working on claw attacks and i found a mod where you can craft knuckles to power up your fists and rise the one handed mastery.

I think those are the werewolf claws that you hear equipped after transforming, but im not 100% sure.

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welcome back diana.

Anyway, the changes on the werewolf player are quite unstable, i tried to make a scaling on almost everything and ended up CTD a couple of times.

 

Stupid of me that i didn't deactivated all my mods (of course i turned off the werewolf changes)

Can't find a way to turn off the curse manually, every control in wolf form switch to the fear shout that cannot be changed.

Even worse the fact that i got the bug where i lose my beast blood and get diseases as normal :|

 

 

Thinking about something i found on the net, someone was talking about the dual weild speed perk not working on claw attacks and i found a mod where you can craft knuckles to power up your fists and rise the one handed mastery.

I think those are the werewolf claws that you hear equipped after transforming, but im not 100% sure.

 

Nope, the werewolf is a "race" and not "armour". There is absolutely no gear on it whatsoever.

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